British Esports Association has announced an exclusive Higher Education (HE) university-level partnership with the College of Esports.
The College of Esports is a world first university-level institution dedicated solely for university degrees in the business of esports.
The university degree portfolio will include Foundation, Undergraduate and Postgraduate levels and will be delivered at the College of Esports campus at the iconic Velodrome, Queen Elizabeth Olympic Park in London, with students starting in September/October 2022 for the start of the academic year 2022/2023.
For transparency, the British Esports Association has helped produce part of the degree and provided College of Esports with some guidance, but will not be teaching the courses.
Each university-level programme will focus on the global billion-dollar business of esports.
The student experience will centre on traditional academic subjects taught through the lens of an industry that many are so passionate about, supported by their unique TRI-Curriculum. This consists of the main degree courses plus two additional curricula to make students World-Ready, providing higher contact hours and a holistic 360 teaching approach.
This approach will ensure an exciting, cutting edge teaching model which fully prepares each student for a career within esports and other sectors.
The College of Esports is a boutique university-level institution, with student places to be limited, ensuring each student receives the maximum benefit from their studies and wider experiences.
All university-level provision has been designed in partnership with the British Esports Association to ensure that each programme is industry-ready, with input from the wider esports sector. A College Advisory Board populated by leading figures will provide guidance to the college and will be announced in due-course.
Each course will provide best-in-class academic teaching combined with leading knowledge and input from the esports sector, to provide students with long-term value, career flexibility and a holistic understanding of international business at both macro and micro levels.
It will cover the business of international esports, IP rights, management of players and talent, event management, sponsorship, logistics, marketing, business and more.
As well as training people to go into the industry, the College of Esports will also offer a business incubation unit to help students grow their ideas into their own businesses.
The British Esports Association will provide unique industry expertise, as well as enriching the learning materials of the degree content, in order to ensure relevance to the student and sector as a whole.
The British Esports Association also has a separate exclusive Further Education partnership with Pearson to offer Esports BTEC qualifications of which students can then progress smoothly from these BTEC courses onto the BEA accredited courses at the College of Esports.
The College of Esports facilities based within the Velodrome, home to many international sporting triumphs, will include new purpose-built classrooms, eateries, a library, social areas as well as state-of-the-art gaming spaces for students.
Professor Philip Wilson, founder and Chair of the College of Esports, stated: “We are delighted to have entered into this long-term exclusive higher education partnership. The knowledge, experience and expertise of the British Esports Association is a central pillar of our approach to ensure that the College of Esports is at the cutting edge of the industry for our students.”
“Our partnership will create the UK hub of esports business and provide additional legacy to the 2012 Olympic and Paralympic Games, as well as job creation and community support in the boroughs that we engage.”
British Esports Association chair Andy Payne OBE commented: “We’re delighted to have signed this exclusive university-level partnership with the College of Esports to help deliver esports business degrees and ensure a bright future for our exciting industry. Esports not only offers many exciting career opportunities, it also gives people essential transferable skills that can be applied to many other roles and industries.”
GGTech Entertaiment Appoints Cristina Carranza as Head of Global Sales
GGTech Entertainment has appointed Cristina Carranza as the new Head of Global Sales.
After almost ten years at Amazon and Twitch, Cristina Carranza arrives to reinforce the international team led by Eduardo García, who recently joined the company as Chief Product Officer.
Her professional achievements include the launch of Twitch Ads in Spain and the pilot development of global gaming programmes such as Amazon GAMERGY and Amazon UNIVERSITY Esports. With her international experience, Cristina Carranza arrives with the aim of boosting the company’s global growth and developing cross-border sales relationships.
“I have been working with GGTech for more than four years and I have fallen in love with their company culture, the great human quality of their team and their vision of what they want GGTech to become, making it the world leading company for entertainment, gaming, and esports. I am proud to be part of this project, developing the global sales and business strategy,” Cristina Carranza said.
“The digital entertainment industry, the streaming world and the ‘gaming boom’ are some of the drivers that generate this great business opportunity for which GGTech is ideally positioned, the challenge now lies in transferring this vision to other regions and sharing the brand’s products and services to the most passionate fans of the video gaming world,” Carranza added.
