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How Online Casino And The Gaming Industry Are Intertwined

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Reading Time: 4 minutes

 

When you think about it, online casino games share a lot of similarities to today’s board and video games. The only and probably the biggest difference between these two is that casino games always revolve around money, so their only target audience is adults.

However, it is apparent that the gaming and the iGaming industries are much more closely connected than we thought. What’s more, modern video games often include some form of in-game gambling and vice versa. So, let us see, in-depth, how these two industries are intertwined.

Types of Games

If you’ve played a great share of video games, you have probably seen that there are plenty of types of games, and genres, and some even feature some form of gambling within them. Additionally, gambling games have gone digital and now you can play an abundance of casino games online without having to go anywhere. This happened with the help of technology, which later contributed to the development of a variety of types of games on offer.

For example, if you’ve played any of the Witcher games, you know that there are mini-games within focused on gambling. The first Witcher game offered Dice Poker which shares similarities with traditional poker, while Witcher 3 has an amazing popular gambling card game – Gwent. And this relationship goes both ways since online casino providers and developers create more and more themed games featuring various popular video game titles. This significantly expands the offer of games and now there can be a game variety that suits everyone’s taste.

Sharing Responsibility

Since both industries often require people to create their accounts in order to play, these industries are doing their best to encourage safe and responsible gaming. When it comes to video games, there are dozens of platforms and games that are played online where some serious security measures are in play to protect the data. What’s more, providers of these games always remind people not to share their personal information through in-game chats or anywhere on the platform and encourage people to watch their language while talking to other people.

The same story is with online casino games. Since these games are played either through providers’ platforms or apps, security measures are a must in order for the data and personal information to stay safe. Additionally, responsible gaming tools are available and integrated into those apps and platforms and casinos are reminding people on how to gamble responsibly. All reputable casinos encourage their players to use their money responsibly, to know when to stop, have regular breaks, etc. The very same rules can be applied to video games, which tells us that providers from either industry care about their players, and want them to stay safe and healthy.

The Embrace of Cryptos

Cryptocurrencies definitely started to reshape the world as we know it. Both gaming and gambling industries have joined in on the crypto trend, and today you can find various providers allowing payments in Bitcoin and other cryptos.

Some platforms will allow you to purchase the video game you like with Bitcoin, while in online casinos you can simply make a crypto deposit and gamble with Bitcoin instead of traditional currencies. This is a huge step up in both industries, especially the casino one. Additionally, this trend allows anonymity and keeps your bank accounts separate from everything.

VR Technology

Virtual Reality, or VR, is a technology that was first introduced into the gaming industry. Everyone was thrilled that they can have a more immersive and intense experience playing their favorite video games. The trend first started with horror games since it is a perfect way to truly experience the thrill and adrenaline of those games, provided you like them.

Over the years, VR technology slowly started to integrate itself into the gambling industry. This now offers all avid gamblers a much better experience, as if they are actually in the casino playing their favorite game, but are still sitting comfortably at home. What’s more, this technology is not only used in traditional card games but the software is also being tested on slot games, too. Net Entertainment has recently released a demo of their fan-favorite and popular slot game Jack and the Beanstalk. This release and proof that online casino games can be even better with new technology are only going to advance this industry even more, which can only result in even more great games being even better.

The Revolution of Mobile Gaming

Even though many true gamers won’t admit mobile gaming is in fact gaming, the revolution of mobile gaming is here. This is where the gambling and gaming industries truly overlap and today you can play any genre on your smartphone. What contributed to this revolution are certainly faster and better internet connections in all parts of the globe, as well as serious innovations in mobile technology.

What’s more, people simply love playing games, both video and casino ones, on the go and anywhere they can find some internet. This has led to a major boom in the gambling industry especially since more players can now place their bets or download their favorite casino games instantly. This also created some new opportunities for the developers since they can now easily create mobile-friendly games of all types.

Social Gaming

Social gaming involves playing games on social media such as Facebook. Typically, you would play games with or against your friends or other people who are on the network. And even though this type of gaming is not technically gambling, it does share some similarities with that industry. In some games, you can easily play casino-like games in order to win some rewards. And even though it’s not real money, there is the element of luck which is a major part of casino games.

And, the social aspect of gaming is also leaking into online casinos. Today, you can find various casinos online that have live chats or live dealers. Through such games, you can still interact with other people and even the dealer as if you would play any other online game or even play at a land-based casino.

Back in the day, the distinction between gaming and gambling was clear as day. However, this was mostly due to the internet still not being what it is today. Technology has majorly changed both industries and the line between these two is often not that visible.

Gaming

Midjiwan Supports Reforestation Efforts With New Elyrion Tribe Skin In The Battle Of Polytopia

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Midjiwan, the award-winning independent studio behind The Battle of Polytopia, is celebrating Elyrion (∑∫ỹriȱŋ) Tribe Week with a brand-new Midnight (₼idŋighţ) skin and donations to support reforestation.

Tapping into the Elyrion Tribe’s nature magic abilities, every purchase of an Elyrion item in the game will plant one real-world tree from April 22-28 2024. Midjiwan has teamed up with The Canopy Project, an organisation that works with global partners to reforest areas in urgent need of rehabilitation, combining The Battle Of Polytopia’s themes with a desire to make real change in the world. Previous years of Elyrion Tribe Week have resulted in the planting of over 12,000 trees.

The Elyrion Tribe is a mysterious group of elves, dedicated to defending their woodland home with their unique magic and connection with nature. Players using the Elyrion tribe have the ability to enchant animals into Polytaurs and summon powerful Fire Dragons.

Christian Lövstedt, General Manager at Midjiwan, commented:

“This is a hugely exciting partnership, allowing players to support the planet and contribute to reforestation whilst also accessing brilliant new content to use in The Battle Of Polytopia.”

