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Bay City Ventures Head Becomes First Japanese To Win Individual G2E Asia Award

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Bay City Ventures Head Becomes First Japanese To Win Individual G2E Asia Award
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The final winners of the prestigious G2E Asia Awards were announced on May 21st, with the award ceremony and gala dinner held in The Parisian Macao attended by over 370 industry professionals. In what could become a recurring event as the Japan IR industry develops and grows, Tokyo-based Bay City Ventures’ Joji Kokuryo won the G2E Asia “BEST INDUSTRY RISING STARS” award, marking the first time a Japanese individual has received such an honor in one of Asia’s premium gaming award events. The company noted that the award recognized Kokuryo’s volunteerism in the promotion of innovation in the gaming industry, as well as his efforts and leadership in preparing his home country for a successful IR industry.

“This is an amazing honor. I owe everything to the colleagues I have worked with, the customers who demand the best, regulators who kept me on my toes, and everyone who helped me learn and excel in the industry. I must give a special thanks to my friends at Aruze Gaming, who first gave me the opportunity in this industry to take on bigger challenges,” said Kokuryo.

Other recipients of awards on the evening include gaming operators such as Galaxy Entertainment, Melco Resorts, MGM China, Wynn Palace, and Solaire, as well as gaming supplier giants Aristocrat and Scientific Games. Japanese gaming suppliers such as Aruze Gaming, Konami, and Angel Playing Cards have in the past been recognized in Asia for their products.

Kokuryo adds that “it is humbling to see the BC Ventures name on such a prominent list of winners. This recognition further strengthens our sense of responsibility to continue supporting Japanese individuals, entities, local communities, and eventually regulators to be successful in the global gaming industry. “

The Japan gaming industry, while still in it’s early stages, will be up and running by the middle of the 2020’s. While international support will be key, locals will certainly play a large role in shaping the newest major gaming industry. Bay City Ventures aims to be a major player in developing human resources and promoting the smooth development and regulation of Japanese integrated resorts.

 

About G2E Asia and G2E Asia Awards:

The Global Gaming Expo Asia, known as G2E Asia, is the largest gaming industry event in Asia, and consists of multiple exhibitions, conferences and forums. It is run by the American Gaming Association and Reed Exhibitions.

The G2E Asia Awards is an annual event that recognizes the best of various categories in the gaming industry. It is co-organized by G2E Asia and Inside Asian Gaming.
The “Industry Rising Stars Award” is the only individual award and is awarded to a maximum of 5 winners from a list of 16 finalists. 50 industry veterans were judges for the awards. This prestigious prize is awarded to gaming industry performers under the age of 40 who have demonstrated consistent leadership and innovation, with great potential for more to come.

 

About Bay City Ventures Ltd.:

Bay City Ventures was established in Tokyo, Japan in January of 2019, with the goal of supporting local business endeavors in the international gaming industry and providing relevant information and support to local stakeholders during the development of the Japan IR market .

The company was founded by Joji Kokuryo, formerly a lead executive in charge of the Asian and European market for gaming supplier Aruze Gaming. Joji is one of the few Japanese nationals who have stamped their name in multiple facets of the international gaming industry.

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Spectacular growth helps Pronet Gaming pivot towards Asia

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Pronet Gaming is to turn its attention to emerging markets in Asia following the unprecedented success that has allowed it to expedite its ambitious plans ahead of schedule.

The full turnkey platform specialist has expanded rapidly in the last 18 months after providing a range of operators with sportsbook and casino platform solutions, as well as a range of retail options, in a variety of jurisdictions around the world.

This growth has funded a massive investment in IT and new offices which has allowed it to perfect it’s offering for markets in Asia, where its services will allow brands to offer localised products to their customers and a genuine point of difference among competitors.

The supplier will also embark on a recruitment campaign to bolster its ranks in one of the region’s most important gaming hubs, across all disciplines including sales, marketing, account management and IT Support and Development

Pronet Gaming CEO Alex Leese said: “An Asian market entry was always in the plan and required a real focus on ensuring that we had the right product to compete. I’m obviously really pleased that we are now able to do that sooner rather than later.

“The tremendous commercial success we have enjoyed is not only testament to the hard work of the team and the universal appeal of our offering, but it bodes well for new customers looking for an affordable, yet tailored solution.

“Needless to say, we will have to expand our team with Asian market specialists in the coming months to ensure we offer a truly localised service, but I’m confident we will have a compelling proposition moving forward.”

Pronet Gaming has introduced a number industry-firsts such as FastBet, which has helped optimise the player experience. This solution enables users to wager multiple single bets across all sports at the touch of a button without creating a betslip.

The provider’s Popular Bets and Popular Events widgets automatically display the wagers and sports that are most popular in a jurisdiction, refreshing every five minutes.

