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gamescom 2021 focuses on the societal potential of games for the post-pandemic era

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gamescom 2021 focuses on the societal potential of games for the post-pandemic era
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  • ‘Games: The New Normal’ is the central theme of gamescom 2021
  • gamescom trends 2021: ‘more games for less money’ and ‘live streaming’
  • Debatt(l)e Royale with the secretaries general of the political parties will be live-streamed on 27 August starting at 12.30 p.m.

Currently, 6 out of 10 Germans play games on a regular basis, as do more than 2.2 billion people worldwide – and there is no denying the huge potential of games. Computer and video games make millions of people happy every day, especially in difficult times like the pandemic, and they have long been used in companies, schools, retirement homes and museums. This year’s gamescom aims to highlight the enormous potential of games with its central theme ‘Games: The New Normal’. After all, the pandemic has clearly demonstrated once again the importance of games in society and the potential that still needs to be developed.

‘Games are a natural part of everyday life for billions of people around the world – for entertainment, work and education. Today, no one is surprised to see concerts, election campaigns and even church services set in computer and video games. This shows the potential of games, which we have only just begun to explore. Likewise, after the Covid-19 pandemic, the more digital and networked world will rely more than ever on games and their technologies,’ says Felix Falk, Managing Director of game. ‘This makes it all the more important now, also politically, to have a clear plan for how we can tap the tremendous potential of games even better in the future. With the recently introduced games strategy, we now have a strong concept at the national level. Now it is up to the next federal government to put concrete measures in place. This is something we also want to talk about at the political opening of gamescom and the Debatt(l)e Royale with the leading representatives of the political parties in Germany.’

 

Trend: ‘more games for less money’

Never before have so many games been available to play completely free of charge. On PCs, consoles and smartphones, millions of players use a wide variety of games in all genres free of charge – alone or with their friends. Still, many fans like to invest money in their free-to-play games, for instance to customise their gaming experience. And even full-price games can now be played as a standard feature of increasingly comprehensive subscription services that are available for just a few euros a month. So, despite a sharp rise in production costs in recent years, it has never been as affordable to play such a wide variety of games as it is today.

 

Trend: ‘live streaming’

Live streaming on platforms like Facebook Gaming, Twitch and YouTube has been one of the fastest-growing phenomena in games culture in recent years. Live streaming events with gaming communities have long since become the campfire of the digital age. This is where today’s creative talents meet their fans for a unique exchange of ideas. Increasingly, the unparalleled combination of live streaming and a community is also being used outside the gaming world, for example for music and sports events, and this is gradually blurring the boundary between creators and audiences. gamescom also relies on the phenomenon of live streaming to delight millions of fans worldwide with shows like gamescom: Opening Night Live and the formats of its many partners.

In recent years, gamescom has emerged as an important platform for political exchange. This year again, there will be several events for this purpose with the political opening of gamescom, the gamescom congress and the Debatt(l)e Royale. These special events will kick off with the political opening on 26 August from 10 a.m. On the same day, the gamescom congress starts, Europe’s leading event devoted to the potential of computer games in a digitalised world. Finally, on 27 August, the Debatt(l)e Royale will take place at 12.30 p.m. The round-table discussion of the secretaries general of the political parties will be live-streamed from the federal state representation of North Rhine-Westphalia in Berlin. This year’s host is German creator LeFloid. In addition to discussing the best games policy for Germany, the focus will be on the community’s questions about the German federal elections. With this initiative, gamescom organisers hope to send a clear message to the community underscoring the importance of taking part in the elections in September.

 

About gamescom

gamescom is the world’s largest event for computer and video games, as well as Europe’s largest business platform for the games industry. In 2021, gamescom will be an exclusively digital event from Wednesday, 25 August, to Friday, 27 August. Events will not take place on-site in Cologne this year. gamescom is jointly organised by Koelnmesse and game – the German Games Industry Association.

 

game – the German Games Industry Association

We are the association of the German games industry. Our members include developers, publishers and many other games industry actors such as esports event organisers, educational establishments and service providers. As a joint organiser of gamescom, we are responsible for the world’s biggest event for computer and video games. We are an expert partner for media and for political and social institutions, and answer questions relating to market development, games culture and media literacy. Our mission is to make Germany the best games location.

 

Asia

NODWIN GAMING PARTNERS WITH SAMAY RAINA AND CHESSBASE INDIA TO LAUNCH AN EXCITING ONLINE CHESS LEAGUE

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NODWIN GAMING PARTNERS WITH SAMAY RAINA AND CHESSBASE INDIA TO LAUNCH AN EXCITING ONLINE CHESS LEAGUE
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NODWIN Gaming, South Asia’s leading esports company,  Samay Raina, one of the world’s top chess streamers and ChessBase India, India’s largest chess media company are partnering to launch a new and exciting online chess league called the Chess Super League (CSL).

The first season of the Chess Super League will run between 8-11 pm from 11th to 17th October 2021 featuring 6 top Grandmasters across the globe among Men and Women – 6 top men and women players from India and 6 top Indian junior boys and girls. The 6 teams of 6 players each will give viewers the rare opportunity to see players come together to battle for a prize pool of a whopping INR 40 Lakhs.

The teams will be spearheaded by franchise owners who will support and represent their squad through the Chess Super League. The franchise owners of the debut edition include the likes of Tanmay Bhat, Raftaar (Kalamkaar), Zakir Khan, MortaL (S8ul), Biswa Kalyan Rath and Shreyas Srinivasan (CEO, PayTM Insider). These franchise owners will act as ambassadors and will be the torch bearers for their teams for the entirety of the league.

