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EGBA Welcomes European Commission’s Proposal for Digital Services Act

Niji Narayan

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EGBA Welcomes European Commission’s Proposal for Digital Services Act
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The European Commission has published its long-awaited legislative proposal for a Digital Service Act (DSA), which inter alia introduces rules for regulating large digital platforms and ensuring that markets impacted by digital gatekeepers remain fair and competitive.

EGBA welcomes the Commission’s proposal and its wider effort to deepen the European Digital Single Market (DSM) which is reflected in the comprehensiveness of its flagship DSA proposal.

The proposal will next be presented to the European Parliament and the Council, the two co-legislators of the EU, who will review the proposal and suggest amendments before coming to a joint agreement on the final contents of the legislation.

“We welcome the Commission’s Digital Services Act and hope this will be the beginning of renewed efforts by the Commission to address many of the regulatory challenges which impact on companies and consumers who buy and sell services in the digital space. One of the challenges we see in Europe’s online gambling sector is the need for more consistent regulations in the EU, particularly in respect to customer protection, and the Commission needs to step up to address the current fragmentation,” Maarten Haijer, Secretary-General of EGBA, said.

 

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European Union

EGBA Welcomes European Commission’s Proposal for Digital Services Act

Niji Narayan

Published

on

EGBA Welcomes European Commission’s Proposal for Digital Services Act
Reading Time: < 1 minute

 

The European Commission has published its long-awaited legislative proposal for a Digital Service Act (DSA), which inter alia introduces rules for regulating large digital platforms and ensuring that markets impacted by digital gatekeepers remain fair and competitive.

EGBA welcomes the Commission’s proposal and its wider effort to deepen the European Digital Single Market (DSM) which is reflected in the comprehensiveness of its flagship DSA proposal.

The proposal will next be presented to the European Parliament and the Council, the two co-legislators of the EU, who will review the proposal and suggest amendments before coming to a joint agreement on the final contents of the legislation.

“We welcome the Commission’s Digital Services Act and hope this will be the beginning of renewed efforts by the Commission to address many of the regulatory challenges which impact on companies and consumers who buy and sell services in the digital space. One of the challenges we see in Europe’s online gambling sector is the need for more consistent regulations in the EU, particularly in respect to customer protection, and the Commission needs to step up to address the current fragmentation,” Maarten Haijer, Secretary-General of EGBA, said.

 

Source

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Eastern Europe

MONEYVAL: Georgia should increase the use of financial intelligence in casino industry

George Miller

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MONEYVAL: Georgia should increase the use of financial intelligence in casino industry
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The Council of Europe’s anti-money laundering body MONEYVAL has urged the Georgian authorities to strengthen the practical application of their measures to combat money laundering and financing of terrorism. In a new report it calls for making more efforts to use financial intelligence to detect and investigate money laundering, as well as for strengthening the supervision and regulation focusing on the high-risk non-financial sectors, especially casinos. The report assesses the effectiveness of Georgia’s system for countering money laundering and financing of terrorism system and its level of compliance with Recommendations issued in 2012 by the Financial Action Task Force (FATF).

The report acknowledges that Georgia displays a fair understanding of many of its money laundering and terrorism financing risks. Shortcomings exist regarding identification, in-depth analysis and understanding of some threats, vulnerabilities and risks. Notably, the understanding of risks needs to be developed further in the following areas: use of cash in the economy; the real estate sector; trade-based money laundering and terrorism financing (including in free industrial zones of Georgia); the activities of legal persons; and the use of non-profit organisations (NPOs). Read the report here.

 

Source: coe.int

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European Union

EU DIGITAL EDUCATION ACTION PLAN SHOULD EMBRACE VIDEO GAMES TO BOOST DIGITAL LITERACY AND HELP FILL THE DIGITAL SKILLS GAP IN EUROPE

George Miller

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EU DIGITAL EDUCATION ACTION PLAN SHOULD EMBRACE VIDEO GAMES TO BOOST DIGITAL LITERACY AND HELP FILL THE DIGITAL SKILLS GAP IN EUROPE
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In advance of next week’s publication of the European Commission’s updated Digital Education Action Plan, ISFE presents the results of the Games in Schools project. The project includes the new teachers’ handbook, a resource created for teachers, in collaboration with European Schoolnet (the network of 34 Ministries of Education).  Games in Schools is designed to provide teachers with training on how to use commercial video games as pedagogical support in the classroom to support student engagement and the development of digital competences, boost digital literacy and help fill the digital skills gap in Europe.  More than 4,200 teachers from all over Europe took part.

ISFE CEO Simon Little said: “There is a wealth of evidence that the use of video games in the classroom boosts important 21st century skills: teamwork, communication, problem solving, critical thinking,  analytical skills and much more. Video games are central to today’s society, and the European Commission should use the Digital Education Action Plan to encourage all national governments to embrace the opportunity for digital growth and employment in Europe that they represent and to follow the Polish Government’s example by adding them to the school curriculum. Europe’s video games industry is worth €21.6bn and it has grown 55% over the past five years. Europe’s educators need to catch up and prepare our young people for the jobs of the future.”

The European Commission cites the Action Plan as a key instrument in the COVID-19 recovery process.  A recent Ipsos MORI study commissioned by ISFE found that one in five parents agreed that video games had helped with their children’s education and schooling and a high proportion of parents agreed that playing video games had a positive impact on mental health during lockdown. Video games were a valuable tool for people to stay connected with friends and family online, for education, fitness and entertainment during the worst of the pandemic.

European Schoolnet Executive Director Marc Durando said: “The pandemic has shone a light on the importance of supporting teachers to use digital tools in a pedagogically effective way. Video games have the potential to not only engage students in learning but to also turn them from passive consumers of digital media to creators and developers that shape the digital media of tomorrow. The Games in Schools project has provided teachers with training and guidance on how to achieve this shift through pedagogically grounded learning activities which make use of video games in the classroom.’’

The results of Games in Schools, which successfully reached more than 4,200 teachers across Europe in 2019, and the new teachers’ handbook are presented on 29 September at a free online event, “Learning by Playing”, kindly supported by Sabine Verheyen, Chair of the European Parliament’s Culture and Education Committee with a keynote speech by Antoaneta Angelova-Krasteva, Director for Innovation, International Cooperation & Sport, DG EAC, European Commission.

 

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