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Exclusive Q&A with Iustin Cojocaru owner of Eyenovation (Gunnar representative for Romania and Hungary)

George Miller

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Exclusive Q&A with Iustin Cojocaru owner of Eyenovation (Gunnar representative for Romania and Hungary)
Reading Time: 5 minutes

 

Tell us about the history and current status of Gunnars Glasses.

Iustin: The idea for the glasses was born out of one woman’s frustration with her husband’s digitally induced migraines and worry about the eyes of her child who was fascinated by technology. Jenny Michelsen’s husband, Matt, was suffering from headaches after hours sitting in front of six computer screens. The headaches were a symptom of Computer Vision Syndrome, a collection of minor ailments that build up over time.

As the Rancho Santa Fe woman urged her husband to see a doctor, she wondered whether her 3-year-old son, Gunnar, was getting a jump-start on similar problems.  If she and her husband believed the computers were getting to their eyes – and they didn’t start using electronics until they were in their 20s – what would happen to Gunnar’s generation?  Matt and Jenny Michelsen reached out to their close friend, Joe Croft, a former Oakley engineer, about the issues surrounding CVS.  They wanted to learn more about the effects of focusing on a digital image projected on a screen just inches from one’s face for hours at a time and years on end.  The Crofts and the Michelsens began their five-year road to launch by talking to medical experts.  One of those experts was Dr. Jeffrey Anschel, a Carlsbad, California, optometrist who has become an expert in Computer Vision Syndrome and Visual Ergonomics.  He noticed the problem about 17 years ago when employees of a nearby computer company began complaining about dry and tired eyes and difficulty focusing.

They were problems that people generally didn’t experience until they were in their 40s, but these patients were in their early 30s.  It didn’t take him long to make the connection between their work and the required time spent in front of a computer screen.  “You can work, shop, communicate and do just about everything from your computer now, and people just don’t realize how much time they’re spending looking at the screen.  The digital images that computers project are one factor contributing to Computer Vision Syndrome.  The eye focuses on the hard edge of an image, but digital images don’t have a clean edge.  As a result, the focus drifts forward and back, causing eye fatigue.” Anschel also noted, “that when people spend long periods focusing on something close to their face, eye muscles tend to lock into a singular position, which is tiring and can push the eye down the path to becoming farsighted.  Meanwhile, the eye has to deal with light from conflicting sources, such as sunlight, that are much brighter than the computer screen.  There’s also glare from the light shining into the eyes.  And the angle of view for the computer screen, which is straight ahead, isn’t desirable.  People tend to focus better at objects when looking down, such as reading a book.”

Croft and Michelsen set out to create a product that addresses the issues associated with digital eye-strain.  They completed their first prototype in 2006.  In early 2007, they founded the company and in October of 2008 they launched their first product.   Investors included Carl Zeiss Vision, 50 Cent, Peter Thiel and Monster, Inc. Retail customers include Amazon, Best Buy, Fry’s, GameStop and Staples. Corporate customers include Facebook, Google, Microsoft.

Gunnar is present in Romania since 2015, when I began experiencing Computer Vision Syndrome symptoms after spending hours in front of two screens as a Poker player and began to look for a solution. This is how I’ve learned about Gunnar glasses being the no.1 brand among computer glasses brands and the next step was to become Gunnar representative in Romania and now also in Hungary.

 

Let us talk about the gaming glasses now. Do we really need customized special glasses for gaming?

Iustin: Yes, if we tend to be passionate gamers, we end up spending extended hours in front of our screens and we experience blurred vision, eye strain, and headaches – symptoms of Digital Eye Strain and Computer Vision Syndrome. Some compensate for their blurred vision by leaning forward, or by tipping their head to look through the bottom portion of their glasses. Both actions can result in a sore neck, sore shoulders and a sore back. GUNNAR gaming eyewear can help because is engineered to reduce digital eye strain while increasing contrast, comfort, and focus. And what is different for the gaming styles, compared to the computer styles produced by Gunnar is the shape of the temples that comfortably accommodates headsets.

  

What about gaming developers and others who work in gaming companies. How will they benefit from the gaming glasses?

