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‘Dirty Drifters’ Drives Home Victory in AudioMob’s Game Jam



‘Dirty Drifters’ Drives Home Victory in AudioMob’s Game Jam
Reading Time: 3 minutes


Getaway driving game takes home the $1000 prize in AudioMob’s game design competition for its innovative use of audio ads. Audio ads once again prove their power to enhance games through immersive ad experiences.

AudioMob is thrilled to announce that it’s successful game design competition has come to a close and has finally crowned a winner! In the last month, aspiring game developers have poured their hearts and souls into designing games that incorporate AudioMob’s innovative audio ad format in the most creative way possible, for the chance to win $1000 cash, press coverage and industry introductions. The game submissions have been nothing less than impressive, and shows a promising future for the participating developers.

This Game Jam is the first of its kind to require the integration of a non-intrusive audio ad format; a challenge that has truly put developers to the test and made them think outside the box. AudioMob wanted to challenge developers to build games who used its unique audio ad plugin in ways that complimented the user experience, without interrupting gameplay.

The results have been an exciting mixture of games that present an immersive gaming experience through the use of audio ads.

While the main purpose of the Game Jam has been to introduce more developers to AudioMob’s audio ad format, it has also been a great way to give aspiring developers a chance to make some money and get recognition for their hard work. AudioMob is also pleased to be able to introduce the developers to publishers in the gaming industry.

Yesterday, after a tough deliberation period, the judges finally decided on a winner. The winner of the AudioMob Resonate game jam is Yup Studios!

The team’s brilliant, getaway driving game ‘Dirty Drifters’, caught the judges attention for its entertaining and polished design. Massive congratulations to team members Christopher Luu and Ben Tomczyk behind the winning pick! ‘Dirty Drifters’ is a truly impressive game, and full of smart ideas throughout. We were blown away by the aesthetic and the tone. But it was the audio ad integration into both the gameplay and narrative setting that impressed us most.” said Christian Facey, CEO and co-founder of AudioMob.

The gameplay focuses on outrunning the police at the end of a bank robbery, viewed from the perspective of television news crews. However, the pursuing police abandon their chase when the news cameras cut away; them only being interested in appearing to catch the criminals.So when the fictional broadcast to a TV ad break the player has a chance to recoup and regroup.

This element showcases an excellent use of AudioMob’s audio ads, making the idea of ad breaks integral to the gameplay, while perhaps poking fun at ‘Dirty Drifters’’ antagonists. With the police’s attention temporarily eslewhere, players can listen to an audio ad while playing a safe cracking game – with a dial mechanicthat alludes to the radio as the audio plays on. The game also has an abundance of character and playful charm; in short, it was a fun game to play, and a fun place to spend time. Developed by computer science students, Christopher Luu and Ben Tomczyk, ‘Dirty Drifters’ uniquely creative design and adrenaline-inducing game ultimately won over the judges and grabbed the grand prize.

AudioMob wants to give an honorable mention to the runners up, who gave ‘Dirty Drifters’ a tough run for their money. Thomas The Dev came second, and will take home $200 for their driving game ‘Roadtrip’; Toby Atkinson in third place, will receive $100 for the delightful agricultural title ‘Air Drop Farm’; and the fourth placed Valancosta Games will take home asset vouchers for their insect autorunner game ‘Save the Bees’. While ‘Dirty Drifters’ won the grand prize, AudioMob looks forward to working with the runners up and seeing them expand on their games.

“We are thoroughly impressed by the talent shown by the participating teams, who have all exceeded our expectations in how they have used our audio ads and made them an essential part of the games’ story and design,” said Christian Facey. “The energy, effort and enthusiasm shown by the teams has been brilliant to see, and we look forward to seeing what the developers come up with next.”

Although the Game Jam concludes today, the strong community that has formed throughout the competition still remains. AudioMob hopes the community will continue to grow and become a friendly platform for budding indie developers to connect and share their projects on. AudioMob has always known the massive potential of its world first audio ad format; and now, thanks to the brilliant contestants, there are even more reasons to know that audio ads can be a profoundly positive part of creative, innovative games.

Eastern Europe

WorldMatch enters Georgia with 170 slots



WorldMatch enters Georgia with 170 slots
Reading Time: < 1 minute


WorldMatch is very pleased to announce an important step forward in the CIS region expansion.

All of WorldMatch’s games have been declared aligned with the “Georgia Ministry of Finance, Requirements for Online Gaming Systems, Order no 243 as of 1 October 2020“.

WorldMatch’s entire game offer is equipped with captivating in-play animations, hi-quality sound effects and great special features. All the games are available in desktop and mobile portrait version.

The wide selection is one of World Match’s key points, there’s a huge variety of games and every Georgian player will be able to find what best suits him.

Georgia joins the regulated markets where WorldMatch already distributes its games to the best operators, these markets are:

  • Italy;
  • Spain;
  • Portugal;
  • Colombia;
  • Belarus;
  • Bulgaria;
  • UK;
  • Belgium.

“We are glad to announce that WorldMatch can now offer Georgian players a truly great gambling experience on a top technology platform in a safe and secure environment. We’re sure these are just our first steps in the CIS markets and are looking forward to our next ones.” Comments Andrea Boratto, CEO of WorldMatch.

