Studios around the world can enter and access top coaching and resources from Voodoo, alongside exclusive up-to-date product knowledge
Voodoo, the world’s number one mobile games publisher in terms of downloads, has announced its new Winter Game Competition, open to studios worldwide.
The new competition, which launched December 16th, gives participants the opportunity to discover the latest insights on hyper-casual mechanics, market trends, failures and successes, as well as recent case studies to level up on ideation and execution. The initiative will set studios on the right path for 2022, increasing their chances of creating a hit game this season. The competition will run until 20th February 2022, giving participants more than two months to ideate and develop prototypes under the theme of Merging Gameplays.
Voodoo will give participants direct access to support from its Publishing and Product teams for the duration of the competition. Live streams will be available bi-weekly from January, and filled with reinforced product knowledge to help studios build and develop their prototypes.
For the first time, alongside prizes for first, second and third place, Voodoo is offering an all-inclusive (flights and accommodation) trip to Paris for one studio for 5 days, including desk space at Voodoo HQ and a chance to meet and work directly with the Voodoo teams. Additional prizes on offer include:
- First prize – $1million – For all launched and confirmed games that exceed 5M downloads in the first four months following launch.
- Second prize – $200,000 – For any launched and confirmed game within the theme during the competition.
- Third prize – $10,000 – For all games hitting a less than $0.20 CPI and more than 30% D1 retention on Android, or less than $0.30 CPI and more than 30% D1 on iOS, or a D3 playtime of over 60 minutes and less than $0.60 CPI on both platforms.
- Referral prize – $100,000 – For referring a studio that goes on to win a primary prize.
There is no limit on the total value of prizes given, meaning that participants can enter several prototypes to win multiple prizes.
Those wanting to take part in the competition can register online, and watch the full kick-off live stream, can do so here: https://competition.voodoo.io/
Nigma Galaxy female CS:GO Champions: New docu-series follows rise to becoming champions
This Sunday 14th, Nigma Galaxy is set to release the first episode of their new docu-series, Jiggy Biggy Best: A CS:GO Story, which follows their hugely successful female CS:GO team and their journey to becoming champions at two major tournaments this year.
The first instalment of the series will be launching on Nigma Galaxy’s YouTube channel at 1pm CEST on Sunday. You can find more information below, in case the team’s story would be of interest to your editorial plan:
- Fans will get a behind the scene glimpse into the female Nigma Galaxy CS:GO team preparing for two of the biggest tournaments of their careers – ESL Impact League Season 1 in Dallas to the stand-alone ESL Impact tournament in Valencia
- The docu-series also offers an exclusive peek into the teams journey to the top – their training regime, team cohesion and a deeper dive into the world of female esports
- Uncover the dedication and support Nigma Galaxy have placed on the competitive female esports scene, one of the fastest-growing sub-genres in the industry
The number of games companies and employees in Germany continues to grow
The upswing in the German games industry continues: significant increases in the number of German games companies and employees in 2021 are being followed up by further growth in both figures. There are currently approximately 786 companies in Germany that are involved in the development and marketing of computer and video games or in one of these two areas. This is 5 per cent more than in 2021. These are the figures released today by game – the German Games Industry Association, based on data collected by gamesmap.de. A majority of these companies (392, down by 3 per cent) are active in both development and publishing. 358 games studios focus solely on the development of games for PCs, games consoles and mobile devices. The number of these companies exhibited particularly strong growth, rising by 14 per cent compared to the previous year. The number of companies who are active solely as publishers is significantly lower, with just 36 such companies in Germany (up 13 per cent).
The positive trend in the number of employees has also continued, as the previous year’s 8 per cent growth has been followed up by approximately 3 per cent growth in the core market. This brings the total number of people employed in the development and marketing of games in Germany to 11,242. Differences in the growth rates underscore the degree to which the establishment of numerous smaller companies is driving the current growth trend in the German games industry: whereas the number of games companies in the core market has increased by 26 per cent over the past two years, the rate of growth in the number of employees during this same time span has been lower, at just under 12 per cent. Following a decline in the previous year, the games industry’s extended labour market also recovered somewhat: the estimated number of people employed here increased by nearly 6 per cent to 17,048. This extended labour market includes people employed by service providers, retailers, educational establishments, the media and the public sector in connection with the games industry. In total, the German games industry currently therefore secures more than 28,000 jobs.
The upswing in the German games industry continues: the increase of 26 per cent in the number of companies in just two years shows that Germany is on the right track as it strives to improve its attractiveness as a games location. Many of the positive impacts of the relatively new federal support programme for the games industry have yet to show up in the statistics, because most games are the result of a multi-year development process. Even so, growth in the number of companies and in their employees already offers us evidence of the industry’s high level of confidence that this upswing is going to last, particularly if policymakers continue to take the decisions necessary to continue this course,’ said Felix Falk, Managing Director of game.
Another year of strong growth for the German games market
Sales revenue from computer and video games and associated hardware is currently experiencing even stronger growth than that enjoyed by numbers of companies and their employees: following a historic 2020 performance with a 32 per cent jump in sales, sales revenues in the German games market continued to rise significantly in 2021 with a total of approximately 9.8 billion euros in sales revenue generated by games, games hardware and fees for online gaming services – an increase of 17 per cent compared to the previous year. Sales revenue from computer and video games grew by 19 per cent to about 5.4 billion euros, due among other things to increases in in-game and in-app purchases. Sales revenue from games hardware has also grown, by 18 per cent overall to about 3.6 billion euros. Demand for games consoles and gaming PC accessories was particularly strong.