Pronet Gaming’s clients are also able to customise the sports betting features that suit their unique needs in regulated markets, creating fine-tuned experiences for audiences that increase revenues as well as engage and retain players.

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PAGCOR releases P30.09 million aid to three beneficiaries

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PAGCOR releases P30.09 million aid to three beneficiaries
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THREE new beneficiaries received funding for their respective community development projects after the Philippine Amusement and Gaming Corporation (PAGCOR) released a total of P30.09 million in financial grants on June 21, 2022 at the agency’s Executive Office in Manila.

The provincial governments of Marinduque and Ilocos Sur as well as the Nueva Vizcaya Police Provincial Office received their cash grants from PAGCOR Chairman and CEO Andrea Domingo, who was joined in the distribution of checks by President and COO Alfredo Lim and Directors Gabriel Claudio and James Patrick Bondoc.

Marinduque was granted P28 million, which Provincial Governor Presbitero Jose Velasco. Jr. said will be used for the construction of four covered courts in different barangays.

“Napakalaking bagay nitong donasyon sa amin ng PAGCOR dahil maraming tao ang makikinabang sa itatayong covered courts sa apat na barangay sa Marinduque,” he explained. Said structures, Velasco added, can be used as evacuation centers during calamities and venues for various sports and livelihood programs.

Ilocos Sur, meanwhile, received P1.89 million for the procurement of 55 computer sets that will be distributed to ten municipalities and one city in the first legislative district of the province. Acting Provincial Treasurer Ronnette Victa, who represented Governor Ryan Luis Singson received the donation.

The state-run gaming firm also turned over P199,833 to the Nueva Vizcaya Police Provincial Office Director Police Colonel Ranser Evasco to finance the purchase of a laptop with printer and a TV set.

“Napakahalaga po ng mga kagamitang aming bibilhin sapagkat halos lahat ng aming conference ngayon eh virtual na. Kaya’t lubos po kaming nagpapasalamat sa PAGCOR sa tulong-pinansyal na kanilang ipinagkaloob sa amin,” Evasco noted.

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Jump.trade the largest NFT marketplace in India touches 100,000 sign ups, in the last 60 days; to soon launch the P2E Game “Meta Cricket League”

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Jump.trade the largest NFT marketplace in India touches 100,000 sign ups, in the last 60 days; to soon launch the P2E Game “Meta Cricket League”
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Witnesses 10,000 daily new visitors joining

Jump.trade, a thriving NFT marketplace and D2C platform that focuses on gaming NFTs and International brands are all set to launch its maiden gaming venture – Meta Cricket League at the end of June. This is a new Play-To-Earn game that is driven by NFTs and allows players to earn cash prizes and other rewards by climbing leaderboards or challenging other players. The game is set to instill the excitement of real-world cricket into the experiential Web3 format.

The Meta Cricket League will be available on all Mobile and Web Platforms to provide easy access to gamers everywhere. This will enable seamless and easy onboarding as Gamers will have the chance to play-on-the-go and from anywhere. Interestingly, the Games initial 55,000 NFTs were sold-out for $25 but with its value multiplying in a very short time, a substantial pool of those NFTs are now being traded in values exceeding 10x and 200x.

With cricket constituting an integral part of the national fabric, a whopping 93% of Indians were found to be devout fans of the sport. It is evident from the fact that cricket games in the Google Play Store account for the highest number of downloads grossing well over 250 million.

Speaking on the occasion, Kameshwaran Elangovan co-founder and COO, who lead the execution and launch of MCL on Jump.trade, said,” We are extremely delighted to have emerged as the flag bearers of the NFT bandwagon in the country. With NFTs not being restricted to just mere digital indulgences and entering the mainstream with their numerous applications, the launch of The Meta Cricket League (MCL), a cricket-based NFT game that allows players to earn while they play is certainly a dream come true for gamers across the country. Cricket as a sport already rules the hearts of countless Indians and we are confident that the MCL will be a sensational success story with NFT enthusiasts and gaming lovers everywhere. “

Highlighting Jump.trades user base in just the last 60 days, the number of sign-ups on the platform has touched 100,000 now. Also, being 100,000 wallets filled, with around 10,000 new visitors joining the ecosystem daily. The average trade volume of the marketplace in a day is around $10,000 to $25000 worth of trades, of which 85% of men and 15% of women are represented as NFT holders in the ecosystem.

With such exponential demand and hundreds of millions of potential players within the Play-to-earn revolution, Cricket will be one of the largest gaming segments in the space. Just as Cricket unites people of all ages, regions, and languages in India and across cricket-playing nations, the P2E Cricket game MCL aspires to prove to be instrumental in breaking through Web3 adoption in India. 

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