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Opera GX blasts off with Operius, the new arcade space shooter to play in the browser when your WiFi is gone



Opera GX blasts off with Operius, the new arcade space shooter to play in the browser when your WiFi is gone
Reading Time: 2 minutes


No WiFi? No problem! Created in GameMaker Studio 2, Operius has won the Game Jam to become the Opera GX Browser’s first offline mode game and is playable starting now

We’ve all experienced the unexplainable horror of having to deal with some flakey internet connections. In those moments where the WiFi is gone, Operius will help take your mind off your frustration with its fast-paced arcade gameplay. Created in the game creation suite GameMaker Studio 2, Operius is playable in the Opera GX browser today. The game will appear whenever your network crashes. Those with a stable connection who really want to try Operius, can simply type opera://operius in Opera GX’s address bar.

Designed by Mors, Operius is set in a world where all of the world’s computers simultaneously lose their connection to the internet, with a strange UFO that is hovering in the sky appearing to be the cause of the outage. The only way to restore the planet’s internet is to navigate through the inner workings of the UFO and take it down from the inside, a task that involves shooting hordes of alien invaders and dodging obstacles to advance to the next level.

In July, Opera GX launched its “No Internet” Game Jam to find the game that would keep its audience of more than 10 million gamers entertained whenever they lose their connection. With more than 900 entries, all created in GameMaker Studio 2, the competition was ferocious. But one game, Operius, elevated itself above the rest and emerged triumphant after topping the public polls that saw eight hand-picked games garner over 100,000 votes from the Opera GX and GameMaker communities.

Operius features razor-sharp, retro-inspired vector graphics which pay homage to the great space-based arcade shooters of the eighties with a pulsating high-adrenaline soundtrack written by Catonator. Being offline doesn’t mean you can’t play together: Operius features an offline two player mode: all you need to do is share your keyboard with another person and enter the two player mode.

‘We believe gamers deserve a better game than jumping dinosaurs or surfers. That’s why we started the Opera GX game jam and found Operius. Operius is a highly addictive ultimate offline game to rule them all,” said Maciej Kocemba, Head of Opera GX.

“With Operius, I wanted to make a fun arcade-inspired shooter to take the players’ minds off being offline and perhaps even make them forget they were supposed to get back online in the first place,” said Mors.

‘In creating the shortlist, we were looking for a game that’s fun to play, looks and sounds fun and, most importantly, that you want to play over and over again,’ added Kocemba.

Alongside becoming the new offline game in Opera GX and saving many a gamer from what is otherwise an incredibly frustrating experience, Operius developer Mors, also receives a $10k cash prize. Two runners up Aliens Stole My WiFi and Nettie & Settie Save the Internet also each receive cash prizes of $7k and $3k respectively.

Luckily, users won’t have to rip out their router to play Operius, as it is available to play when you don’t have connection issues in GXC. GXC is Opera’s upcoming self-publishing platform and will allow indie game makers to publish their GameMaker Studio creations directly to the platform and for free – for other users to enjoy and give instant feedback. Operius, as well as Aliens Stole My WiFi and Nettie & Settie Save the Internet will be available in GXC.

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Latest News

Flutter Entertainment opens new £15m technology and innovation hub in Leeds



Flutter Entertainment opens new £15m technology and innovation hub in Leeds
Reading Time: 2 minutes


Flutter Entertainment’s new £15m UK technology and innovation hub in Leeds is now officially open to colleagues from across its UK and Ireland and International divisions.

Designed by MEPC, the state-of-the-art workspace is home to 1700 colleagues and comprises 136,000 sq. ft of flexible space across eight floors at 4 Wellington Place in Leeds Dock – a thriving community for the media, technology, and creative industries. It has been built to the highest environmental standard, achieving a BREEAM Excellent rating on completion and includes a range of accessibility and sustainable features, meeting the WELL building standard, which aims to make the work environment healthier for colleagues.

The hub will act as a centre of excellence in technology and innovation for Flutter brands operating in the UK and Ireland, helping to drive innovation across the Group through the development of industry-leading digital products for consumers across the world, while providing highly-skilled jobs and a sizeable local investment in Leeds and the surrounding Yorkshire region.

The new site will be home to more than 800 technology professionals working in key functions such as its Global Sports Trading Platform, Digital Infrastructure, Platform Services, and Information Security. It will also include several unique attributes, including:


  • Seventh and eight floors dedicated solely for social activities between teams;
  • IT ‘vending machines’ for certain equipment to free up resource and time for IT colleagues;
  • £1m investment in VC and AV equipment to promote inclusive meetings between those working remotely and in the office;
  • Six electric car charging points in the basement;
  • And break-out furniture items all made from recycled Coca-Cola bottles.


The hub will continue to promote SBG’s ‘Skills Academy’, which offers selected graduates a fully funded MSc in Digital and Technology Solutions from Sheffield Hallam University while they gain in-house experience working with technology teams across the business. To better represent the communities it operates in, SBG has also launched a self-funded version of the government’s Kickstart scheme, creating 13 new roles for young people at risk of long-term unemployment. These are spread across business areas and functions including marketing, finance, people, tech and design.

Conor Grant, CEO of Flutter Entertainment UK and Ireland commented: “Our new office in Leeds is our vision for the future of working and we are excited to welcome our colleagues to this modern, agile and flexible workspace. The entire Flutter Group has benefited greatly from the leading technology capabilities we have developed in Leeds through our talented and highly skilled workforce, and this investment demonstrates our ongoing commitment to both the city and our colleagues. We will also continue to be a positive force in the communities we serve, with our Skills Academy and Kickstart scheme offering exciting opportunities for young people to develop their skills.”

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