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Dive Into the Nightmare with The Darkest Tales, Trinity Team’s Frightening Fairy-Tale World, as Free Prologue Launches on Steam Today

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Dive Into the Nightmare with The Darkest Tales, Trinity Team's Frightening Fairy-Tale World, as Free Prologue Launches on Steam Today
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Trinity Team studio, the developers behind the overwhelming crowdfunding success ‘Slaps and Beans’ and global publishing house 101XP are thrilled to announce that the prologue for The Darkest Tales, their action-adventure 2D platformer, is officially available to download on Steam for PC, starting today.

In The Darkest Tales – Into the Nightmare, players follow the adventure of Teddy, a grumpy old bear brought to life to rescue his owner Alicia, and Lighty, a chatty glowing orb fairy, as they embark on a journey through distorted fairy-tale planes inhabited by bloodthirsty enemies and nail-biting platforming.

Level One:

What would Little Red Riding Hood do to the big bad wolf if she had two sharp daggers and a thirst for blood? Enter the nightmare and see once harmonious lands turned into hostile terrains, filled with hungry mechanical wolves and sneaky fiery bats. Tread carefully and keep your eyes peeled, as you may be next on her menu.

Level Two:

Could Jack ever climb up the beanstalk if it was covered in thorns, carnivorous plants, and haunted by a deadly thunderstorm? Eat the famous beans, learn to play with magic, and use your finest skills to make your way to the top of this unforgivingly dangerous climb. Watch your step though, as Teddy is only made of fabric!

Key Features:

Get your hands on sharp enchanted weapons and jump, slice, and dash your way through anyone who stands in your way.
Develop your skill tree to learn a ton of new tricks that include faster healing, damage boost, and much more!
You may remember them differently… Do battle with a ton of once friendly, now deadly, fairytale characters turned evil bosses. First up? A double blade wielding, deceiving Little Red Riding Hood.
Fully voiced characters, a rich storyline filled with recognizable fairy tale lore, and gorgeous yet haunting landscapes and levels.

“When we began working on The Darkest Tales we wanted to create a dark fairytale world for curious adventurers and lovers of the genre to explore, be challenged by, and get lost in.” said Marco Agricola, co-founder of Trinity Team. “We’re proud to release the final version of our two level prologue on Steam today, and officially invite all those brave enough to step into the nightmare… and come out victorious!”

“The Darkest Tales is an immersive experience, setting the scene with gorgeous maps and terrains filled with familiar, yet fearsome fairy-tale characters and intense boss battles,” said Aleksandra Volskaya, Head of Brand Management & PR at 101XP. “We’re looking forward to hearing what players think of our prologue, and are incredibly excited to reveal all that’s coming next, as the title sets up for a full release”.

Players can embark on the first two full levels of this future release by downloading the game on Steam completely for free from right now.

All progress saved in the prologue will be automatically carried over into the full version of The Darkest Tales upon launch.

Gaming

TIPLAY STUDIO ANNOUNCES $500K SERIES A FUNDING AT A $25M VALUATION

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TIPLAY STUDIO ANNOUNCES $500K SERIES A FUNDING AT A $25M VALUATION
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tiplay studio, a game development ecosystem dedicated to creating amazing games for the masses, today announced that it completed a Series A financing round.

The financing was led by Re-Pie. Lead investors in the round included Kerim Kotan and Saruhan Tan.

The funding will support hiring highly skilled personnel and recruiting talented teams to oFON, which will expand the product line and the digital footprint of the ecosystem. Funds will also be allocated towards improving technological and operational features of OnlineWorkSpace (OWS), a remote work platform developed by tiplay studio, in order to enhance remote, hybrid and physical work environments for internal studios and oFON teams.

“This is an important inflection point for tiplay studio” said Mehmet Umut Ermeç, CEO and Co-founder, tiplay studio. “On behalf of tiplay studio, I would like to thank my dear colleagues, my partners Ahmet Öney and Osman Tutum, our seed investors who have been supporting us from day one and all of the game enthusiasts who have been cheering for us. We are proud that so many distinguished investors have recognized the progress we’ve made and are supporting our vision to create the best game development ecosystem in the world. This investment will allow us to strengthen our studios and accelerator program operating in multiple genres and platforms – ultimately leading to amazing new games.”