Iustin: They can benefit too, because Gunnar glasses are made for anyone who works and plays on a digital screen for extended periods of time.  Gunnar also makes glasses without the yellow tint – with CLEAR lenses, for those who work in “true colour”, such as gaming developers, graphic designers, digital artists.

 

What make gaming glasses special? What are the differences, for example, these glasses have with normal common-use glasses?

Iustin: Gaming glasses and computer glasses developed by Gunnar, with their amber-tinted lenses, make images appear clearer and sharper by adding contrast and, very important, filter out blue light. The lenses have an anti-glare filter that allows light from the computer in but keeps out distracting reflected light from other sources.  The lenses are also designed to be fitted close to the face, creating a “micro-climate” that keeps away the dry air currents and prevents dryness of the eyes. GUNNAR GAMING glasses, compared to GUNNAR COMPUTER glasses, have a more ergonomic shape and thin temples that are compatible with wearing headsets.

 

How do you ensure lower weighing frames for these glasses? Does the lower weight affect the durability of the glasses?

Iustin: GUNNAR has many styles to choose from. Some frames are lighter than others. GAMING frames are usually lighter and therefore more comfortable during long gaming sessions. These light frames are good quality ad durable frames – such as RAZER FPS, RAZER RPG, Torpedo, Trooper, Vayper, Heroes of the Storm.

                                                             

I have seen some articles about using wide-angled lenses for gaming glasses. Could you elaborate on this point?

Iustin: Yes, especially for gaming, a wide-angled lens provides a panoramic view, as the frame does not interfere with the viewing field of the gamer “caught in action”.

 

Now on to the business front. How has been the business going during this period of lock down. Some reports suggest that an increasing number of people playing games online. Does it reflect on your business?

Iustin: Yes, this has been a quite good period for our business and as our business is mainly online, we are running at full speed right now as work from home extended the hours we work in front of a digital screen and gamers play more while staying home. People became more conscious of spending long hours in front of digital screens and reached out to us to protect their eyes.

 

What are the best ways to buy the gaming glasses of Gunnars Glasses during the lock down?

Iustin: The best way to buy Gunnar glasses is definitely online. For Romania and Hungary our online shop is www.gunnars.ro. We are offering online advice on our chat and we implemented the “virtual try-on” feature on our site that enables anyone to try-on most of our styles.

 

Finally, what are the new innovations and offers that you have in store for post-COVID-19 situation? The gaming community is eager to hear any such announcements.

Iustin: Gunnar releases new frames each year and this year is no exception. At the beginning there was only the Amber lens that has a 65 BLUE LIGHT PROTECTION FACTOR – BLPF (filters out 65% of the blue light). Then Gunnar added the Clear lens with a 35 BLPF, the Sun lens that has a 90 BLPF and also Amber Max lens with a 98 BLPF, designed to be used before going to sleep or for extremely sensitive eyes. In July, Gunnar will be launching CRUZ for kids from 4 to 8 Year Olds and for kids from 8 to 12 Year Olds, as this was a concern from the beginning: children spend more and more time in front of screens and the parents want to protect their kids as much as they can. Right now, in May a new style was launched: Pendleton. Four new exciting gaming styles will be launched this summer – Lightning Bolt 360, Lightning Bolt 360 RAZER Edition, Assassin’s Creed Valhalla and a new design in partnership with Razer: MOBA. For those who are more on the hip and “vintage look” side, there will be a new style called Berkely, in September.

Eastern Europe

“We’re currently seeing history in the making”: Exclusive interview with Evoplay Entertainment on the regulation of Ukraine’s gambling market

George Miller

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Exclusive interview with Evoplay Entertainment on the regulation of Ukraine’s gambling market
Reading Time: 5 minutes

With Ukraine getting ready to regulate online gambling for the first time in more than a decade, we caught up with Vladimir Malakchi, CBDO at Evoplay Entertainment, to take a deep dive into the market’s potential and what we should expect to see once it goes live.

 

Can you give us the lowdown on gambling regulation in Ukraine and what’s happening right now?

VM: We’re currently seeing history in the making. In short, the Ukrainian gambling industry is coming back. While gambling peaked at almost $1.4 billion in revenue in 2008, the state monopolised the market into lotteries in 2009, making it the only legal form of gambling – and prohibiting anything else.

