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NieR:Automata Game Of The YoRHa Edition Releases For PlayStation 4 And STEAM

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NieR:Automata Game Of The YoRHa Edition Releases For PlayStation 4 And STEAM
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Includes Critically-Acclaimed Game, Post-Launch DLC, In-Game Accessories and Bonuses

 

SQUARE ENIX® announced that the epic war between machine lifeforms and androids can be experienced like never before in NieR:Automata™ Game of the YoRHa Edition, for the PlayStation®4 computer entertainment system and STEAM®.

NieR:Automata Game of the YoRHa Edition includes the award-winning, post-apocalyptic action role-playing game alongside exciting digital content, including the 3C3C1D119440927 Expansion DLC, four pod designs (Grimoire Weiss Pod, Retro Grey Pod Skin, Retro Red Pod Skin, and Cardboard Pod Skin) and the Machine Mask Accessory.

Players who purchase the PlayStation®4 system version will receive an all-new PlayStation®4 system Dynamic Theme, a set of 15 PlayStation™Network avatars featuring characters from the game, and the in-game Play Pod and amazarashi Pod skins. Those who purchase on STEAM will receive two new wallpapers and the in-game Valve Accessory.

With more than 3.5 million in physical and digital sales since its initial release, NieR:Automata received critical adulation around the world for its deep and compelling narrative from Director YOKO TARO, award-winning soundtrack by Keiichi Okabe and fantastic blend of action-packed, high-speed 60fps battles developed in collaboration with PlatinumGames Inc. The title delivers the perfect mix of action and RPG gameplay in a beautifully desolate open world as players battle as androids 2B, 9S and A2 in the fight to reclaim the world for their human creators.

View the NieR:Automata Game of the YoRHa Edition Launch Trailer at: https://youtu.be/EgpSv0BJafU.*

NieR:Automata Game of the YoRHa Edition is available today for the PlayStation®4 system and STEAM for $39.99. This title is rated M (Mature). Please visit the Entertainment Software Rating Board (ESRB) website at http://www.esrb.org for more information about ratings.

 

*Per the ESRB, all videos for M-rated games must be age-gated. The age-gate must: (1) be age-neutral (I.e., require the user to input their date of birth or select it from a drop-down bar); (2) employ reasonable technical measures to keep under-age users from re-entering their age after initially being denied access; and (3) not display any ESRB rating information on the video player or the age-gate itself.

Story of NieR:Automata

Invaders from another world attack without warning, unleashing their secret weapon: the machines. In the face of this insurmountable threat, the human race is driven from the earth and takes refuge on the moon.

The humans develop an army of android soldiers to fight back against the mechanical horde, but succeed only in slowing its advance. To break the deadlock, a new breed of android infantry is sent into the fray: the YoRHa squad.

In the forsaken wasteland below, the war between the machines and the androids rages on. A war that is soon to unveil the long-forgotten truth of this world…

About PlatinumGames Inc.

PlatinumGames Inc. is an independent entertainment developer based in Osaka, Japan, dedicated to making high quality, next generation games for a variety of hardware platforms. Loaded with some of the gaming industry’s most talented creators, PlatinumGames seeks to break the mold of a sequel driven industry by creating innovative, original IP that exceed users’ expectations.

About Square Enix, Inc.

Square Enix, Inc. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content throughout the Americas as part of the Square Enix group of companies. Square Enix, Inc. is affiliated with a global network of leading development studios such as Crystal Dynamics® and Eidos Montréal™. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 144 million units worldwide; DRAGON QUEST®, which has sold over 78 million units worldwide; TOMB RAIDER®, which has sold over 74 million units worldwide; and the legendary SPACE INVADERS®. Square Enix, Inc. is a U.S.-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.

NieR:Automata Game of the YoRHa Edition © 2017-2019 SQUARE ENIX CO., LTD. All Rights Reserved.

Developed by PlatinumGames Inc.

Character Design by Akihiko Yoshida.

NIER: AUTOMATA, the NIER: AUTOMATA logo, FINAL FANTASY, the FINAL FANTASY logo, DRAGON QUEST, EIDOS, EIDOS MONTREAL, SQUARE ENIX, the SQUARE ENIX logo, SPACE INVADERS, TAITO, and TOMB RAIDER are registered trademarks or trademarks of the Square Enix group of companies. Steam is a registered trademark of Valve Corporation. All other trademarks are properties of their respective owners.

 

Source: Square Enix, Inc.

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SKS365 keeps investing in people: GROW People Management Program took the next level

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11 experienced people managers from the SKS365 group’s 4 locations gathered last week in Belgrade for the new GROW People Management Program. From 15 th to 19 th of April, through trainings, discussions, and social connections, people had the opportunity to further grow individually and as a team, while enjoying Belgrade’s city center and rivers.

Created in 2023 with the purpose of building foundation people management skills across the organization, GROW initiative evolved this year by including a new, advanced program for experienced people managers to further consolidate their skills and prepare for future opportunities.

