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Asian Video Gaming Revenue to Reach $200B by 2030 Thanks to eSports

Zoltan Tundik

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Photo by Jamie McInall from Pexels
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According to industry reports, the Asian video gaming market revenue is set to reach $200B by 2030 and this is all thanks to eSports betting and video game popularity.

eSports Set To Help Asian Video Gaming Revenue Reach $200B

Professional video gaming also known as eSports has taken the world by storm over the past number of years and it has become a massive business. Reports coming in from financial services firm UBS, states that eSports is set to explode especially in Asia and we could see it adding a massive boost to their gaming revenue taking them up to $200B by the year 2030.

eSports is exploding with more and more sports betting and online gambling destinations now including it in the line-up. It has also been announced that eSports are to be included in the 2019 SEA Games.

UBS Suggests eSports Will Triple Gaming Revenue in Asia

The UBS analysts have predicted that gaming revenue in Asia is set to be tripled over the next twelve years. They have also predicted that the annual growth for gaming revenue will be at least 9.5% annually. This massive growth is similar to the revenue earned by Asia from the smartphone industry back in 2016.

Asia were the first country to add eSports as an official sport and the in the past number of years the gaming culture and industry for this region has grown exponentially. Asia’s gaming revenues are set to be higher than those of the rest of the world in 2018 which makes them the global gaming leader and the one everyone will have to chase.

This is just the beginning for eSports according to UBS who predict that Asia’s gaming revenues will continue to rise. The predicted figures are based on user growth in the eSports gaming market as well as increased monetization per user.

Asia account for more than 51% of the eSports fan around the world and it is estimated that there are over 400 million fans. This is set to rise as eSports becomes more recognised and more games are added. Game discovery is getting easier and easier with online streaming platforms such as Twitch providing live broadcasts of eSports tournaments. More and bigger name sponsors are also coming on board and eSports teams are being established all over the world. Tournament prize funds have also increased, and big competitions and tournaments can see the winners walking away with millions.

Most of the monetization for the Asia eSport industry comes through ticketing and sponsorship and there are dedicated eSports arenas. Advertising rights and merchandise will help to increase the monetization and the rising popularity in eSports betting is set to drive revenues even higher. Also, Asia video gaming is setting the bar high and the rest of the world is coming right behind them with more and more countries investing in eSports stadiums, sponsoring teams, and more.

eSports Betting and Types of Bets

There’s no way around it, eSports betting has taken off and it is only going to grow and expand. The audience numbers are huge, and these grow with every tournament and event that is held. The popularity of eSports betting has also been a component in the huge audience numbers with more and more video game enthusiasts placing bets on their favourite players and teams. Live Stream services of events on Twitch, YouTube, and even ESPN has also boosted the profile of eSports and if you are interested in eSports betting, top10casinos.com can help you find the right online gambling site and the best betting offers and promotions. Before parting with your hard earned cash, it might be worth taking a few minutes to understand the different types of eSports bets and how they work.

Moneyline Bet

This eSports bet is perhaps the easiest way to place a wager. You choose the team you think will win the game and if they win, you win your bet. It’s very simple and very popular, but you will need to check the odds as they can vary from site to site and many sportsbooks offer different odds on your favourite teams.

Handicap Betting

With this type of eSports bet, the sportsbook gives each team an advantage or disadvantage in a bid to even the competition. If the team you choose has a -1.5 handicap, it means that they would have to win 2-0 in order for you to win your bet. Handicap betting is very popular, but it can also be risky because the weaker team can win a round in the game or get a late kill and you lose. It is recommended to only use this type of eSports bet if there is a big difference between the two teams playing.

Totals Betting

In eSports you can bet on specific statistics such as the total maps played, total kills, total points, and total rounds. This is similar to the over/under bets you see in regular sports betting.

Proposition eSports Bets

There are some great eSports bets that you can use to make the watching the games even more exciting. These include:

  • First Blood: For this bet type, you are betting on the team you think will get the first kill.
  • First 10 Kills: This is where you are betting on the team to get the first 10 kills.
  • Map Winners: This is where you bet on a team to win each Map.
  • Total Number of Maps: This is where you bet on the number of maps you think a team will win.
  • Total Kills: How many kills a certain player gets

As you can see, there are lots of different eSports bets you can place, and they will vary from game to game. In CS:GO you can bet on the number of games within a series or on round scores. In Dota 2, you can bet on the number of games won in a series or the number of kills within a game. There are lots of sites that provide information on eSports betting and upcoming eSports tournaments so if this interests you, be sure to check it out. The industry is growing as is the fan base and with more and more tournaments, championships, and games being added, who knows where 2030 will see the eSports industry. One thing’s for sure, it’s not going to disappear.

