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GameRefinery unveils the finalists for its annual Mobile GameDev Awards, celebrating the best in mobile game design

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GameRefinery unveils the finalists for its annual Mobile GameDev Awards, celebrating the best in mobile game design
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The 2022 Mobile GameDev Awards finalists announced in seven categories covering different aspects of mobile game innovation and feature design, in USA, Japan and China.

Today, mobile game analytics specialist GameRefinery, a Liftoff company, is excited to announce that its jury has decided on the finalists for its second annual Mobile GameDev Awards. The awards recognise and celebrate innovation in mobile game design amongst developers in the USA, China and Japan.

The seven categories are:

Innovation and Excellence in Core Gameplay, (all regions)

Most Promising Soft Launch Game, (all regions) Biggest Evolver individually in USA, Japan, China Best Newcomer individually in USA, Japan, China

Best Feature Innovation, Best Event individually in USA, Japan, China and

Best Use of IP in Collaboration Events (all regions).

GameRefinery will announce the winners on the 24th of May 2022.

The 2022 Mobile GameDev Awards finalists have been selected by a panel of GameRefinery analysts, drawing on their extensive experience and expertise in games analysis.

GameRefinery’s platform tracks over 100,000 mobile games for market research, competitor intelligence, and player insights while providing more than 2,500+ in-depth game feature deconstructions and analyses.

 

Mobile GameDev Awards 2022 Finalists

Innovation & Excellence in Core Gameplay

The most innovative and well-executed core gameplay seen in 2021:

  • 无尽的拉格朗日 (Infnite Lagrange, China)
  • Gold and Goblins: Idle Merge
  • 哈利波特:魔法觉醒 (Harry Potter Magic Awakened, China)
  • Kingdom Guard: Tower Defence
  • ウマ娘 プリティーダービー (Umamusume Pretty Derby, Japan)
  • The Ants: Underground Kingdom
  • League of Legends: Wild Rift

 

Most Promising Soft Launch Game

The 2021 soft launch game most likely to be a breakout launch success based on gameplay:

  • Apex Legends
  • Clash Mini
  • Star Blast
  • Tower of Fantasy
  • Diablo Immortal
  • Honkai: Star Rail
  • Star Wars: Hunters

 

Biggest Evolver

The game that has developed the most during 2021 in terms of gameplay:

USA Finalists:

  • Merge Dragons!
  • Clash Royale
  • Garena Free Fire
  • Lords Mobile: Tower Defense
  • Rise of Kingdoms
  • Yahtzee® with Buddies
  • Cookie Run: Kingdom

 

Japan Finalists:

  • ステート・オブ・サバイバル (State of Survival)
  • Shin Sangokushi
  • ドラゴンクエストタクト (Dragon Quest Tact)
  • パズル&ドラゴンズ (Puzzle & Dragons)
  • プロ野球スピリッツA (Pro Yakyuu Spirits A)

 

China Finalists:

  • 植物大战僵尸2 (Plants vs. Zombies 2)
  • 谕 (Revelation)
  • 原神 (Genshin Impact)
  • 跑跑卡丁车官方竞速版 (PopKart Mobile)
  • 魂斗罗:归来-特战集结 (Contra Returns)

 

Best Newcomer

The best new entry into the market during 2021:

 

USA Finalists:

  • Beatstar
  • The Ants: Underground Kingdom
  • Royal Match
  • Kingdom Guard: Tower Defence
  • Family Farm Adventure
  • Zen Match – Relaxing Puzzle
  • The Lord of the Rings: Rise to War
  • No Limit Drag Racing 2
  • Idle Lumber Empire
  • League of Legends: Wild Rift

 

Japan Finalists:

  • ウマ娘 プリティーダービー (Umamusume Pretty Derby)
  • 二ノ国:Cross Worlds (Ni No Kuni: Cross Worlds)
  • ガーディアンテイルズ (Guardian Tales)
  • グランサガ(Gran Saga)
  • Nier Re[in]carnation

 

China Finalists:

  • 哈利波特:魔法觉醒 (Harry Potter: Magic Awakened)
  • 王牌竞速 (Ace Racer)
  • 幻塔 (Tower of Fantasy
  • 无尽的拉格朗日 (Infnite Lagrange)
  • 英雄联盟手游 (League of Legends: Wild Rift)
  • 重返帝国
  • 铲铲之战 (Battle of the Golden Spatula)

 

Best Feature Innovation

The most innovative new feature introduced in a game during 2021

  • 松松总动员 (Song-song Zong-dong-yuan, China) – Login calendar meets IAP offers
  • 松松总动员 (Song-song Zong-dong-yuan, China) – Innovative limited-time gacha event
  • Garena Free Fire – Special PvP modes
  • Cooking Diary – Social hangout areas
  • Yahtzee® with Buddies – Kingdom feature
  • Rise of Kingdoms – MOBA mode
  • Puzzle & Dragons (Japan) – Synchronous PvP mode
  • PUBG MOBILE – RP Activity Packs in Battle Pass
  • Highrise – NFT cosmetics
  • XFLAG’s Kotodaman and Monster Strike (Japan) – New gacha type with a social twist
  • Ensemble Stars!! Music (Japan) – Music co-op newcomer tasks

