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The Future of Augmented and Virtual Reality

George Miller

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The Future of Augmented and Virtual Reality
Photo Source: pixabay.com
Reading Time: 2 minutes

 

While augmented reality (AR), and its counterpart virtual reality (VR), are still heavily associated with gaming, they’re both rapidly growing fields with a much wider range of applications. Augmented reality alone is expected to be a market of more than $60 billion by 2023, and part of this growth will be from expansion into new industries. With a renewed focus on developing iOS apps and Android apps for these technologies, customers will be able to access a whole new reality.

There are many important obstacles these technologies will have to deal with as they come to play a greater role in our lives, but the next few years are bright for both AR and VR. They each offer unique opportunities and promise to change the way business is done in a variety of settings.

 

AR in Marketing

Although VR has an important role to play, augmented reality remains more accessible to consumers for a variety of reasons. In contrast to virtual reality, AR software can be downloaded and used directly on devices like smartphones and computers—one example of this is Pokemon GO, which continues to bring in $2 million daily in player spending.

Augmented reality technology would allow companies to create virtual business cards or provide information in real-time based on a user’s location. It can even simulate the appearance of certain goods, allowing potential customers to visualize an item before purchasing it. This also helps to bring the online shopping experience closer to that of a traditional brick and mortar store.

 

Improving Manufacturing Efficiency

In addition to its applications for end users, AR can also be utilized within manufacturing industries to improve processes in a number of ways. This is vital in a field that places such a high emphasis on speed, reliability, and efficiency to realize the greatest possible profits.

Providing instructions and other documentation in AR form allows employees to focus on their work without dealing with the inconvenience and distraction of physical copies (not to mention the environmental impact). Paper accounts for 50% of all business waste, so replacing it with digital text is preferable whenever possible.

 

Applications in Healthcare

Some of the same principles underlying the implementation of augmented reality in manufacturing also contribute to its possibilities in the world of medicine. Surgeons, as an example, can use AR to visualize CT scan results overlaid on the actual patient during an operation, giving them the ability to see both at once.

This also opens up the opportunity for specialists to lead surgery remotely by assisting an onsite doctor through the operation, removing location-based limitations to healthcare access. These applications and others have the potential to improve quality of care while making operations quicker and more efficient.

It’s impossible to imagine all the ways in which augmented reality will affect our lives in the near future and beyond, but the technology is already being used in numerous exciting ways and modifying traditional business practices. Its range of implementations will likely continue to grow as it becomes more affordable and consumers become more accustomed to its presence in everyday life.

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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First-of-its kind social platform allowing users to ‘Pick a Fight, Talk Trash and Get Rewarded by FANDOM SPORTS

Zoltan Tundik

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Photo source: fandomsports.net
Reading Time: 2 minutes

 

FANDOM SPORTS Teams Up with Interdependence Public Relations for Upcoming App Launch

The highly anticipated FANDOM SPORTS App will launch in June of 2019 as a first-of-its kind social platform allowing users to ‘Pick a Fight, Talk Trash and Get Rewarded.’

FANDOM SPORTS Media (FANDOM SPORTS) is pleased to announce the company has teamed up with Chicago-based public relations agency, Interdependence Public Relations for the upcoming global launch of the FANDOM SPORTS App, which is slated for release in June of 2019.

The promising, first-of-its-kind app looks to fill a current gap in the social media space for sports fans. The FANDOM SPORTS App is a new and innovative platform where sports aficionados can specifically go to cheer, argue and celebrate their favorite teams. The app also offers real-world rewards and experiences, such as custom trips to the biggest sporting events in the world, to its most loyal users.

“This is an exhilarating time for us at FANDOM SPORTS and we are very pleased to work with this renowned agency to help get the word out to eager fans who will now have a place to express themselves,” said Henri Holm, CEO and Director of FANDOM SPORTS.

IDPR has assisted some of the most notable players in the gaming and technology space including, PUBG Mobile, among others.

“We’re incredibly excited to take part in this groundbreaking launch,” said Laura Waldron, VP of Client Services for Interdependence Public Relations. “This app promises to be a slam dunk and we are eager for users to experience it themselves.”

To learn more about FANDOM SPORTS and the upcoming app launch visit: www.fandomsports.net.

About FANDOM SPORTS:

“Play. Predict. Get Rewarded.” FANDOM SPORTS Media is an entertainment and gaming company “Hell Bent” on finding and creating the best interactive sports and esports content. FANDOM SPORTS allow super fans to unleash their primal sports passions by engaging with other fans, cheering for their favourite teams and players and jeering their opponents.

The FANDOM SPORTS app allows users to unleash their primal sports passion by allowing fans to play, predict and get rewarded on real time sport and esports events. The company’s 1-2-1 strategy is built-on a Blockchain Platform two global apps with one FANCOIN economy for super fans to fight one another within an entertaining mobile application and to get rewarded for the action.

SOURCE FANDOM SPORTS

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True Flip re-imagines wheel of fortune in its new Tony’s Reel

George Miller

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True Flip re-imagines wheel of fortune in its new Tony’s Reel
Reading Time: 1 minute

 

Genius flair and charisma are two basic stones of Tony’s success. His team created ELVIS, an AI combining science works in search of new energy sources. Looking for bright minds, Tony made ELVIS public — shaped like a fortune wheel for a little show. Any useful experiment will be rewarded to support further research.

Unique in mechanics, Tony’s Reel has 3 open reels and 3 fixed pay lines. The winning combos are formed from the outer to inner reel. The game is medium-volatile, with a 360x maximum win.

The only Wild is found on the middle reel. Appearing on a pay line, it stands for any symbol, and activates a re-spin with Wild expanded throughout the reel – thus giving a guaranteed win.

Based on HTML5, the game has vivid visuals to run natively on any modern device, bringing the ultimate gaming experience to a diverse range of players.

“In a will to enrich the player’s impressions, we turned to another well-known mechanic, heavily re-working it and adding all these small touches, that truly make the product stand out in the market. With the good initial feedback received, we are ready to offer this game to our partner network” – said CMO of True Flip, Konstantin Katsev.

Tony’s Reel demo is available at https://wof-games.trueflip.co/.

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International Game Technology PLC Releases Notice of 2019 Annual General Meeting and 2018 Annual Reports and Accounts

George Miller

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International Game Technology PLC Releases Notice of 2019 Annual General Meeting and 2018 Annual Reports and Accounts
Reading Time: 1 minute

 

International Game Technology PLC announced today the release of its Notice of the 2019 Annual General Meeting (“2019 AGM”) and 2018 Annual Reports and Accounts for the period from January 1, 2018 to December 31, 2018, and provided updated information for the 2019 AGM, which will be held at the Hyatt Regency London, 30 Portman Square, London, W1H 7BH, on May 17, 2019, at 3:00 p.m. British Summer Time (BST).

The Notice of the 2019 AGM, 2018 Annual Reports and Accounts, and instructions to participate at the AGM are available at www.IGT.com, along with IGT’s 2018 Annual Report on Form 20-F. These materials can be viewed directly online and are also available for download in PDF format. IGT’s 2018 Annual Report on Form 20-F was filed with the U.S. Securities and Exchange Commission on March 8, 2019 and is accessible through its website at www.sec.gov.

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