After starting out as an affiliate in 2009 and developing some recognized review portals, I have moved deeper into journalism and media. My experience has lead me to move into the B2B sector and write about compliance updates and report around the happenings of the online and land based gaming sector.

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eSports

NBA 2K League partners with Champion athletic apparel

Niji Ng

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NBA 2K League partners with Champion athletic apparel
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Ahead of the 2019 NBA 2K League Draft, which is scheduled on March 5 at Barclays Center in Brooklyn, N.Y., the NBA 2K League has signed multiyear partnership with Champion Athleticwear. As per the agreement, the sportswear company will serve as the league’s official outfitter.

Champion will offer the NBA 2K League’s 21 teams game uniforms as well as warmup, travel and practice apparel. In-game avatars will also be outfitted in Champion-branded uniforms. Throughout the season, Champion will provide apparel for marquee events like the NBA 2K League Draft Clash, in-season tournaments and the NBA 2K League Finals. Starting today, fans can purchase NBA 2K League merchandise on Champion.com.

“We are thrilled to have an iconic brand like Champion as our official outfitter,” said NBA 2K League Managing Director Brendan Donohue. “Champion’s authentic designs and innovative products make them a great partner for the league, and we can’t wait to see our teams compete in their new uniforms this season.”

“The need for esports apparel is quickly evolving and Champion is pleased to be an integral part of this historical opportunity,” said Champion Group President-Global Activewear Jon Ram. “Being the official outfitters for the NBA 2K League is an exciting and pivotal opportunity for Champion to continue our evolution and expansion to outfit teams within the esports and traditional sports communities. Together we can push the boundaries and bring esports to a wider audience.”

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China declares eSports as a profession

Niji Ng

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China declares eSports as a profession
Photo Source: esportsobserver.com
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China’s Ministry of Human Resources and Social Security (CMHRSS) has officially recognised esports as a profession. The new professions “esports operator” and “esports professional” are included in the 15 new professions approved by the government.
The other professions in the list include AI engineer, big data engineer and drone pilot.

CMHRSS defines “esports operators” as those who organise esports events or produce esports content, as well as those who increase the commercial value of esports through promotion and marketing.

“Esports professionals” are considered those who compete in tournaments, perform in events, or train with other professionals. It can also refer to those who analyse games or assist with training.

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eSports

Pinnacle signs new partnership GameScorekeeper

George Miller

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Pinnacle signs new partnership GameScorekeeper
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Low margin sportsbook Pinnacle has detailed that it has ‘significantly accelerated its position as the leading esports bookmaker’, partnering with real-time data provider GameScorekeeper.

Pinnacle has moved to integrate GameScorekeeper’s ‘live score API’, which will extensively amplify its esports betting proposition, as GameScorekeeper monitors 85% of all pro-sanctioned esports tournaments/matches.

Updating stakeholders, Pinnacle Trading DirectoMarco Blume states that GameScorekeeper data capacities and automated functions are needed in order to maintain Pinnacle’s fastest growing market category.

“Since we took our first esports bet in 2010, the esports betting industry has undergone a dramatic transformation. Esports has found its way into the top five most popular sports at Pinnacle but we don’t intend to stop there. Data has been key to maintaining our low margin, high limit approach, as well as developing our offering to help improve our customers’ experience. This deal with GameScorekeeper will enhance our product even further and solidify our position as the leader in esports betting”

The Aarhus (Denmark) based start-up provides its partners with esports real-time livescore solutions, game/match insights and historical data inventory.Founded in 2016 by gaming statistician Felix Klastrup, GameScorekeeper aims to become the leading enterprise in esports data gathering, tracking and monitoring.

Focusing on provider greater data-intelligence for all esports stakeholders, GameScorekeeper has been further recognised as one of Denmark’s fastest growing enterprises

“Having access to a large amount of quality data is a major business advantage in the esports market because it leads to higher customer satisfaction and lower costs. And the fact that Pinnacle, a pioneer in esports, is now investing in quality data will help to make esports an even more credible business,” explains Felix Klastrup, CEO and founder of GameScorekeeper.

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