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UKGC’s Report Set to Measure Possible Gambling-Related Harm on Society

George Miller

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UKG's Report Set to Measure Possible Gambling-Related Harm on Society
Reading Time: 2 minutes

A ground-breaking approach to understanding the full range of harms gambling can have on society has been published today.

It was led by Dr Heather Wardle, on behalf of the Responsible Gambling Strategy Board (RGSB) – which provides independent advice to the Gambling Commission. The report is the result of close collaboration between the Gambling Commission, GambleAware as funding body, and RGSB. The report calls for views on how the social cost of gambling-related harms can be measured and better understood.

Mapping out for the first time methodology that could be used to quantify the impact gambling can have on relationships, finances and health, the report seeks to:

  • Agree a definition of gambling-related harms that can be used by policy makers and public health officials.
  • Explore how the social and economic impact of gambling-related harms can be better understood, measured and monitored.
  • Set a framework for action that considers how the impact of harms can be felt by individuals, families and communities.
  • Identify the most effective way to estimate the social cost of gambling-related harms.

Gambling Commission Chief Executive, Neil McArthur said: “While the majority of consumers can enjoy gambling without experiencing harm, we cannot forget the devastating effects it can have on some individuals, families and communities. This report shows significant progress in understanding those effects and measuring the impacts on wider society and the economy as a whole. We do not see this as a definitive position – it’s very much a work in progress. We encourage public health officials, academics, the industry and the public to feed back on the report and work with us to set a framework that can help prevent harm to consumers.”

Dr Heather Wardle, lead author of the report commented: “This report is a dramatic step forward in our understanding of gambling. It represents a sea change in thinking about gambling as it recognises that gambling isn’t something that affects just a few individuals but extends far beyond them to affect their families, communities and society“.

Marc Etches, Chief Executive at GambleAware commented: “Problem gambling is a public health issue that can have serious economic and social consequences not only for individual gamblers but also family, friends, communities and society. This is why this project, led by Dr Heather Wardle of RGSB and funded by GambleAware, is so important. We need urgently to improve our understanding of what gambling, and its wide-reaching knock-on effects, is costing us.

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Industry News

GiG signs Swedish artist, Erik Segerstedt, for audio collaboration agreement with GiG Games

George Miller

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GiG signs Swedish artist, Erik Segerstedt, for audio collaboration agreement with GiG Games
Reading Time: 2 minutes

 

Gaming Innovation Group Inc. (GiG) has signed an agreement with Swedish artist Erik Segerstedt, who  will deliver all audio for the upcoming game ‘Popstar’ which is being built by GiG’s in-house casino games developer, GiG Games.

‘Popstar’ is planned to be released in H1 2019 across all markets where GiG Games has a presence.

Mathias Larsson, Managing Director of GiG Games, says: “We are very excited about this agreement as it is the first time in our industry where a renowned artist has been involved from day one to compose audio for a game. Erik will create all audio for the game ‘Popstar’ which include computer sound generated effects, background music and much more. On top of that, GiG has taken a stake in the upcoming album from Erik which will be released simultaneously with the game launch.”

Artist, Erik Segerstedt, says: “I am very excited about this opportunity. I am used to co-working with record labels, however this is a totally new experience for me. Making sounds and effects for the game is very inspiring and I believe my expertise and experience as an artist will bring a new dimension to the game ‘Popstar’.”

Carlos Barth, CEO of Summit Music Management says: “This is the start of a revolution in the music industry where partners of an artist are going to be backing an album instead of a record company. These collaborations are going to support bringing new music to the audience as the business model is not  limited as it was before. Now, we can be more flexible in finding ways to ensure both partners reach a successful result.’”

Popstar’ will be released in H1 2019 across all markets where GiG Games has a presence.

 

About Erik Segerstedt:

Erik Segerstedt is one of Sweden’s most recognised artists. As a singer and piano player, he was first introduced to the public through the casting show “Idol”. Following his appearance on the show he formed a group with other contestants called ‘EMD’ . ‘EMD’ was a big success and produced a string of radio hits and successful tours. Following ‘EMD’, Erik started a solo career and has had a number of successful song releases as well as  appearances in the Swedish television’s dance contest; ‘Let’s Dance’ . Erik is also a regular guest artist on radio shows, movies, television, theatre and concerts.