 

Best Event

 

The best in-game event held during 2021:

 

USA Finalists:

 

  • Yahtzee® with Buddies – Derby event

 

  • POP! Slots™ Vegas Casino Games – Win Zone event

 

  • Gardenscapes – Klondike Expedition event

 

  • Genshin Impact – Midsummer Island Adventure

 

  • Call of Duty®: Mobile – Anniversary event

 

  • Garena Free Fire – Pet Mania event

 

  • Mobile Legends: Bang Bang – Aspirants Unite event

 

  • State of Survival – 2nd Anniversary Airship Building event

 

Japan Finalists:

 

  • プロジェクトセカイ カラフルステージ! 初音ミク (Project Sekai Colorful Stage feat. Hatsune Miku) – New Year’s event

 

  • ドラゴンボール レジェンズ (Dragon Ball Legends) – Legends Festival

 

  • 妖怪ウォッチ ぷにぷに (Youkai Watch Punipuni) – Collaboration event with Neon Genesis Evangelion

 

  • 二ノ国:Cross Worlds (Ni No Kuni: Cross Worlds) – General events

 

  • NieR Re[in]carnation – Collaborations events with the earlier titles in the series (NieR Automata (launch), NieR Replicant and Drakengard 3)

 

China Finalists:

 

 

  • 松松总动员 (Song-song Zong-dong-yuan) – June 2021 Gacha event

 

  • 龙在天 (Legend of Yulong) – Fight the Landlord-card game event (doudizhu) in Jan

 

  • 神武4 (Shén wǔ 4) – Event with a real-life map to beat monsters and get points

 

  • 阴阳师 (Onmyoji) – recurring event with event-only customizable character

 

  • 富豪麻将 (Fuhao Majiang) – collaboration event with China Mahjong Masters Tournament

 

Best Use of IP in a Collaboration Event

 

Finalists:

 

  • 跑跑卡丁车官方竞速版 (PopKart Mobile) & Ali the Fox (China)

 

  • 肠派对 (Sausage Man) & Pizza Hut (China)

 

  • Top War: Battle Game & Transformers

 

  • 江南百景图 (Canal Towns) & Kentucky Fried Chicken (China)

 

  • Mobile Legends: Bang Bang & Hello Kitty (Sanrio Characters)

 

  • Roblox & 24kGoldn Concert Experience

 

  • PUBG MOBILE & Arcane (League of Legends)

 

  • 獅子の如く~戦国覇王戦記~ (Shishi no Gotoku – Sengoku Haousenki) & Rurouni Kenshin (Japan)

 

  • State of Survival & The Walking Dead (US)
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4Players and ODIN deliver cutting-edge voice chat for Gray Zone Warfare

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The globally operating software company 4Players GmbH announces its partnership with MADFINGER Games, the developer behind the highly anticipated tactical first-person shooter Gray Zone Warfare. The collaboration aims to level up in-game communication by integrating 4Players’ next generation Voice Chat SDK, ODIN, into MADFINGER Games’ upcoming title.

MADFINGER Games’ goal is to create a complex and realistic gaming experience that allows players to embark on an adventure alone or in a team. To ensure excellent communication during tactical approaches, ODIN was the best choice for MADFINGER Games’ Technical Director Johanny Clerc-Renaud:

“Selecting ODIN as the voice chat in our upcoming title, Gray Zone Warfare, was a pivotal decision driven by both technical and business considerations. Technically, ODIN ticks a lot of our criteria with its support for spatial audio, a ready-to-deploy Unreal Engine 5 plugin and the ability to meet any player load thanks to their cloud hosting.

From a business perspective, the agility and openness of partnering with a company like 4Players meant we could work hand-in-hand to tailor the solution to our specific needs. This includes a seamless integration with Wwise, allowing us to modulate voice data for a more immersive and engaging player experience. Together, these factors made ODIN the undeniable choice for Gray Zone Warfare, enabling us to make our game even more memorable.”

By natively integrating ODIN Voice Chat into Unreal Engine 5, MADFINGER Games’ developers could focus on creating ultra-realistic game content instead of managing complex data sets. By leveraging ODIN’s scalable cloud hosting, MADFINGER Games can also ensure seamless service delivery to players worldwide, improving accessibility and the gaming experience.

With features such as real-time 3D spatial audio – including audio occlusion and ambient effects – for the global voice chat as well as full-volume radio communication, ODIN sets a new standard for multiplayer engagement and promotes immersive and crystal-clear interactions between players. This level of immersive communication not only enhances gameplay, but also strengthens the social fabric in the gaming community.

