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Esports Entertainment Group Announces the Appointment of Magnus Leppäniemi To Advisory Board

George Miller

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Esports Entertainment Group Announces the Appointment of Magnus Leppäniemi To Advisory Board
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Esports Entertainment Group, Inc. (OTCQB:GMBL) (or the “Company”), a licensed online gambling company with a specific focus on esports wagering and 18+ gaming, is pleased to announce the appointment of Mr. Magnus Leppäniemi of Stockholm to the Company’s Advisory Board. Mr. Leppäniemi has an extensive background in esports as a Senior Games Industry Executive.

Mr. Leppäniemi currently serves as the Head of Key Account Management & Partnerships at DreamHack AB. DreamHack helped pioneer esports and continues to be one of the largest global producers of esports content, with broadcasts that generated over 375 million views and events that welcomed over 250,000 visitors in 2017. DreamHack is the world’s largest digital festival, with 11 events occurring in 6 countries across the globe in 2018.

At DreamHack, Magnus manages, acquires and grows strategic global accounts.  One main task has been to spearhead US sales by targeting, acquiring and developing new sales and customers.  He is also responsible for managing and supervising  third party sales channels, which includes synchronizing both external sales through the likes of ESL, the world’s largest esports company, and global esports companies such as VY Esports and Big Block LA, as well as, internal sales at MTG/Kinnevik, the publicly traded parent company of DreamHack with a current market capitalization of $US 2.75 Billion.

Magnus Leppäniemi stated, “It is an exciting time for a company like Esports Entertainment Group to be emerging in the Esports and competitive gaming, as new games such as Fortnite and PUGB usher in new massive audiences, while traditional games such as CSGO and Dota still retain huge global fan bases.  For Esports Entertainment Group, this the right time to enter the space and deliver the additional experience, value and energy that trusted and responsible betting can provide between both fans and friends of Esports and Competitive gaming.  I look forward to helping Grant and his team grow their business within the Esports and Competitive gaming space.

Grant Johnson, CEO of Esports Entertainment Group, stated, “We are beyond thrilled to have Magnus join our team. His impeccable reputation within the esports world and tier one network of contacts at the highest levels of esports around the world will open strategic doors to Esports Entertainment Group that we could only dream of a few months ago. The timing of his arrival could not be better given our momentum in 2018 and our preparation to make a big splash at Gamescom 2018 in August.

Redchip investor relations Esports Entertainment Group Investor Page: http://www.gmblinfo.com

 

About Esports Entertainment Group:

Esports Entertainment Group Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers bet exchange style wagering on esports events in a licensed, regulated and secure platform to the global esports audience.  In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands and the Kahnawake Gaming Commission in Canada. The Company maintains offices in Antigua, Curacao and Warsaw, Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL.  For more information visit www.esportsentertainmentgroup.com

 

FORWARD-LOOKING STATEMENTS
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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QYOU launches Heads Up Daily (HUD) esports format on Instagram TV

George Miller

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QYOU launches Heads Up Daily (HUD) esports format on Instagram TV
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DUBLIN, LOS ANGELES, and TORONTO, July 16, 2018 /CNW/ – QYOU Media (TSXV: QYOU OTC: QYOUF) today announces it has extended the reach of its HUD format by introducing HeadsUpDailyTV on IGTV, Instagram’s TV platform launched in June 2018. IGTV aims to deliver long-form formats optimized for mobile viewing to its user base of 1 billion. HUD’s launch on the platform dramatically bolsters its global reach, allowing millennial and Gen-Z audiences to access the best esports entertainment and news on-the-go wherever and whenever.

Launched last year, HUD is the destination for all things relating to esports and video game culture and already reaches 500,000 viewers. Each daily episode of HUD includes an exciting line-up of guests – from esports professionals to game developers and popular streamers on YouTube and Twitch – to discuss tournament recaps, esports top plays, and all of the hot topics in the world of gaming. New episodes will be available on IGTV each weekday in a vertical video format that can be easily watched from mobile devices.

Esports has exploded in recent years and is estimated to reach an audience of 427 million globally by 2019. Popular with millennial and Gen-Z audiences, under-35s make up 73 percent of all global esports fans. The new HeadsUpDailyTV channel launches ahead of the largest global esports tournament – The International Dota 2 Championships – which takes place in August, 2018.

Curt Marvis, CEO and Co-Founder of QYOU Media, commented: “Esports is a growing phenomenon and one that HUD has a leading edge on as one of the major sources of entertainment and news surrounding the players and tournaments. HUD is most popular with younger, mobile-first audiences and therefore bringing the format to channels like IGTV is crucial to expanding the audience reach. Instagram just hit 1 billion active users this month, providing huge potential to grow the HUD audience and drive sponsorship opportunities in the future.”

HUD is licensed to World Poker Tour (WPT) Distribution USA and is also available on Super Channel’s GINX Esports TV Canada.

 

This news release does not constitute an offer to sell or a solicitation of an offer to buy any of the securities of QYOU Media Inc. in the United States, nor shall there be any sale of the securities in any jurisdiction in which such offer, solicitation or sale would be unlawful. The securities offered have not been and will not be registered under the United States Securities Act of 1933, as amended, or any U.S. state securities laws and may not be offered or sold within the United States or to, or for the account or benefit of, U.S. Persons unless registered under the United States Securities Act of 1933, as amended, and applicable state securities laws or unless an exemption from such registration is available.

