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Paf delivers the gaming experience onboard the new shipping company Gotland Alandia Cruise’s ship M/S Birka Gotland

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The Nordic gaming company Paf will deliver the gaming entertainment onboard the M/S Birka Gotland. The cruise ship belongs to the newly founded shipping company Gotland Alandia Cruises. The ship will offer its first cruises in the spring of 2024.

The shipping companies Viking Line and Gotlandsbolaget have embarked on a joint investment in cruise traffic between Stockholm, Mariehamn and Visby. Together they have founded a new shipping company Gotland Alandia Cruises AB, which owns the cruise ship M/S Birka Gotland. Paf will deliver the gaming entertainment to the shipping company.

“We are really looking forward to starting our cooperation straight away. We want to contribute with a good concept for the games onboard. It will be an exciting challenge to get all the new gaming machines and table games in place in the coming months,” says Jannik Svahnström, Head of New Sales at Paf.

Gotland, Denmark and central Sweden

The entertainment offer onboard Birka Gotland will include a variety of restaurants, shopping, spa and entertainment. Paf will manage the slot machines and table games onboard which will be part of the overall passenger experience.

“Paf is a well-established company and a natural partner for us. We are convinced that Paf can deliver a good package for the gaming experience onboard,” says Susanne Kaarnimo-Knight, CEO of Gotland Alandia Cruises AB.

The company will start the cruise traffic between Stockholm and Mariehamn at the end of March 2024. Thereafter, the ship will also operate via Visby on Gotland, and include popular destinations such as Härnösand and Ystad in Sweden, Bornholm in Denmark and Riga in Latvia.

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PA Betting Services Solidifies Partnership with the Tote

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PA Betting Services (PABS) has agreed a deal to supply racing data to the Tote for a further four years.

As part of this agreement, PABS will continue to serve as a supplier of United Kingdom (UK) and select international racing data for the Tote. This will enable its valued customers the opportunity to access the wealth of dependable, accurate and real-time data for which PABS is known.

The content offering supplied by PABS includes race cards, premium vector silks, live betting odds, results and access to our Early Price Feed. This partnership showcases the shared commitment of both companies for innovation, excellence and customer satisfaction.

“We are delighted to continue to work with the Tote and to provide it with our best-in-class racing data,” the Account Director for PABS, Niamh Richardson, said. “I look forward to seeing our relationship grow from strength to strength.”

“We are thrilled to partner once again with PABS and to bring our customers the most comprehensive and up-to-date UK and select international horse racing data,” the Head of UK Commercial Partnerships for the Tote, Kev Matthews, said. “By collaborating with PABS, we ensure that our users have access to accurate and reliable information, enhancing their experience with the Tote.”

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eSports

How Team Vitality Utilises Abios Data to Create a Better Fan Experience

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Abios has partnered with leading eSports club Team Vitality to help fuel its fan engagement application V.Hive with eSports data. With access to coverage on more than five of the largest eSports titles from Abios, Team Vitality can ensure that fans can stay engaged and updated with results, schedules and statistics from its latest matches.

Abios, an enterprise eSports data and technology provider, has agreed to a long-term deal to supply its eSports data to Paris-based eSports organisation Team Vitality.

The major-winning eSports team will deploy Abios’ data to fuel its prediction tool, which allows fans to score points by successfully predicting how Team Vitality will perform in upcoming matches. The scores will be posted to a leaderboard where the best contenders can win prizes including merchandise and money-can’t-buy experiences with professional players.

Driven by Abios’ rich performance and scheduling data, the prediction tool is part of a wider effort by Team Vitality to create an immersive fan experience, following V.Hive app launch in November of 2022 jammed with features geared to building a digital community around the team with news, mini-games and custom avatars.

With rosters in several eSports titles, Team Vitality will use Abios’ extensive coverage to include data for matchups in the most popular eSports titles including League of Legends, Starcraft ll, Counter-Strike, Rocket League, EA Sports FC and Valorant.

The founder and Chief Executive Officer for Abios, Oskar Bonnevier Froberg, commented on the partnership: “Team Vitality is one of the oldest and most prestigious eSports teams in Europe and we’re proud to be able to supply it with top-tier eSports data.

“With high-performing rosters across many eSports disciplines, Team Vitality has millions of fans all over the world. It is fantastic to see its dedication to its fans and how it brings added value to its followers and we are excited to power Team Vitality with our extensive data and help it to deliver the next generation of eSports fan experiences.”

“Through Abios’ interfaces, we are able to provide our fans an immersive experience that goes beyond just watching matches,” the Brand and Revenue Diversification Director for Team Vitality, Amelie Canet, said. “Together, we’re creating an environment where fans can interact, predict outcomes and feel even closer to the eSports action. Its tech overlay allows us to engage our fans and offer them a more entertaining experience.”

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Gaming

4Players and ODIN deliver cutting-edge voice chat for Gray Zone Warfare

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The globally operating software company 4Players GmbH announces its partnership with MADFINGER Games, the developer behind the highly anticipated tactical first-person shooter Gray Zone Warfare. The collaboration aims to level up in-game communication by integrating 4Players’ next generation Voice Chat SDK, ODIN, into MADFINGER Games’ upcoming title.

MADFINGER Games’ goal is to create a complex and realistic gaming experience that allows players to embark on an adventure alone or in a team. To ensure excellent communication during tactical approaches, ODIN was the best choice for MADFINGER Games’ Technical Director Johanny Clerc-Renaud:

“Selecting ODIN as the voice chat in our upcoming title, Gray Zone Warfare, was a pivotal decision driven by both technical and business considerations. Technically, ODIN ticks a lot of our criteria with its support for spatial audio, a ready-to-deploy Unreal Engine 5 plugin and the ability to meet any player load thanks to their cloud hosting.

From a business perspective, the agility and openness of partnering with a company like 4Players meant we could work hand-in-hand to tailor the solution to our specific needs. This includes a seamless integration with Wwise, allowing us to modulate voice data for a more immersive and engaging player experience. Together, these factors made ODIN the undeniable choice for Gray Zone Warfare, enabling us to make our game even more memorable.”

By natively integrating ODIN Voice Chat into Unreal Engine 5, MADFINGER Games’ developers could focus on creating ultra-realistic game content instead of managing complex data sets. By leveraging ODIN’s scalable cloud hosting, MADFINGER Games can also ensure seamless service delivery to players worldwide, improving accessibility and the gaming experience.

With features such as real-time 3D spatial audio – including audio occlusion and ambient effects – for the global voice chat as well as full-volume radio communication, ODIN sets a new standard for multiplayer engagement and promotes immersive and crystal-clear interactions between players. This level of immersive communication not only enhances gameplay, but also strengthens the social fabric in the gaming community.

“ODIN represents the future of in-game communication. We combine cutting-edge technology with decades of expertise in the gaming industry to create a product that is fun and designed to improve gamers’ communication,” says Phillip Schuster, CEO at 4Players GmbH. “We are excited to be working with MADFINGER Games to further optimize the immersion of Gray Zone Warfare. The partnership highlights our shared goal of driving social interaction and creating a unique gaming experience.”With the release of Gray Zone Warfare for Early Access on 30th April 2024, players will experience unparalleled realistic gaming communication with ODIN.

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