After more than a decade of prohibition, the current legislation being adopted by parliament will soon mean that regulated online gaming will be available to Ukrainian players. With one of Europe’s most hotly anticipated gambling bills on the table, we’re sure that regulation will be of great benefit to players, suppliers and the national economy alike.

So, once the market’s live – how’s it going to look?

VM: In its current form, the bill legally permits the operation of online gaming, as well as land-based casinos – along with retail and sportsbook outlets and commercial lotteries. The government is set to appoint a new authority to oversee licencing, compliance and inspections.

The body will outline a list of products requiring mandatory certification, as well as the regulatory authorities responsible for awarding it. The government will also be closely monitoring operator data, with a view to updating regulation by 2022 as the market develops.

How big is the potential here?

VM: Given the market has been out of action for more than 10 years, it’s difficult to evaluate the size of what we’re dealing with today. With the gambling market peaking at $1.4 billion in revenue in 2008, we’re dealing with a respectable benchmark. Conservative estimates put the expected GDP boost at close to $100 million dollars for the first year, which is enough to be taken seriously.

These figures also clearly show that the legalisation of betting causes a significant increase in economic activity. A well-formulated legal framework protects players, creates jobs and drives growth, for which we are strong proponents.

How would you define the typical Ukrainian player? What kind of demographics are we dealing with?

VM: When it comes to assessing player preferences, strong local knowledge is critical. Just as we’ve seen in other territories, it’s going to be all about getting the balance of delivery just right. Prominent Ukraine-based suppliers such as us are going to be well positioned to evaluate the behavioural patterns exhibited by Ukrainian players; and we’ll be looking to capitalise on our unique placement.

From what we can paint as a broad picture, the country’s players share a lot of similarities with their European counterparts – typically a 35 to 54-year-old male. The difference is that, with a lower average income, total bet spends in Ukraine will be lower than those observed elsewhere on the continent. As a consequence, expect low-spend, high entertainment titles to perform strongly.

How accustomed are they to online casino?

VM: The more than decade-long national ban on gambling means that most players will generally be unfamiliar with it, which means that there needs to be marketing efforts to help players migrate. Accordingly, land-based casinos will likely continue to hold most of the market for the first few years as we go through the adoption process.
At the same time, mobile usage in Ukraine is rapidly spreading, with a market share that has tripled in the last three years alone. Over 70% of internet usage is now coming from mobile in Ukraine, which shows how important a mobile-first strategy will need to be here. Digital adoption here for iGaming is definitely going to come via mobile rather than desktop and given how tech-savvy the population is, there’s plenty of potential.

And how about slots in particular?

VM: Online slots offer that classic gaming experience that arguably made Vegas great all those years ago. The same can be said for any new market – and any operator worth their salt is going to make sure they have the industry’s top suppliers in their stable. Of course, this will be a particular plus if they’re also based locally such as ourselves! I’m sure our development team can’t wait to get stuck into one or two Ukrainian-themed titles in the near future to really bring a feel of home.

Take us through the process – what does a game supplier need to get online in Ukraine?

VM: So far, the Ukrainian government has only set out requirements for operators, with suppliers still awaiting the list of mandatory B2B licenses and game certificates that are needed to go live. Once this information is received, our preparations will commence.

Regulatory approval is likely to depend on the commercial reputation of the company in question, which puts Evoplay Entertainment in a strong position given our local presence. I think if we look for a comparative style of entrance requirements, then we’re probably looking at internationally recognised certification or similar – much as you would expect for many European markets.

What does it mean for local suppliers such as yourselves? What are your plans?

VM: For a Ukrainian company like us, the legalisation of Ukraine’s gambling sector is an opportunity to show players in our native territory what we are all about. With an understanding of the country’s culture that only local knowledge can bring, we are ideally placed to become one of the market’s standout suppliers.

But this doesn’t just mean creatively speaking – our time-to-market can likely be fast accelerated too. I also expect, circumstances safely permitting, that we will be able to conduct more face-to-face meetings and attend more local trade shows than our competitors.

Who do you expect to be the biggest commercial players here?