The addition of Cristina Carranza will provide GGTech Entertainment with the vision and skills of a professional with an enviable track record, backed by her 10 years of experience in the digital, e-commerce, entertainment and gaming sectors, developing international business for both retail and advertisers.
eFIBA Season 2 Announced with Record 61 Participating Nations and First-Ever In-Person World Finals at DreamHack Winter
ESL FACEIT Group (EFG), the leading eSports and video game entertainment company, and the International Basketball Federation (FIBA) today announced the 61 nations participating in the second season of eFIBA, FIBA’s official NBA 2K24 tournament. Beginning October 3, national federations across seven regional areas will battle it out in the pro-am game mode to secure a spot in the first-ever in-person eFIBA World Finals at DreamHack Winter and a share of the €50,000 prize pool.
“After a successful inaugural season and eFIBA’s successful participation in The Olympic Esports Series, we are prepared to make the upcoming eFIBA Season 2 a landmark international event,” the Media and Marketing Services Director General for FIBA, Frank Leenders, said. “eFIBA allows us to reach new basketball enthusiasts and build a global community of players and fans who share a passion for the game.”
eFIBA Season 2 is more than doubling its participating federations and expanding its competition schedule. The event includes online regional qualifiers from October 3 to November 2 and regional finals from November 7 to 9 across South East Asia, Oceania, Middle East, Africa, North America, South America and Europe. The winning nation from each regional final and the top two from Europe will secure a spot in the eFIBA Season 2 World Finals 2023, taking place live at the immersive gaming lifestyle festival, DreamHack Winter, from November 25 to 26 in Elmia, Jonkoping, Sweden.
“The significant growth of participating national federations and the incredible feedback we have received from players and the community shows that eFIBA is on the right track to become a great offering to the NBA2K community,” the Sports Games President for EFG, Roger Lodewick, said. “Together with FIBA, we have crafted a bold and innovative sporting concept that serves the eSports community and connects with basketball fans. We are thrilled to tip off the second season.”
- EFG and FIBA announce the 61 national federations participating in Season 2 of eFIBA, the international NBA 2K24 competition.
- Tipping off on October 3, Season 2 of eFIBA includes six weeks of online regional qualifiers and regional finals for a spot in the first-ever, in-person eFIBA World Finals, taking place at DreamHack Winter in Elmia, Jonkoping, Sweden.
- Nations across South East Asia, Oceania, Middle East, Africa, North America, South America and Europe will battle it out for a share of the €50,000 prize pool and Regional Champion title.
- New to Season 2, eFIBA’s co-streaming program, will feature content creators, streamers and casters collaborating to grow the eFIBA community.
|Tuesday, Oct. 3||Europe Qualifiers||Stage 1|
|Thursday, Oct. 5||South America Qualifiers
North America Qualifiers
|Tuesday, Oct 10||Middle East Qualifiers
|Thursday, Oct 12||Oceania Qualifiers
South East Asia Qualifiers
|Tuesday, Oct. 17||Europe Qualifiers||Stage 2|
|Thursday, Oct. 19||South America Qualifiers
North America Qualifiers
|Tuesday, Oct 24||Oceania Finals
|Thursday, Oct 26||Africa Qualifiers||Stage 2|
|Tuesday, Oct. 31||Europe Qualifiers||Stage 4|
|Thursday, Nov. 2||South East Asia Qualifiers
Middle East Qualifiers
|Tuesday, Nov. 7||South East Asia Finals
Middle East Finals
|Thursday, Nov. 8||Europe Finals
South America Finals
North America Finals
Below is a breakdown of the national representatives in each regional area.