 

About Gaming Innovation Group (GiG):

Gaming Innovation Group Inc. is a technology company providing products and services throughout the entire value chain in the iGaming industry. Founded in 2012, Gaming Innovation Group’s vision is ‘To open up iGaming and make it fair and fun for all’. Through its ecosystem of products and services, it is connecting operators, suppliers and users, to create the best iGaming experiences in the world. Gaming Innovation Group operates out of Malta and is listed on the Oslo Stock Exchange under the ticker symbol GIG.

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Industry News

BetBright Partner with ConversionBet to Boost Personalisation Capabilities

George Miller

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BetBright Partner with ConversionBet to Boost Personalisation Capabilities
Reading Time: 2 minutes

 

Irish based gaming operator, BetBright, has partnered with leading behavioural player acquisition experts, ConversionBet, in an effort to accelerate its personalisation capabilities to their proprietary Casino products.

The ConversionBet solution would be used to better understand and influence customers’ behaviour, which the company believes would help them stand out among their competitors.

“Understanding why someone visits our site in the first place is fundamental to delivering our differentiated product in the right way, the right person,” commented Ed Fogarty, Acquisition Manager of BetBright.

“The ConversionBet platform will allow us to communicate with our visitors prior to entering our registration process making for a smooth and highly personalised acquisition journey that will not only impact our conversion figures, but also lifetime value stats.”
“It’s vital that BetBright retain control of our milestone roadmap. To ensure this, a flexible and agile approach aids swift innovation allowing us move faster than our competition. ConversionBet provides this for us.”

BetBright would make use of the ConversionBet real-time technology, with its tools and functions integrated across its casino vertical in order to optimise its offerings. The behavioural-based model would allow the operator to offer the right message over the right channel at the right time, in order to improve their customers’ sign-up experience and thus, life-time value of each converted player.

ConversionBet has provided customisation and behavioural-driven products to a number of operators in the gaming industry, providing them with the experience to help BetBright excel and challenge other betting firms ‘in a crowded marketplace.’ Some of its other gaming partners include Betsson Group, Mr Green & the GIG Group.

“When operators like BetBright choose ConversionBet it demonstrates a shared mission to put an end to meaningless experiences,” stated Dan Morrison, Founder & CEO of ConversionBet. “We’re now in a partnership to help BetBright continue to be customer centric and be one of the most innovative operators in the gaming market.”

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NetEnt Press Releases

NetEnt to reign supreme as it launches Vikings™ Series Video Slot game

George Miller

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NetEnt to reign supreme as it launches Vikings™ Series Video Slot game
Reading Time: 1 minute

 

Slots players will be able to raid the reels with NetEnt’s latest big-brand casino game, the Vikings™ Video Slot.

 

Based on the acclaimed Vikings TV series – a worldwide hit with viewers since it premiered in 2013 – Vikings Video Slot features star characters, including Ragnar Lothbrok (Travis Fimmel) and Lagertha (Katheryn Winnick), along with immersive footage and imagery inspired by the historical drama.

Players will be able to take out their sun compasses and set sail to the brutal and mysterious Dark Ages with the famous Norse clan as they battle for their plunder.

The 5-reel, 3-row, 243 betways video slot introduces new Hotspot and Shield Wall features, plus a Raid Spins symbol and Raid Spins mode, where the excitement is extended by boosting the game to a 7-reel, 5-row, 78,125 betways reel area.

“With its epic storytelling and loyal global fanbase, Vikings is an iconic franchise. It is a perfect brand for us to partner with and to bring to life for slots players,” says Bryan Upton, NetEnt Director of Game Products.

“Since first announcing the partnership at ICE in February the anticipation and excitement has been building all year. At NetEnt, we are huge fans of Vikings too and are delighted with the product we’ve created.”

The Vikings TV series is commissioned by HISTORY®, part of A+E Networks®, a global media and entertainment brand portfolio. A+E Networks is the exclusive licensor for Vikings gaming, gambling, and live event / experiential businesses.

 

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