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New Research Shows Nearly Half of Student Gamblers are Gambling More than they can Afford

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Nearly one in two university students who gamble say they are staking more than they can afford, the latest Annual Student Gambling Survey has revealed.

The survey of 2,000 students across the United Kingdom found that student gamblers are losing £35.25 a week on average. To fund their gambling, 32% are dipping into their savings, 23% are using their student loan, 10% are using money from their parents and, concerningly, 8% are using their overdraft.

The findings have been released after the government announced that 18 to 24-year-olds will be limited to a maximum £2 per spin for online slots. Gambling operators will perform ‘passive’ checks on players with a net loss above £125 each month or £500 per year.

The survey also incorporated the Problem Gambling Severity Index (PGSI) to measure at-risk gambling behaviour. It revealed 28% of students who gamble are at ‘moderate risk’ with 21% in the ‘problem gambling’ category.

The independent research, in its third year, was jointly commissioned by GAMSTOP, the national online self-exclusion scheme, and Ygam, a leading education charity that delivers harm prevention programmes aimed at safeguarding children and young people against gaming and gambling harms.

Six out of ten students say they have gambled in the last twelve months and 48% of that group admit they have staked more than they can afford in that period. Nearly half of those who gamble say they do it to make money (46%) and one in four enjoy the risk (24%).

Friends remain the biggest influence on student gambling (34%) followed closely by sports events (26%) and social media (25%). This demonstrates the need to educate young people on safer gambling habits. Four out of ten have been criticised by other people for their gambling or have been told they are gambling too much and more than half admit feeling guilty about their gambling.

Gambling also has wider implications with 46% saying it has affected their university experience including trouble paying for food, attempting to access hardship loans and missing social activities and work deadlines. One in 16 student gamblers reported that they have deferred or considered dropping out of university due to their gambling.

Over the past twelve months GAMSTOP and Ygam have visited more than 30 university campuses across the United Kingdom to raise awareness of gambling harms among students and the support that is available. Ygam has also delivered training to university and student union staff. Reassuringly, 60% of students say they feel comfortable accessing university gambling support; an increase on last year.

The survey has been published immediately after National Student Money Week 2024, which was themed ‘Less Risk, More Reward – Maintaining your Financial Wellbeing at University’ and included advice on risky behaviours such as gambling.

This year’s research also investigated student attitudes to spending money on microtransactions in video games. Critics argue that monetised features such as loot boxes share clear similarities with traditional forms of gambling. While 70% of student gamers have paid real money for these random chance items in games, only 51% recognise this as gambling.

“Whilst millions of people gamble safely and without harm, we know that young adults can be more vulnerable to gambling related harms, which is why we recently introduced online slot limits specifically for 18 to 24-year-olds,” Stuart Andrew MP, Gambling Minister, said. “Alongside this, we are introducing a host of measures this year that will better protect young people from gambling harms including financial risk checks, tighter controls on advertising, and marketing and a statutory levy on gambling operators.”

“This is the third year that we have run research and insights into the student gambling landscape, which underpins our Gambling Support University Tour, educating students about gambling risk and signposting them to support,” the Chief Executive Officer for GAMSTOP, Fiona Palmer, said. “We have seen a significant spike in the number of young people registering for self-exclusion, with 16 to 24-year-olds making up around in one in four of GAMSTOP registrants, and this shows the importance of educating them about risk before they develop a problem.”

“Since last year’s report, students have faced increased financial strain amidst the ongoing cost of living crisis,” the Chief Executive Officer for Ygam, Dr Jane Rigbye, said. “Despite a notable decrease in gambling participation rates among students over the past three years, problem gambling prevalence rates remain stable, significantly higher than those in the general population. We know the multifaceted harms associated with gambling extend beyond financial implications and any level of harm is unacceptable.

“With gambling seemingly entrenched in university culture and participated in by the majority of students, the importance of our educational programmes with students and universities cannot be overstated. There is a growing demand for our training and resources from universities that recognise the necessity of implementing harm prevention measures. We encourage all those working in university settings to work to implement harm prevention strategies on campus and we are ready to support them to do this effectively.”

Censuswide surveyed 2,000 university students in the United Kingdom (18+) with a 50/50 gender split from December 8 to December 20, 2023.

If you’re worried about your own or someone else’s gambling, the National Gambling Support Network provides free help and support 24 hours a day, seven days a week. If you have care or influence over a child or young person and want more information about gambling harms and how to prevent them, you can register for a free online workshop through www. Ygam. org.

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Win tickets to the BLAST Premier Fall Final: GG.BET is running a MEGA BLAST Competition for fans of СS2

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From 26 July, all GG.BET users can get involved in the new MEGA BLAST Competition with a €10,000 prize fund. The winner will receive two tickets to the BLAST Premier Fall Final CS2 tournament, taking place from 27-29 September in Copenhagen. To enter, you need to place bets on Counter-Strike 2 matches.

BLAST Premier Fall is a major series of Counter-Strike 2 tournaments which draws in millions of viewers from all over the world every year. The series consists of three stages: Groups, Showdown, and Finals. The Groups stage sees 16 Tier-1 teams duke it out. Only 6 of these can go on to compete in the final, while the rest will battle it out in the Fall Showdown for two additional spots in the final. BLAST Premier Fall Finals will be the concluding stage of the Fall series, and fans can look forward to electrifying action, heart-stopping twists and turns, and an epic $425,000 prize fund.