Alongside donating to The Canopy Project, The Battle Of Polytopia also boasts a brand-new skin for the Elyrion Tribe! The Midnight skin allows players to create graves, build crypts, and summon demons in dark forests, all in service of the mysterious Shard of D’Naeh.

The Midnight skin re-skins the entire Elyrion Tribe as the Midnight Cult. Everything the Elyrion Tribe is all about – nature, enchantment, and sanctuary – is turned on its head, corrupted into a dark, twisted dystopia of itself.

Midjiwan has already invested €250,000 in solar power projects in rural areas around Africa, and other charitable projects. The studio continues to seek opportunities to combine its in-game creativity with real-world benefits. The Battle of Polytopia is available on Nintendo Switch, the App Store, Google Play, PC, and Tesla cars.

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Gaming

Digital Asset Horse Racing Game Stables Appoints Lebnan Nader CEO And Unveils International Expansion Plan

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Stables, the Paris-based Web3 Equestrian Fantasy Game, has appointed venture capital veteran Lebnan Nader as Chief Executive Officer.

Lebnan Nader, who had founded and run several gaming and technology businesses, will oversee an international expansion as Stables seeks to add horses and attract owners from outside its French home market.

Launched in January 2023, Stables was born from an ambitious project funded by PMU, the European leader and number 3 worldwide in horse betting, alongside the startup studio 321. The game is designed to bring the excitement of horse racing into the digital realm by combining real data from actual racehorses with an online Web3 gaming experience where horses are represented as tradable non-fungible tokens.
“Stables brings together two of my favorite domains, video gaming and horse racing. Two sectors I’ve been involved in for the past 12 years. The game’s ambitions are high, and that’s what convinced me,” said Lebnan Nader, CEO of Stables. “The teams have done a tremendous job, and we will continue to develop the game, but my priority will be our community, as they are our greatest strength.”
A graduate of HEC Paris with nearly 20 years experience in strategy, product development, and market positioning in the digital sector, Lebnan co-founded an internationally acclaimed video and VR gaming studio, and also co-founded a software company for lottery and betting operators.

PMU’s initial gamble to reach a new audience has paid off as Stables now boasts a community of several thousand engaged players, aged 25 to 40 on average. The community is currently composed of 70% French players and 30% from the rest of the world.

The Stables teams are now expanding the gaming experience by adding new features that will allow any player, even without owning NFTs, to be able to explore Stables for free. A seasonal horse racing system with an in-game leaderboard will be introduced, as well as “The Paddock Gazette,” a feature allowing the analysis of all NFT data and comparing their performances.

The ability to interact with other players and access numerous new horses are among the features currently in development.
“In 2023, Stables succeeded in realizing PMU’s bold vision of diversifying the world of horse racing into Web3 and becoming today’s reference in equestrian fantasy gaming. Contributing alongside its historic partners to the financial support for an accelerated development of Stables represents for the Tezos Foundation a natural progression to the adoption of Tezos. Among other things, the Tezos Foundation always listens to the needs of management teams and economically engages in projects that have adopted its blockchain to be an active participant in their growth stages,” says Jean-Frédéric Mognetti, Executive Director of the Tezos Foundation.
“Convinced of the relevance of the project, it seemed important to involve new investors. We enthusiastically welcome the financial support of the Tezos Foundation, which strengthens a proven technical collaboration that the project has benefited from since its inception,” comments Emmanuelle Malecaze-Doublet, CEO of PMU.

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Gaming

Speechless Announces Hybrid License, Giving Actors Greater Control Over Their AI-Generated Voices

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New platform will enable voice actors to gain commission on their AI-generated counterparts while also streamlining the development process for studios

Today, Speechless, the voice actor database and asset tool for the games industry, has announced its new Hybrid AI License, combining real voice talent and generative artificial intelligence (AI). This new license will enable game developers to utilize all aspects of modern voice-over production while providing more equitable opportunities for the actors themselves. With the current games landscape increasingly experimenting with the potential of AI, Speechless is offering a solution that takes a greater ethical approach to this technology.

The first complete management system for the games industry, Speechless’ Hybrid AI License easily allows developers to use the full range of voice-over options in one place; from text-to-speech, speech-to-speech and conventional voice recording. Unlike other text-to-speech providers, Speechless’ integrated approach allows developers to access the voice actors behind the AI-generated, text-to-speech options. This license not only enables developers to gain greater creative control over voice production but also gives actors control over their AI-generated voice.

Voice actors will benefit from this license by having their AI-generated voice earn a commission when it is licensed by developers. In addition, developers can utilize text-to-speech options to refine their scripts before bringing on the voice actor for the full recording. Developers can then adjust the voice actor’s recording with its AI counterpart at the later stages of development, removing the need for reshoots and allowing voice actors to move on to new projects.

The potential of Speechless’ License also enables a greater depth of content for side characters and NPCs and streamlines localization in new markets while keeping voice talent involved. With the rise of generative AI in game development, Speechless is establishing the best practice for utilizing the advantages of this technology without excluding the creative talent of voice actors.

This new license is available immediately and follows Speechless’ recent collaboration with audio middleware leader Audiokinetic Wwise.

“We can’t ignore the potential AI has for the games industry but we need to approach this technology ethically; that’s what we aim to achieve when it comes to voice-acting,” the Chief Executive Officer for Speechless, Peo Drangert (pictured), said. “By offering a hybrid license, developers can streamline their processes and experiment with different voice actors at a lower cost. At the same time, voice actors are compensated for their work and the work of their AI-generated voice, have greater opportunities to collaborate with studios and can work more flexibly. AI will continue to grow in the games sector, so we must use it responsibly to ensure a fairer industry.”

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