This league will see Grandmasters like Ding Liren, Hikaru Nakamura, Anish Giri, Teimour Radjabov, Hou Yifan (the strongest female player in the world), Muzychuk sisters, Nana Dzagnidze, Alexandra Kosteniuk, Vidit Gujrathi, Sasikiran Krishnan, Koneru Humpy, Dronavalli Harika, Tania Sachdev and young grandmasters like Gukesh, Raunak Sadhwani, Savitha Shri and others.

The league will be broadcast on Samay’s YouTube channel, and will feature Sagar Shah (CEO, ChessBase India) and Samay as the hosts and commentators. Sagar and Samay began streaming chess together in early 2020. Their extremely entertaining yet highly informative streams have garnered over 650 million views till date as the unique chemistry they share creates chess content that can be understood and enjoyed by amateurs and professionals alike.

“I have enjoyed streaming chess with Sagar and have been incredibly lucky to have some of the best players in the world play chess on my channel and the best fans in the world watching us have fun week after week. The logical next step is to launch a league that will feature some of the best talent from India and around the world and I can’t be happier than to be able to do it now. Fans will love the competitive intensity of what we have planned and as always will enjoy the thrill of watching high quality chess with us,” said Samay Raina.

“Indian chess is on the rise and experts all across the world have dubbed India as the next powerhouse in the world of chess. We have many strong players, we have many young talents. This online league will give more exposure and opportunity to Indian players, especially the youngsters. Right since its inception, ChessBase India has tried its best to power chess in India and this online league is a step in the right direction.” said Sagar Shah, Founder, Chessbase India.

“Chess Super League is the first property that we are announcing after the acquisition of the gaming business of OML and is a testimony to the fact that gaming, eSports and comedy have significant synergies and shall come together in a big way. It is a sampling of many such collaborations between the different forms of gaming entertainment that the world will see.” said Akshat Rathee, Managing Director, NODWIN Gaming.

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Gaming

2D Top-Down Massively Multiplayer RPG Wyvern Wins Fan Favorite Vote 27 at GDWC 2021!

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2D Top-Down Massively Multiplayer RPG Wyvern Wins Fan Favorite Vote 27 at GDWC 2021!
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Wyvern by USA-based one-person indie game development team Ghost Track Inc has won the 27th Fan Favorite voting round at the Game Development World Championship 2021. Wyvern is available in Early Access in Steam or via the developer website.

“Wyvern is a real-time, top-down 2D, graphical, massively multiplayer RPG. The game has thousands of maps and playable areas, hundreds of skills, spells and monsters, and all the features you would expect from a big fun RPG: Guilds, crafting, level editing, community features and more!”

2nd Place: Hexia by Black Mastiff Studio from Italy. “Hexia is a management game, where your task, as the King of the Realm you have been assigned, is to create and expand the territory, build new infrastructures and command and lead your people.”

3rd Place: ENDO by Dez Boyle from USA. “ENDO is a whimsical adventure with a focus on physical interaction. Embark on a surreal adventure set in an abstract psychedelic landscape, accompanied by original art, music and sound.”

GDWC team sends congratulations to the winner and thanks to all Nominees.

Every week throughout the championship season GDWC will feature nine new games in an open vote with the winner moving on to finals in the Fan Favorite category. This week’s vote is already open. Check out the nominees below.

GDWC 2021 Fan Favorite Vote 28 Nominees are:
– EDDA Cafe by Mushroomallow Studio (Indonesia)
– I See Red by Whiteboard Games (Argentina)
– IRON WORLD by Iron games (Russia)
– Lucy Dreaming by Tall Story Games (United Kingdom)
– Mirlo: Above the Sun by DigiPen Bilbao – Kaiju in the Bayou (Spain)
– Northern Journey by Slid Studio (Norway)
– Power Of Slide by ABG (Russia)
– The Mole Men by Molton Studio (Switzerland)
– Woodland Empire by Obvlong (USA)

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Gamecity Hamburg boosts its team

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Gamecity Hamburg boosts its team
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The location initiative Gamecity Hamburg expands its team with project manager Daniel Hericks. In addition to the Prototype Funding and the Games Lift Incubator, Gamecity Hamburg organizes a variety of activities to promote the games industry as well as events and networking activities. Daniel Hericks will support the Games Lift Incubator and its further development with immediate effect. The incubator offers aspiring game developers, start-ups, and studios an extensive workshop and mentoring program, and financial support of 15,000 euros per team.

Daniel Hericks joins the Gamecity Hamburg team as a project manager with many years of experience in the games industry. As Publishing Manager at the Hamburg publisher and indie studio CRATR.games, he organized the scouting and evaluation of studios. Hericks also dealt with risk management and sustainability issues for indie teams. At the Hamburg-based studio Deep Silver FISHLABS, he supported the development of a publishing department and managed the collaboration with external teams. In other job positions, Daniel Hericks was responsible for building up teams of developers and project planning for various games projects and was actively involved in the Hamburg University of Applied Sciences (HAW) as a lecturer for the Games Master’s program.

In his role at the Games Lift Incubator, he will primarily be managing and supporting up-and-coming teams and young indie studios, as well as using his experience in producing and publishing to implement and further develop the program in its current edition:

“I am very excited to guide and support the teams from the Games Lift Incubator on their way into the games industry. With our incubator program and other activities of Gamecity Hamburg, we will actively contribute to bringing more good games projects from Hamburg to the market in the coming years.”

The Games Lift Incubator 2021 started for the five participating teams in September with a three-month intensive phase. In addition to start-up funding of 15,000 euros, the teams will receive coaching, mentoring, and workshop programs, as well as places in a co-working space.

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