Building and fostering connections, sharing experiences, and enjoying team building experiences – all these activities have been part of the GROWpmp agenda for the 11 people managers coming from Commercial, Product and Development, Finance, and Sportsbook departments of the group’s 4 locations – Malta, Italy, Austria, Serbia.

GROWpmp included a variety of topics that people managers in SKS365 recognized as the key areas for management development. Topics such as influence through communication, team effectiveness, DEI, through to presentation skills and business topics like understanding finance and management reporting, were delivered with the support of external professionals and internal experts, while designed and organized by the SKS365 People & Culture team.

 

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Kindred’s Share of Revenue from High-risk Players Shows Slight Increase

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Kindred Group plc’s (Kindred) share of revenue from high-risk players showed a slight increase to 3.2% (Q4 2023 3.1%) in the first quarter of 2024. Compared to the first quarter of 2023, the high-risk revenue share decreased marginally. The percentage of detected customers who exhibited improved behaviour after interventions came in at 87.1% (compared to 87.4% in Q4 2023 and 83.0% in Q1 2023). This sustained trajectory in the improvement effect after interventions, observed over an extended period, serves as a testament to the strong dedication and collective efforts throughout the company. It reflects Kindred’s ongoing commitment to fostering positive change within the industry.

“We continue to see our share of revenue from high-risk players fluctuate quarter to quarter, and we are working closely with all teams across the company to support customers towards a more sustainable gambling experience. However, it is encouraging to see that our Journey towards Zero data has steadily decreased since 2020. A similar trend can be seen across the healthier gambling behaviour effect after interventions. This tells us two things: our work is paying off, but we need to continue to push ourselves to propel a sustainable progression,” Alexander Westrell, Director of Communications at Kindred Group, said.

“It was very encouraging to witness the open and transparent discussions at the Sustainable Gambling Conference in London on 20 March, where those with lived experience shared their important stories. Also, it is evident that technology is moving forward, and will provide greater opportunities to detect and intervene in the future. We hope to see more regulators engage with the industry and with experts to secure a more sustainable industry for everyone,” Alexander Westrell added.

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PENN Entertainment Names Aaron LaBerge as Chief Technology Officer

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PENN Entertainment announced that Aaron LaBerge has been named Chief Technology Officer (CTO) effective July 1, 2024, subject to customary regulatory approvals. Mr. LaBerge will report directly to PENN CEO & President Jay Snowden.

In his new role, Mr. LaBerge will be responsible for driving the technology strategy and execution for PENN, while leading the multinational team of technologists and serving as the key business leader for the company’s Interactive division.

Mr. LaBerge spent more than 20 years at The Walt Disney Company, in two stints separated by five and a half years as a technology entrepreneur. He was most recently President & Chief Technology Officer for Disney Entertainment and ESPN where he was responsible for driving all technology and product development in support of The Walt Disney Company’s two media divisions. In that role, he helped set the vision and strategic leadership for how Disney uses technology to enable storytelling and innovation, drive its business, and create unparalleled consumer experiences with entertainment and sports content.

“We are thrilled to have someone of Aaron’s caliber join our PENN executive team. Having overseen a global organization of thousands of engineers, product developers, designers, technologists, and data scientists that created some of the largest scale and most successful media properties in the world, there is no better candidate to lead our Technology and Interactive division into its future. I know Aaron is looking forward to working with Todd George, our head of operations, and our entire Executive Team to continue growing our position as a leader in online gaming, sports betting, and digital sports media,” Mr. Snowden said.

“I’m excited to join another talented team at PENN Interactive and lead our technology strategy. PENN Entertainment is at the forefront of the fast-changing gaming and sports media industry. I plan to use my experience from Disney and ESPN to help make ESPN BET an essential piece of the sports fan experience. Together, we’ll push the limits and redefine how fans interact with sports and gaming,” Mr. LaBerge said.

Prior to his most recent role at the Walt Disney Company, Mr. LaBerge was Executive Vice President and Chief Technology Officer at ESPN from 2015 to 2018. At ESPN he played an instrumental role in the growth of ESPN’s consumer-facing digital media products and services – leading many of ESPN’s most ambitious and challenging projects and helping establish ESPN’s position as the leader in digital sports and innovative sports technology development. He was a key architect in the design, development, and engineering of ESPN’s state-of-the-art facilities in Bristol, CT; Los Angeles, CA; Charlotte, NC; and Austin, TX, as well as data centers and infrastructure that connect those facilities around the world, as well as the technology design and development to support the launch of the multi-platform SEC Network.

Between 2007 and 2012, LaBerge was co-founder and CEO of Fanzter, Inc. – a venture-funded consumer software and digital product development company. At Fanzter, he directed all day-to-day operations and led the development and launch of a variety of consumer-focused internet and mobile products, ground-breaking social and commerce technologies and more.

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