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MU Legend Is Coming Soon To PlayPark

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PlayPark is proud to announce its newest PC game, MU Legend, the official follow-up to the hit classic MU Online. Developed by Webzen and recently acquired by Valofe, MU Legend will be published by PlayPark for Southeast Asia .

MU Legend expands the MU universe by allowing players to experience the events in the Continent of MU prior to the original gameā€™s story and timeline. Players are tasked to change the present by altering the past, if there is to hope for a peaceful future.

Be where the action is

While MU Legend blends elements of well-loved MMORPGs with action-packed gameplay of hack and slash games to deliver a different way of experiencing the Continent of MU. Face the challenges ahead from a selection of five character classes, each with unique abilities for different play styles. Combined with an in-depth skill customization system and hundreds of armour and weapon sets, no two characters will ever be alike. There is no need to go through the same dungeon instance the same way, as players can mix and match skills, weapons, and armour easily, allowing greater variations in builds.
No matter what class you pick, you can jump straight into the action alone or with friends. The dungeon instancing system generates unique environments for your group, so there is no need to fight others for loot.
For those wanting to experience the thrill of Player Vs Player matches, however, MU Legend has a PVP game mode for up to four players in a party. The PVP area is the perfect way to test your build and face other players to see if you can match their might.

Experience MU like never before

The Continent of MU is a visually stunning world, and MU Legend takes full advantage of current-generation graphics to deliver visuals that rival other AAA games. From your character selection and customization screen to story cutscenes and map layouts, MU Legend aims to deliver on all fronts: amazing visuals, action-packed gameplay, and varied game modes to keep things constantly fresh, entertaining, and exciting.
MU Legend combines the elements of an MMO with that of a hack and slash gameplay which results in a game that will guarantee hours of fun and excitement. Select your hero from 5 classes, each with unique abilities to cater to your preferred role. Players who have played MU Online will notice the similarity in the classes but with a wider and deeper character skill customization.

 

Your Legend Starts Here

Players who pre-register will automatically receive rewards in-game once the PlayPark MU Legend Team opens the servers for Open Beta Test. These items will help everyone get a great headstart on their journey into the world of MU Legend.

Events will be a regular occurrence for MU Legend, so be sure to check the official PlayPark MU Legend website for updates as well as to follow the official MU Legend Facebook page for announcements and special activities.

 

Minimum Requirements:

Operating System: Windows XP SP3
CPU: Intel Quad Core / AMD Phenom II x4+
Video Card: GeForce 8800 GT / Radeon HD4850 and above
RAM: 3GB RAM
Hard Disk Space: 25 GB

Recommended Requirements:

Operating System: Windows 7 (64 bit), Win 8.1 (64 bit), Windows 10 (64 bit)
CPU: Intel i5 760 / AMD Athlon X4 740+
Video Card: GeForce GTS 450 / Radeon HD4890+
RAM: 4 GB RAM
Hard Disk Space: 25 GB

Asia

Google I/O 2024 Project Gameface Android Showcase Powered By Made-in-India Indus Battle Royale

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At Google I/O 2024, Google and SuperGaming showed how developers can empower over three billion Android devices with an unprecedented level of accessibility. The Project Gameface for Android showcase was also powered by SuperGaming’s upcoming made-in-India-for-the-world battle royale, Indus.

ā€œWe believe that with Project Gameface and Google AI, developers have the opportunity to bring gaming to everyone,” says Roby John, CEO and co-founder, SuperGaming. “We’re proud to partner with Google to showcase the fullest expression of accessible gaming through Indus at Google I/O 2024.”

Accessibility is crucial because it allows for games to be enjoyed by a wider range of players ā€” regardless of their cognitive, physical, or sensory abilities. With Project Gameface, players can raise their eyebrows to click and drag, or open their mouth to move the cursor, making it possible for anyone to pursue gaming.

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Latest News

Introducing Blask ā€” Revolution iGaming Analytics Service with AI-Powered Insights.

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Blask, a pioneering company in iGaming analytics, is excited to announce the launch of its groundbreaking AI-based market analytics tool designed specifically for the iGaming industry. This cutting-edge solution empowers iGaming operators, affiliates, and platform providers with unparalleled clarity about the market and their performance within it, revolutionising how they approach brand marketing and other GGR-driving activities.