VM: The newly regulated Ukrainian market represents an exciting prospect for some of our industry’s biggest names. We’ve already seen a surge in interest from our foreign partners, and with over 26 million potential customers up for grabs if we’re talking internet users, this will only increase in the future.

We’ll likely see a combination of big-name brands staking their claim with the usual roster of titles, along with the smaller, agile suppliers like us looking to provide operators with a more customised approach to the market.

And finally? Give us a snapshot as to how you see the first year here once we’re ready to go?

VM: In all seriousness – having seen the plans and what’s on the table, I think it’s in the Ukrainian government’s interest to provide a fair playing field for foreign and local brands, and the bill looks like it’s shaping up to do just that.

If we look at LatAm’s recent regulatory developments to compare, everyone will no doubt be hoping for a pro-active Colombia based model similar to the stellar work done by Coljuegos, which has set a shining example. I have no doubt that this will be possible – and having seen how well Croatia, the Baltics and Romania have performed in recent years, I expect to see a market that offers player protection and a fair playing field for all.

As to how the market will look – it’s hard to define. While we can use other European markets as a benchmark, we are dealing with not only a very different culture to the likes of Italy and Romania for example. The Baltics are really the only similar regulated markets we can likely compare Ukraine to. With individual populations numbering as small as one million for Estonia, it does make things hard to compare to Ukraine’s much greater population – so this is certainly a step into the unknown for many!

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Interviews

Exclusive Q&A with Blueprint Gaming’s Jo Purvis on ted™ Megaways™

George Miller

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Reading Time: 4 minutes

 

Following the release of Blueprint Gaming’s blockbuster slot ted™ Megaways™, we caught up with Jo Purvis, the company’s Director of Marketing and Relationships, to find out more about the development of its latest slot featuring everyone’s favourite crude bear and what plans it has for the remainder of the year

 

European Gaming: You’ve just announced the release of ted™ Megaways™, what was the thinking behind creating a new slot that once again features the popular bear from the 2012 film?

Jo Purvis (JP): The original slot made a huge impact when it was first released a few years ago and is still one of our most popular slots today, with operators and players appreciating the way in which we brought the obnoxious bear into the casino world. So, it made sense to give it the Megaways™ treatment and add 117,649 different ways of winning. The latest iteration of the game has already caught the attention of the casino environment and it became one of the most eagerly anticipated releases of the year.

European Gaming: How does the gameplay differ from the original title that proved such a hit?

JP: The easy option would have been to simply add the Megaways™ mechanic to the original slot’s gameplay, but we were keen to develop a new game from scratch in order to bring in a range of new features that fans will love, and that’s exactly what we’ve done. Keeping the essence of the original hit, players will quickly discover that this latest instalment offers an even more raucous gaming experience.

Of course, the use of Megaways™ completely changes the base gameplay but we’ve also evolved the mechanic to introduce a few twists along the way. In addition to cascading wins and a mystery symbol that can appear on any spin, triggering the bonus round will present players with the option to take either 12 Thunder Buddies Free Spins or spin the Thunder Wheel to be awarded a random combination of free spins and minimum Megaways™.

As the rowdy bonus round progresses, players will earn additional free spins and power their way through the seven minimum ways ladder to reach the full Megaways™ gameplay by collecting ted™ symbols appear on the reels.

European Gaming: Blueprint has a strong reputation for delivering quality Megaways™ games to the market, how has the mechanic helped to broaden your slots portfolio? How do they compare with your in-house developed titles?

JP: Our Megaways™ titles have strengthened the Blueprint portfolio to become even more diverse, complementing in-house developed titles such as our Jackpot King releases and converted slots from the Reel Time Gaming (RTG) retail library. Our games feature a wide range of themes and styles, which makes us appealing to operators looking to offer a real mix of slots to their customers.

We’re proud of the way in which Blueprint has taken the mechanic to a wider audience and evolved the experience to a new level. We were the first to acquire the licence from Big Time Gaming (BTG), who did a magnificent job in creating an innovative concept that is enjoyed by players across the globe. What we’ve done is take it to new heights by incorporating additional functionalities. Our innovative Power 4 Slots concept is an example of this, allowing users to play across four sets of reels at the same time and receive an amplified Megaways™ experience as well as the number of winning combinations available.