 

About QYOU Media:
QYOU Media Inc. is a fast-growing global media company that curates and packages premium ‘best-of-the-web’ video for multiscreen distribution. Founded and created by industry veterans from Lionsgate, MTV, and CinemaNow, QYOU’s millennial-focused products including linear television networks, genre-based series, mobile apps, and video-on-demand formats reach millions of customers on six continents. Distribution partners include Sinclair Broadcast Group, Vodafone, 21st Century Fox, Liberty Global, Showmax, iflix, SuperChannel and TATA Sky.

Neither the TSX Venture Exchange (the “Exchange”) nor its Regulation Services Provider (as that term is defined in the policies of the Exchange) accepts responsibility for the adequacy or accuracy of this release.

 

Source:  QYOU Media Inc.

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World Cup of Esports to start in Las Vegas

Niji Ng

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ESL One Cologne in 2015. (CSGO) - Photo source: medium.com
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As the Football World Cup is reaching its climax Russia, a new esports tournament series, called the World Showdown of Esports (WSOE), is getting ready for its debut in the USA.  It will have a format exactly like UFC, with fight-card-style matchups and all that, and will be held at the new PokerGo Studio in Las Vegas.

The WSOE is ESP Gaming’s latest esports venture, with the league’s first champions to be crowned at the conclusion of the PlayerUnknown’s Battlegrounds (PUBG) Pan-Continental competition. The vaunted fight-card format will see head-to-head matches between players from Team Vitality, Team Envy, OpTic Gaming, Tempo Storm, and other premier esports teams.

“We’re taking esports to the masses,” said ESP Gaming President Jeff Liboon.

As the gaming and esports industries have taken gradual steps towards legalised match betting, several casino companies in Las Vegas and around the globe have embraced esports as a means to attract younger players to their properties.

Much like how promoters in combat sports, like boxing and UFC, work to develop compelling and crowd-drawing matchups for their fight cards, the WSOE plans to do the same for its esport cards.

“The WSOE will highlight the most compelling narratives in competitive gaming driven by the very essence of what makes traditional sports so popular, the players,” said Liboon.

The entertainment company MGM Resorts International will be partnering with Poker Central and ESP Gaming on the production for the WSOE. MGM Resorts has recently upped its investments in esports, unveiling the first dedicated esports arena in Las Vegas back in March.

The league has its first big event — dubbed the WSOE 1 — planned for September later this year, with other competitions scheduled either every month or every two months. Meanwhile, the league will also have weekend matches with a $100,000 prize pool which will be considered both as a test-run and an exhibition of ESP Gaming’s production capabilities.

Should WSOE meet expectations, it will rival, or even exceed, one of the biggest tournament series in the esports industry, esports giant ESL’s Intel Extreme Masters (IEM). While IEM lets popular titles like Counter-Strike: Global Offensive, StarCraft II, and PUBG take center stage in its events, it’s not as regular as what is planned for the WSOE, having only three events a year.

ESP Gaming’s decision to centre its league’s productions in Las Vegas will be vital in drawing top teams and organisations to a central and easily-recognisable location. Vegas’ many entertainment and lodging amenities will certainly make it appealing.

 “The WSOE will represent what gamers really love about esports with the intensity turned up to the max,” added Liboon.

Source: foxsportsasia.com

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UK eSports Awards Winners Revealed

George Miller

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UK eSports Awards Winners Revealed
Reading Time: 1 minute

A host of top talent in the UK esports scene was recognised this evening at the ESL studio in Leicester.

The inaugural UK Esports Awards Powered by G FUEL saw 15 awards handed out to talent in a mix of categories, from Player of the Year to Admin of the Year, Backstage Hero and many more.

You made almost 1,000 nominations earlier this year, and an independent panel of seven judges selected the eventual

An independent judging panel of seven chose the winners. The panel was announced after the winners had been selected, and the judges didn’t know who the other judges were until after they placed their votes.

The judges are Ryan Hart, Rams “R2K” Singh, Tom “Tridd” Underwood, Joe “Munchables” Fenny, Tom “Gumpster” Gumbleton, Alexander “Raven” Baguley and Graham “Messioso” Pitt.

Here are the full list of winners:

 

BACKSTAGE

  • Reporter of the Year: Michael “Duck” Moriarty and Mike Kent (joint winners due to the judging voting ending in a tie)
  • Service Provider of the Year: FaceIT
  • Backstage Hero: Jessica “Mintopia” Smith
  • Admin of the Year: Michael “Cynil” Parsons
  • Photographer of the Year: Joe Brady
  • Videographer of the Year: Rhys Rasmussen

 

PRESENTATION

  • Caster of the Year: Dan Gaskin
  • Presenter of the Year: Frankie Ward
  • Streamer of the Year: Craig “onscreen” Shannon
  • Tournament of the Year: ESL Premiership

 

GAMING

  • Manager of the Year: Kalvin “KalKal” Chung
  • Player of the Year: Owen “smooya” Butterfield
  • Team/Organisation of the Year: exceL Esports

 

MEMES AND DREAMS

  • Banter of the Year/Wooden Spoon: Dan Gaskin & Darroch Brown (for their use of the ‘banter bell’ in the Hearthstone Prem)
  • Wooden Spoon 2: Liam “Doopz” Whitehead (for finishing second in nine epicLANs – or 11 if you include CoD4 tournaments – and being voted second for the Wooden Spoon by the judges)
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