“ODIN represents the future of in-game communication. We combine cutting-edge technology with decades of expertise in the gaming industry to create a product that is fun and designed to improve gamers’ communication,” says Phillip Schuster, CEO at 4Players GmbH. “We are excited to be working with MADFINGER Games to further optimize the immersion of Gray Zone Warfare. The partnership highlights our shared goal of driving social interaction and creating a unique gaming experience.”With the release of Gray Zone Warfare for Early Access on 30th April 2024, players will experience unparalleled realistic gaming communication with ODIN.

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Phoenix Games acquires PopReach Games along with its impressive games portfolio and over 100 employees

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Phoenix Games, a global gaming enterprise specializing in the acquisition and enhancement of game studios, is thrilled to announce the acquisition of PopReach Games, a live operations studio based in Bengaluru, India, from Ionik for a total aggregate purchase price of up to US$9.8 million, financed from cash reserves. Together with the studio, Phoenix takes over a broad portfolio of free-to-play games that boasts more than 420 million lifetime downloads.

This transaction substantially diversifies the Phoenix portfolio by including globally recognized IPs and beloved free-to-play titles on different platforms, such as Smurf’s Village, Smurf’s Magic Match, Gardens of Time, Kitchen Scramble games, Kingdoms of Camelot, and War of Nations as well as the Brain Training app Peak..

The acquisition of PopReach Games India strengthens Phoenix Games’ global presence and adds a dedicated workforce of more than 100 employees from the Indian studio.

“The acquisition of PopReach Games signifies a remarkable enhancement of our portfolio, introducing not just a team of 100 passionate professionals but also a suite of globally acclaimed IPs and games that continue to captivate millions,” states Klaas Kersting, CEO of Phoenix Games. “We look forward to elevating these games to new heights with our proprietary Uplift platform and exciting new game experiences that we can craft around them.

Echoing this sentiment, Jairaj NS, General Manager at PopReach Games India, shares, “I am excited about joining forces with the stellar team at Phoenix Games. This marks the beginning of an exciting journey we can’t wait to embark on with Phoenix as our new home. This is great news for all the stakeholders, especially for the millions of our loyal players across the globe. I am happy we have found a new ideal home for our globally acclaimed games. This partnership enables us to continue pouring our hearts and souls into creating unforgettable experiences for our players worldwide and create value for stakeholders.”

Ted Hastings, CEO of Ionik, adds: “It’s truly remarkable that we’ve discovered the perfect home for our former games division, PopReach Games India, with Phoenix Games, ensuring a promising and successful path ahead. This strategic move enables us to turn our full attention to our core responsibilities”.

Based in Karlsruhe, Germany, Phoenix Games boasts an impressive lineup of studios, including Upright Games, Sixteen Tons Entertainment, Well Played Games, Smileygamer, and the recent addition of Canadian developer Sad Panda Studios in November 2023.

Utilizing its proprietary Uplift platform, Phoenix Games enhances the financial performance and reach of the titles of acquired game studios, providing their expertise in user acquisition, ad monetization, and live operations to ensure an economic upswing.

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Gaming

Midjiwan Supports Reforestation Efforts With New Elyrion Tribe Skin In The Battle Of Polytopia

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Midjiwan, the award-winning independent studio behind The Battle of Polytopia, is celebrating Elyrion (∑∫ỹriȱŋ) Tribe Week with a brand-new Midnight (₼idŋighţ) skin and donations to support reforestation.

Tapping into the Elyrion Tribe’s nature magic abilities, every purchase of an Elyrion item in the game will plant one real-world tree from April 22-28 2024. Midjiwan has teamed up with The Canopy Project, an organisation that works with global partners to reforest areas in urgent need of rehabilitation, combining The Battle Of Polytopia’s themes with a desire to make real change in the world. Previous years of Elyrion Tribe Week have resulted in the planting of over 12,000 trees.

The Elyrion Tribe is a mysterious group of elves, dedicated to defending their woodland home with their unique magic and connection with nature. Players using the Elyrion tribe have the ability to enchant animals into Polytaurs and summon powerful Fire Dragons.

Christian Lövstedt, General Manager at Midjiwan, commented:

“This is a hugely exciting partnership, allowing players to support the planet and contribute to reforestation whilst also accessing brilliant new content to use in The Battle Of Polytopia.”

Alongside donating to The Canopy Project, The Battle Of Polytopia also boasts a brand-new skin for the Elyrion Tribe! The Midnight skin allows players to create graves, build crypts, and summon demons in dark forests, all in service of the mysterious Shard of D’Naeh.

The Midnight skin re-skins the entire Elyrion Tribe as the Midnight Cult. Everything the Elyrion Tribe is all about – nature, enchantment, and sanctuary – is turned on its head, corrupted into a dark, twisted dystopia of itself.

Midjiwan has already invested €250,000 in solar power projects in rural areas around Africa, and other charitable projects. The studio continues to seek opportunities to combine its in-game creativity with real-world benefits. The Battle of Polytopia is available on Nintendo Switch, the App Store, Google Play, PC, and Tesla cars.

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