Our contribution to the Megaways™ brand is significant enough that others are now looking at Blueprint as well as BTG to see what the next development for the mechanic will be. That includes how it can be utilised as a wider commercial asset, such as brand exclusive Megaways™ game, which other operators are now offering well after Blueprint started the trend.

European Gaming: ted™ Megaways™ follows on from recent branded releases such as Rick and Morty™ and Sausage Party, is there a particular reason why Blueprint decided to work with these brands?

JP: We have a ‘tongue-in-cheek’ approach to creating slots and these brands all fit the genre of game we’re looking to develop. Anyone who’s familiar with the films and TV show in question will know they’re not too serious and provide plenty of laughs, and that’s what’s we aim to achieve when adapting these kinds of brands into a slot game. Players will come back for more if they engage with the graphics, animation and sound alongside the game structure.

Developing branded games aren’t as straight forward as it may seem on the surface, with IP owners holding strict guidelines when it comes to games development. However, we work very closely with leading IP owners and we’re always the first to receive news of the latest licences available, as a result of our strong reputation for delivering quality branded titles.

European Gaming: Can you provide us with a sneak peak of what’s in store for the future from Blueprint?

JP: Branded games will continue to form part of our games roadmap and we’ve got new versions of Sausage Party™ and Rick & Morty™ coming out later this year that we’re really excited about. We’ll also be bringing some new blockbuster brands to the iGaming world for the first time that we’re certain Blueprint fans will enjoy.

The main aim is to carry on developing unmissable gaming experiences for players and provide operators with a diverse range of games to choose from as they evolve their online casino offering. We have more Megaways™ releases and converted RTG titles in the pipeline too. Rest assured, we’re in for a busy end to the year!

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Interviews

Q&A with Boris Chaikin, CEO of Soft2Bet on the Swedish market

George Miller

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Q&A with Boris Chaikin, CEO of Soft2Bet on the Swedish market
Reading Time: 2 minutes

 

With the arrival of Campobet in Sweden, this is Soft2Bet’s second website launched in the region. Why is it such an important market for our industry?

B.C.: Sweden was always a desirable territory for us as we knew gambling was a beloved tradition in its communities. We were happy that the Swedish government decided to adopt a law to further regulate the industry as it offered us a great chance to showcase our product to Swedish customers.

Having conducted thorough research of the market we made the decision to apply for the Spelinspektionen licence. This market is filled with strong competitors vying for the attention of demanding players, which has led to both technological advancement and cutting-edge content development.

These challenges brought a strength to our product, and with the success of YoyoCasino proving we are on the right track; we knew now was the best time for us to bring our cutting-edge sportsbook  to Sweden.   

What does Soft2Bet bring to the Swedish market and how does it differentiate from its competitors?

Boris Chaikin, CEO of Soft2Bet.

B.C.: Our main aim is always to provide users with products of the highest quality, and it’s why we carefully selected our websites with this market in mind. . YoyoCasino and Campobet are both very successful projects in their own right and are now both hugely popular with our Swedish customers, so the decision we made was certainly the correct one.

YoyoCasino has a wide variety of slots, live casino, poker, and blackjack games, and the recently launched Campobet is the perfect companion to the brand, offering sports fans the opportunity to place bets on both live and virtual sports. Customers can bet on all the Swedish sporting fixtures, along with the world’s top leagues and championships and a extensive selection of other sporting events.

However, the diversity of our offering isn’t the only thing that separates Soft2Bet from the competition. Our professional customer support service differentiates us from other brands by being available24/7, giving clients access to native speakers who are available to help and answer questionsat any time.

Alongside that, we provide security. Our clients are given the opportunity to create an account using the Pay’n’Play option via Trustly, which establishes credibility among our customers.

What do you envisage for the future of the Swedish market, and do you have plans in place to further enhance your presence across the Nordics?

B.C.: The region is becoming more and more competitive , and companies should be constantly thinking of new ways to innovate while strictly adhering to the guidelines laid out by Spelinspektionen.

Swedish customers deserve additional exciting projects and Soft2Bet has plentyof them on the horizon. However, we won’t just be limiting our growth to the Swedish market – our team is currently working hard on obtaining another licence in the Nordics, but those are plans we’re keeping close to our chest.

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