From 26 July to 4 August, as the Groups stage rages on, GG.BET will be holding its MEGA BLAST Competition. The winner will get their hands on two tickets to attend every day of the BLAST Premier Fall Finals. As well as these tickets, the bookmaker is also giving away a whopping €10,000 prize fund to the top 40 participants in the MEGA BLAST Competition.

How to take part in the MEGA BLAST Competition:

  1. Register an account with GG.BET or log in to an existing account.
  2. Go to the tournament page and press “Participate”.
  3. Place bets on Counter-Strike 2 matches. Every bet you place will earn you a certain number of points, based on the odds.
  4. Rack up points, keep an eye on the leaderboard, and wait for your winnings to roll in.

Bet on your favorites and get ready for some unforgettable fun! Head over to GG.BET right now so you don’t miss your chance to enjoy a festival of Counter-Strike action in Copenhagen.

 

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Latest News

MANCHESTER CITY TO MARK GLOBAL PARTNERSHIP WITH SUPER GROUP-OWNED BETWAY AT THE NEW YORK STOCK EXCHANGE

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Manchester City has today announced a new multi-year partnership with leading global online betting and gaming brand, Betway.

As part of the club’s pre-season tour of the United States, and to mark this significant deal, leading figures from Manchester City and Super Group will be on-site for the iconic NYSE bell-ringing ceremony later today. Ferran Soriano, CEO of City Football Group, along with Neal Menashe, Super Group CEO, will ring The Opening Bell at 9:30am EDT.

The agreement will see Betway become the club’s Official Global Betting Partner from the start of the 2024/25 season, as Manchester City joins the brand’s extensive sports sponsorship portfolio which includes teams from across the Premier League, La Liga, NBA and more.

Ferran Soriano, City Football Group CEO, said: “We are pleased to announce Betway as our Official Global Betting Partner today. As a globally recognised brand, Betway has a strong pedigree and history of working with high-profile brands within the sports space and we’re excited to work together throughout the partnership.”

Super Group CEO, Neal Menashe, commented: “We are absolutely delighted to become Manchester City’s Official Global Betting Partner. This agreement cements our place in the top tier of Premier League partners, ensuring that our Betway brand reaches fans in all corners of the globe.”

Throughout the duration of the partnership, Manchester City and Betway will collaborate on a number of activations and exclusive content opportunities, in addition to the brand featuring across digital and in-stadia assets.

Manchester City and Betway will also work together to provide all players, coaches, management and staff in-depth, industry leading training on all relevant codes of conduct relating to betting integrity and responsible gambling. This is in addition to the work Manchester City already does to support players and staff in this area.

The Opening Bell ceremony can be viewed live.

 

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Compliance Updates

Acquiring a Curacao Online Gaming License in 2024: Comprehensive Analysis of Financial & Procedural Aspects with Costs & Timelines Detailed

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The “Acquiring a Curacao Online Gaming License, 2024: Comprehensive Analysis of Financial & Procedural Aspects with Costs & Timelines Detailed” report has been added to ResearchAndMarkets.com’s offering.

This report includes valuable insights into the financial and procedural aspects, including detailed information on costs and timelines associated with acquiring a Curacao license.

In 2023, Curacao introduced the “Landsverordening op de kansspelen” (Ordinance on Games of Chance) to modernize and regulate gambling legislation. Since March 2020, the Gambling Control Board (GCB) has been authorized to regulate offshore gambling games and oversee the issuance of Curacao licenses. As of 2023, there are 16 companies providing legal services for registration and licensing in the territory of Curacao. The license fee, as per GCB regulations, is 36,000 ANG or 19,800 USD, payable upon license issuance.

Research Timeline and Data Relevance

The research was conducted in two stages. The first stage, studying the regulator and Open Data Search, took place in December 2023. The second stage, writing the report and partially updating the data from the first stage, took place from the end of April to the end of May 2024.

Goals and Objectives

  • Describe the information about the Curacao license and the issuing regulator.
  • Describe the requirements and conditions for obtaining a Curacao license.
  • Describe the costs and timelines for obtaining a Curacao license.
  • Briefly study the market, find and suggest the following lists:
    • Legal companies offering services for company registration and obtaining a Curacao license;
    • Communication agents and integrators working with the Curacao license;
    • Suppliers and vendors working with the Curacao license;
    • Payment systems working with the Curacao license.

Key Topics Covered:

1. Goals and Objectives

2. Research Timeline and Data Relevance

  • Document Markup
  • Raw and Combined Data
  • Terms & Glossary

3. General Information

  • The Regulator
    • Registration of Operators With Sublicense
    • Application for an Online Gaming License

4. Requirements and Conditions for Obtaining a License

License Conditions

  • General Prohibitions
  • Safe and Secure Environment
  • Equipment and Application Software
  • Player Registration
  • Payment Transactions
  • Games
  • Terms of Use
  • Resolution of Complaints
  • Administrative Responsibilities
  • Publicly Available Information
  • Reports
  • Policies and Procedures
  • Suspension and Revocation of License
  • Additional Conditions
  • Supervision

Recommendations or Minimum Requirements for the Business Plan

5. The Cost of the License

6. Decision Term and the Validity of the License

7. Application Method and Forms

8. Contact Information

9. Companies for Registration and Licensing

10. Integration Companies

11. Suppliers and Vendors

12. Payment Systems

13. META

14. Appendix: Terms & Glossary

For more information about this report visit researchandmarkets.com/r/izeo6g

 

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