About the market data
The online directory gamesmap.de records developments in the German games industry on an ongoing basis. game continuously calculates the industry’s employment situation in Germany using detailed industry observations and research, together with appropriate projections and surveys of experts.
The market data is based on statistics compiled by the GfK Consumer Panel and data.ai. The methods used by GfK to collect data on Germany’s digital games market are unique in terms of both their quality and their global use. They include an ongoing survey of 25,000 consumers who are representative of the German population as a whole regarding their video game purchasing and usage habits, as well as a retail panel. The data collection methods provide a unique insight into the German market for computer and video games.
game – the German Games Industry Association
We are the association of the German games industry. Our members include developers, publishers and many other games industry actors such as esports event organisers, educational establishments and service providers. As a joint organiser of gamescom, we are responsible for the world’s biggest event for computer and video games. We are an expert partner for media and for political and social institutions, and answer questions relating to market development, games culture and media literacy. Our mission is to make Germany the best games location.
TOM CLANCY’S RAINBOW SIX® SIEGE OPENS UP FOR BEGINNERS WITH VISEGRAD COMMUNITY CUPS
Starting Saturday, August 20th players from Poland, Czech Republic, Slovakia, and Hungary can compete in weekly Rainbow Six Siege tournaments on PC
Today, Ubisoft Poland announced that – through their collaboration with global esports platform Challengermode – Tom Clancy’s Rainbow Six® Siege will be joining a series of weekly PC tournaments dedicated to beginners from Visegrad Group starting August 20nd. Expanding on its previous work with Challengermode on the V4 Masters – Nationals level tournaments – Ubisoft continues its efforts to develop Rainbow Six Siege’s grassroots competitions – open to all with weekly tournaments.
Kamil Ściana, Brand Marketing Manager CEE at Ubisoft said: “Our main goal with this new series of tournaments is to further open up the Rainbow Six Siege esports scene to players of all levels, bridging the gap between casual multiplayer and the more professional esports space where players can regularly compete for real prizes. Working with Challengermode has made the set-up and participation in these tournaments seamless and easy to scale for as many players as want to compete from the Visegrad region, and we look forward to working with them further on tournaments that will keep players coming back to enjoy Rainbow Six Siege in the months and years ahead.”
Patrik Jackiewicz, Senior Partnerships Manager at Challengermode added: “We’re delighted to be working with Ubisoft to bring Tom Clancy’s Rainbow Six Siege grassroots esports initiative to life on Challengermode. Together with one of the most popular IPs in the world we are creating a bedrock ground for players looking to ascend to higher tiers of Ubisoft-endorsed tournaments, which aligns perfectly with Challengermode’s goal of making esports truly accessible for all. We look forward to working closely with Ubisoft on this series of weekly competitions and other collaborations in future.”
Players from Poland, Czech Republic, Slovakia, and Hungary can register now through Challengermode’s esports platform, and prepare to compete for in-game credits to purchase newest operators, uniforms, weapon skins, charms and more. These weekly competitions will give the Tom Clancy’s Rainbow Six Siege esports hopefuls the chance to level up their skills by playing like the pros in a structured competitive experience – all on one centralized platform.
Subscribe to our News via Email
Bacta to host Social Responsibility Exchange in November
Massive News for the Esports Industry with Potential Inclusion in the Commonwealth Games
Nigma Galaxy female CS:GO Champions: New docu-series follows rise to becoming champions
Week 32/2022 slot games releases
Wazdan expands Swiss reach with Casinò Lugano agreement
Smarkets Fined £630,000 for AML and Social Responsibility Failings
WHEEL OF LEGENDS, THE BRILLIANT ADDITION OF ZITRO AT BINGO ROMA IN MADRID
Blueprint Gaming invokes wins from the gods in Eye of Horus The Golden Tablet Jackpot King
Thought Leadership/Q&A with Thomas Aigner head of business development at Ibex.ai discussing the future of CRM
EGT’s G 50-50 C VIP Model Makes Northern Cyprus Debut at Concorde Nicosia and Bafra Casinos
Stakelogic launches Super6Timer in the Netherlands
Evoplay delivers thrilling sequel with Burning Aces. Jackpot
Vivo Gaming upgrades live casino offering in Uruguay and Bulgaria
European Gaming Q&A with Thomas Wendt, Co-founder and Director of Apparat Gaming
Gaming Americas Weekly Roundup – July 11-17
Allan Phang Departs From Galaxy Racer
Interviews6 days ago
Personalisation in sportsbook roundtable
eSports6 days ago
Indian DOTA 2 Team Scripted History once again, won the bronze medal at Commonwealth Esports Championship 2022
Bitcoin6 days ago
Which altcoins can you use for gambling when bitcoin is crashing?
Latest News6 days ago
Path to Play: What is it, and what does it mean for the gambling industry?
Asia5 days ago
Esports Fan Engagement Startup STAN Collaborates with Multiple Renowned FreeFire Creators in India
Africa6 days ago
PalaceBet Launches New Slots Offering Powered by Evolution
Asia5 days ago
12Bet – 12BetNo1 launches a new preeminent online betting village in Asia & Europe
eSports6 days ago
WePlay Esports is a finalist of Ragan’s 2022 Video, Visual & Virtual Awards