“I am truly proud of tiplay studio and their valuation growth which is above 100x since their Seed, executing well beyond expectations to become a major regional ecosystem and a powerhouse of game development!” said Kerim Kotan, Senior Board Advisor and Investor, tiplay studio

Re-Pie General Manager Alim Telci stated that the gaming industry is an area where Turkey has a serious competitive advantage. He added: “We believe that tiplay studio will be a pioneer in the ecosystem with OWS, the platform they have developed for remote game development and oFON, the game studio accelerator program.“

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Gaming

Mads “Viggomopsen” Mikkelsen crowned Red Bull Solo Q Champion

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Red Bull Solo Q 2021 concludes: Mads "Viggomopsen" Mikkelsen crowned Champion
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Red Bull Solo Q, the official 1v1 League of Legends tournament, came to an exciting end this weekend as Mads “Viggomopsen” Mikkelsen was crowned the Red Bull Solo Q Champion, besting Arnas “arnax” Stepanauskas in a confident 4-2 victory.

Set in one of the most visited tourist attractions in Germany, BMW Welt, and with Eefje “Sjokz” Depoortere as global face of the initiative, the Red Bull Solo Q World Final closes out an amazing year for League of Legends Esports.

The Red Bull Solo Q World Final kicked off on Saturday, December 4th, with 19 of the world’s best 1v1 League of Legends players entering the group stage to decide who moves on to the elimination rounds. The single lane map Howling Abyss saw players forced to switch up their usual playstyle– along with a sudden death mechanic pushing players to fight in a shrinking Ring of Fire after 7 minutes. The opening day saw the two USA players, DarkWings and bradleyyy eliminated, leaving North American fans with the Canadian Doxa as their only hope. French top-laner Raphaël “Lingwi” Claudé, who looked like a very strong competitor moving into the final, could only put forward a 1 win 3 loss performance which saw him eliminated in the group stage.

Sunday saw the kick-off of the Playoffs and elimination matches. Mads “Viggomopsen” Mikkelsen, one of the strongest players in the group stages, continued his dominating run all the way until the final, besting Hamboly 3-1, Doxa 3-0 and You MERT Bro 3-1 with amazing adaptability, switching up the playstyle based on his opponents’ champion picks. On the other side of the bracket, Lithuanian ​​Arnas “arnax” Stepanauskas made his way to the final with tough 3-2 wins over both Shakara and Potatis, before besting HULKSMASH 3-1, with a thrilling final game where HULKSMASH looked sure to take First Blood.

Although Viggomopsen entered the final as the clear favourite, it was arnax who took an early lead with a win in game one. However, Viggomopsen’s calmness and measured approach allowed him to take back control, winning the following three games in a calm and confident fashion. arnax took the W in a nail-biting game five, surviving with only a sliver of health left. However, staying composed in a closely fought game 6, Viggomopsen remained patient as the Ring of Fire enclosed and took First Blood, and the Red Bull Solo Q World Title.

Following the win, Viggomopsen said: “I think I really screwed up a lot, I should have won the matchup quite easily but I kinda panicked a couple of times. But thankfully the pick was too strong late game, so even though I was really nervous and really stressed out I still got it.”

Speaking on Red Bull Solo Q, runner up arnax said: “The experience overall was great. I just took it one game at a time, I wanted to not come last place so going top two is great for me. I like all the guys, I’m really great friends with them all right now, so it’s been great.”

The show stopping final act of the renowned amateur circuit, Red Bull Solo Q features 1v1 duels where the player must draw “First Blood,” take down the opponent’s tower, or reach a 100-minion score to claim victory. Having run for a number of years, the tournament has seen multiple heartwarming success stories of amateurs competing in the tournament, and then progressing on to greater League of Legends success.