Blask has already secured the support of strategic partners Yolo Investments and Oakvale Capital and early adopters of the product, including Sportingtech, BC.Game, bet365, and Already Media.

One of Blask’s most innovative features is the Blask Index. This revolutionary metric serves as a barometer for the iGaming industry, similar to how the Nasdaq Composite and Dow Jones Industrial Average gauge the U.S. stock market. By analysing extensive search data, the Blask Index provides a comprehensive overview of the iGaming market’s size and individual brands’ market share within a particular country, offering valuable insights into the industry’s overall health and sentiment.

In addition to the Blask Index, the platform offers a range of powerful tools, including Relative Market Share, Market Dynamics, and Gross Gaming Revenue (GGR) prediction. These features enable brands to benchmark their performance against competitors, identify areas for improvement, and uncover potential expansion opportunities.

The platform is powered by two SOTA (state-of-the-art) models that work in tandem to extract features from over 1 billion data points, including 450 active brands. Our custom-built Computer Vision Model is designed to identify and classify iGaming-related websites with exceptional accuracy of up to 91%. In addition, our Natural Language Processing (NLP) ModelĀ is fine-tuned to understand the unique language and terminology used within the iGaming industry and has multiple language capabilities. With the automated brand discovery and up to 1 hour of data granularity, businesses can make informed strategic and tactical decisions, from analysing a Sunday football matchā€™s impact on market performance to deciding which new markets to enter.

“We are excited to introduce Blask to the iGaming industry. This is the product that I wish I had access to when I acted as the CMO of a leading iGaming company. The clarity it provides leaders to make informed decisions can drive significant GGR increases,”said Dmitry Belianin, Co-founder of Blask.

Co-founder and CEO Max Tesla added,“Our team has worked tirelessly to develop a solution that offers unparalleled market insights, with a cutting-edge use of AI technology.”

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Asia

GROSS GAMING REVENUES UP 18.5% TO PHP81.7 BILLION IN 1Q

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The Philippine Amusement and Gaming Corporation (PAGCOR) today said the countryā€™s Gross Gaming Revenues (GGR) in the first quarter of the year reached Php81.70 billion, an 18.54% increase from the Php68.92 billion in the same quarter last year.

The latest GGR is another new record, sustaining an upward trend for the local gaming industry since the post-pandemic recovery started in the last quarter of 2022.

PAGCOR Chairman and CEO Alejandro H. Tengco said the Electronic Games (E-Games) sector continues its record-breaking performance, bringing in Php22.5 billion or more than six times the 2023 first quarter revenues of Php3.5 billion.

ā€œThe E-Games revenue performance continues to exceed our projections, and this reflects how gaming technology and the proliferation of mobile devices is influencing not only our daily lives but our entertainment choices as well,ā€ he said.

ā€œWith the way technology is constantly shaping our lives and the way we do business, and even the way we choose to be entertained, the future of gaming clearly lies in this sector,ā€ Mr. Tengco added.

The PAGCOR chief said the state-run gaming agencyā€™s improved regulatory policies and reduced fees also contributed to the success of the E-Games sector.

ā€œWe are confident that with our new regulatory policies, more gaming companies both here and abroad will continue to look at business and investment opportunities in the Philippine gaming industry,ā€ he said.

The biggest contributor to the 1Q GGR is still the countryā€™s licensed casinos which brought in Php49.7 billion, although it is lower than the PhpPhp54.15 billion year-on-year.

PAGCOR-operated casinos under the Casino Filipino brand brought in Php4.69 billion, also lower than the previous yearā€™s Php5.13 billion, underscoring the challenge faced by the segment as more players continue to migrate to online platforms.

Bingo operations contributed Php4.81 billion to the GGR, also lower than the 2023 first quarter take of Php6.13 billion.

The countryā€™s projected full year GGR is Php336 billion and the first quarter total is more than 24% of the target. Gaming revenues traditionally spike in the last quarter of the year.

The first quarter GGR for 2024 is however still higher than the previous record of Php80.12 billion set in the last quarter of 2023, when full-year GGR reached Php285.27 billion.

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