Europe (26): Albania, Austria, Belgium, Croatia, Cyprus, Estonia, Finland, France, Germany, Great Britain, Greece, Israel, Italy, Lithuania, Luxembourg, Montenegro, Poland, Portugal, Serbia, Slovakia, Spain, Sweden, Switzerland, The Netherlands, Turkey and Ukraine
Africa (14): Algeria, Burkina Faso, Cameroon, Ivory Coast, DR Congo, Egypt, Gabon, Ghana, Mali, Morocco, Senegal, Tunisia, Zimbabwe and Nigeria
North America (6): Barbados, Cayman Islands, Dominican Republic, Guatemala, Puerto Rico and the United States of America
Southeast Asia (5): India, Indonesia, Mongolia, Philippines and Singapore
South America (4): Argentina, Brazil, Uruguay and Venezuela
Oceania (2): Guam and New Zealand
Middle East (4): Bahrain, Saudi Arabia, Qatar and Lebanon
This season, eFIBA actively works with the NBA2K community through collaborations with creators around the globe as well as co-streamers of eFIBA events with a suite of customizable resources including unprecedented access to gameplay feeds, overlays, opportunities to interview players and more. The suite of streaming tools is open to community streamers, who can apply for exclusive access.
Commencing October 3, the regional qualifiers and regional finals of eFIBA Season 2 as well as the eFIBA World Finals will be streamed on Tuesdays and Thursdays on eFIBA’s Twitch and YouTube channels and on FIBA’s Twitch and YouTube channels. Those looking to experience the action live can look forward to attending DreamHack Winter as tickets to the festival also grant access to the international NBA 2K24 competition. More information about the ticket types and prices can be found on the official DreamHack Winter website.
For more information around eFIBA, visit the official channels on X (Twitter), Instagram and TikTok. For more general information, visit eslfaceitgroup .com or follow ESL FACEIT Group on LinkedIn.
The Power Play: GamingTech CEE Panel Explores Esports and Gambling’s Thriving Synergy
GamingTech CEE is around the corner, taking place on September 26-27, 2023, at the prestigious Ritz Carlton Budapest. The leading event for exploring the latest tech innovations in the gaming industry within the Central and Eastern European (CEE) region promises to be a game-changer, featuring panel discussions on a wide range of topics.
The ultimate destination for industry professionals, innovators and enthusiasts, GamingTech CEE – brought to you by the #hipthers – offers a unique opportunity to gain a deeper insight into how the gaming industry is evolving within the region. With a focus on compliance, innovation, and networking, this event offers a platform for industry professionals and enthusiasts to stay ahead in the dynamic world of gaming technology.
The “Esports and Gambling: The Next Frontier” panel discussion will be moderated by Anne-Marie Furtschegger, Public Affairs Consultant & Advisor at Hipther. It will bring together industry experts, esports professionals, gambling operators, and regulatory specialists to explore the exhilarating realm of esports and gambling.
Esports has witnessed a meteoric rise in popularity, accompanied by a surge in interest in esports betting. Understanding the opportunities and challenges in this dynamic landscape is essential for all stakeholders. The panelists will examine the current state of esports betting, emerging trends, and the regulatory landscape surrounding this rapidly evolving industry.
A central theme of the discussion will be the symbiotic relationship between esports and gambling, with a focus on how the two industries can mutually benefit from collaboration while ensuring responsible gambling practices. The panel will delve into topics such as the integration of esports betting platforms, the popularity of in-play betting during esports events, and the potential for innovative wagering options tailored to esports enthusiasts.
Regulatory considerations will also be in the spotlight, including age verification, player protection, and integrity measures to maintain fair competition in esports gambling. The panelists will discuss the challenges and opportunities in establishing responsible gambling frameworks specific to the esports ecosystem.
The discussion will extend to the broader implications of the esports and gambling convergence, such as the potential for increased viewership, engagement, and monetization opportunities within the esports industry. The panelists will explore the impact on sponsorships, advertising, and the overall growth of the esports ecosystem.
- Vladan Blagojevic – Oddin.gg’s Marketing Project Manager
- Gal Ehrlich – CEO at BETER
- Péter Rippel-Szabó – Commercial and Sports Lawyer at Bird & Bird
- Urim Bajrami – Attorney at Law & Partner at STADLER VÖLKEL Attorneys at Law
Register to the event
GamingTech CEE is more than just a conference; it’s a platform for networking, knowledge sharing, and fostering collaborations in the gaming technology sector. Attendees will have the chance to connect with industry leaders, explore cutting-edge innovations, and gain a competitive edge in this rapidly evolving industry.
Registration is still open for those interested in joining this and other enlightening discussions and being part of the GamingTech CEE experience. Register for the conference now or find out more about GamingTech CEE on the official website.
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