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Gaming

The 5 up-and-coming game developer teams in Gamecity Hamburg’s incubator program present their projects and progress at Games Lift Graduation 2021

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At the final event of this year’s Games Lift Incubator program, five teams presented their game projects live at the start-up center Factory Hammerbrooklyn in Hamburg on December 2. During the three-month intensive phase of the incubator, the teams received individual coaching, mentoring, and workshops from international games experts, as well as financial support of 15,000 euros per project and workspaces in a co-working space from the location initiative Gamecity Hamburg. All five teams reached important milestones in the development of their games and concepts.

“I’m impressed by the progress the teams have shown in just three months. I look forward to seeing more from the teams and their games in the future,” comments Wolf Lang, CEO of event agency Super Crowd Entertainment, co-founder of indie studio THREAKS and member of the Games Lift Incubator awarding committee.

“The Games Lift Graduation vividly demonstrates the great effects that targeted funding programs like the Games Lift Incubator can have in leveraging the potential at Hamburg as a games location,” adds Dennis Schoubye, Head of Gamecity Hamburg.

At the final event, “Games Lift Graduation,” the five teams publicly presented their projects for the first time and provided insights into the progress they had made in development as well as outlooks for the future. Twitch streamer Nina Dreßler “OddNina” and Dennis Schoubye led through the evening.

For the developer teams, the incubator offered the opportunity to critically examine their ideas in exchange with experienced mentors, to refine their game concepts, and to check the market potential. For example, the young developer teams planned and tackled possible changes to game titles, the right pitch for their ideas, and concrete plans for Kickstarter campaigns to finance further development.

 

These five teams successfully completed the intensive phase of Games Lift Incubator 2021 with their projects:

 

The Invitation by tool1

Timo Becker, Martin Kleingräber, and Stephen Sommerfeld have known each other since their university days and founded their game studio tool1 to realize the action-packed multiplayer looter-shooter The Invitation. Graphically rich and with a focus on dynamic player interactions, the players fight for survival with each other, for each other, and against each other in a post-apocalyptic world attacked by aliens.

 

PROSPECTOR by Symmetry Break Games
The team Symmetry Break Games around HAW Hamburg University of Applied Sciences graduates Anca Tutescu, Jan Barow, Julian Heinken is working together with Franziska Blinde and Cecilia Theophil on PROSPECTOR, a sci-fi adventure with a compelling story and an innovative dialog system. In the game, all characters wear mysterious masks for protection against toxic fumes, which possess other surprising functions.

 

Monstersongs VR by Denise Koch
Solo developer Denise Koch brings experience from the theater and musical world and is currently working on developing a “Musical 2.0”:  Monstersongs VR is an adaptation of the successful “Monstersongs Rock Musical” as an interactive virtual reality story in a theater filled with monsters. As the project manager, Denise Koch brings together the threads of her team of experienced composers, illustrators, and VR developers.

 

supernightshift by consider it
Kevin Westphal and Timo Schneider from “consider it” are working on “supernightshift”, a mobile game based on a map app they developed which uses real-time traffic data. The players have to get to their destination in their mysterious “nightshift” with a tight budget of time and money and different means of transportation in real cities.

 

The Treepoids by SUPERNATURAL GAMES
Brothers Gerrit and Patrick Henschel founded their studio SUPERNATURAL GAMES together in 2019 and are developing a 2D strategy adventure game with lovingly hand-drawn scenarios. The alien plant creatures “Treepoids” solve puzzles, engage in strategic battles, and thus have to save the environment of a mysterious green island.

 

The support for the five teams through the Games Lift Incubator program does not end with graduation: In the next 12 months, they will continue to have access to the incubator’s extensive contact network, as well as individual support services from coaches, consultants, and a PR agency specializing in games. The aim is to aid the developers with long-term support in creating successful games for the international games market in Hamburg.

From May 2022, teams and developers can apply for the next Games Lift Incubator. All information about the incubator and the teams that have already completed the program can be found at: https://www.gamecity-hamburg.de/incubator/

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