ZEAL Network SE has confirmed that it is now using the AI-based identity verification technology of the Hamburg-based startup Nect to further modernise the protection of minors when playing the lottery. ZEAL’s use of the new technology significantly facilitates new customer registration and further improves the existing level of player protection.
As part of its collaboration with the AI-based trust services provider, ZEAL is deploying Nect Ident, a fully automated identification based on artificial intelligence (AI). Within around two minutes, players can identify themselves independently via an app using an ID document and a selfie video. The integrated technology not only compares faces and checks documents, but also detects attempts at digital manipulation.
By using Nect Ident, ZEAL now not only ensures that players are of age, but can also detect fake profiles in good time. For example, the automatic identification makes it impossible to circumvent player blocks by using false identities.
“As a provider of online lotteries, youth protection is central and omnipresent for us. That’s why we place the highest value on using innovative technologies that make the registration process secure and transparent for both sides. We are delighted to have Nect at our side, a partner that specializes in developing technical innovations for a secure digital future. By using Nect Ident, we will be able to even better ensure that the players who register for our online offers really do meet the regulatory requirements for playing the lottery,” Helmut Becker, CEO of ZEAL, said.
“Youth control should be as simple and at the same time as safe as somehow possible. Both sides benefit from AI-based identification: Users can identify themselves independently and within a very short time, and companies can be sure that their new customers are really the people they claim to be. We are delighted to partner with ZEAL to modernize new customer registration for lottery play,” Benny Bennet Jürgens, CEO of Nect, said.
ComeOn Group launches in-house developed casino API with Apparat Gaming as first onboarded games provider
Leading iGaming operator ComeOn Group announced the launch of their in-house developed casino API. The group announced German based Apparat Gaming to be the first games provider to benefit from its new API approach, giving ComeOn’s customers access to a portfolio filled with a wide range of exciting games. The agreement with Apparat Gaming marks an exciting business relationship as both entities have the German market as one of their core focuses for the upcoming years. The games are currently available for the German market with a plan to expand into other markets in the near future.
The new casino API is based on cutting edge, seamless technology that will enable ComeOn’s content partners to quickly integrate and benefit from instant distribution across all its jurisdictions and brands. This is part of ComeOn’s continuous focus on product quality to deliver a top of the line entertainment experience to its customer base.
Cristiano Blanco, Chief Product Officer at ComeOn Group, said: “We are very pleased to see Apparat Gaming using our innovative integration technology to provide their exciting games portfolio to all our jurisdictions and brands. This integration was completed within a matter of a few weeks, showing ComeOn’s technical integration power and the level of experience Apparat Gaming has”
Martin Frindt, Co-founder responsible for the partnerships at Apparat Gaming, said: “It is a great honour that ComeOn has chosen Apparat Gaming for their first API integration. Based on this confidence in our capabilities as well as our upcoming games portfolio, we look forward to a great partnership.”
Gauselmann Group Granted Licence for Virtual Slots in Germany
The Gauselmann Group is one of the first providers to be granted a licence to operate virtual slot-machine games in Germany. Since the beginning of August, the Eastern Westphalian company has been authorised to offer its popular and successful slot-machine games online in Germany under the domain www.merkur-spiel.de and thus legally provide first-class gaming fun on the worldwide web.
The Gauselmann Group filed the application for permission to offer virtual slot-machine games with the Saxony-Anhalt State Administration Office back in July 2021.
“We have been waiting in the wings for some time with our range of virtual slot-machine games under the ‘Merkur Spiel’ brand. So we are all the more enthusiastic that we can now offer our online players the chance to enjoy the same Merkur classics that have been played millions of times at our bricks-and-mortar venues. This approval is an important and big step for us towards becoming the best omnichannel provider in the whole of Europe,” said Markus Ettlin, Management Spokesperson of Merkur Sportwetten GmbH.
The development of games content for both the land-based and online segments has been one of the core competencies of the Gauselmann Group for many years. At a total of 13 locations worldwide, gaming specialists develop highly innovative games and game systems based on current market and customer trends, thus always striking the right cord with gaming enthusiasts. While international gaming has long been at home in the digital world, now the German online gaming market is also able to benefit from the innovative games developments of the Gauselmann Group.
The offering of virtual slot-machine games on the Internet complies with the legal requirements set out in the State Treaty on Gambling. The licence certifies that the family-run corporate group fully complies with the regulatory and statutory requirements governing the operation of virtual slot-machine games.
German games industry has published its annual report for 2022
What are the trends in the German games market? How many people are employed in the development and publishing of computer and video games in Germany? And how have the conditions for game development changed here in Germany? Answers to these and many other questions can be found in the ‘Annual report of the German games industry 2022’ that was published today by game – the German Games Industry Association. Over nearly 60 pages, the annual report delivers a comprehensive overview that extends from video game players in Germany to market developments through to regional support measures and fundings. Various German games industry institutions have been given their own chapters, including devcom, the esports player foundation, the Foundation for Digital Games Culture (Stiftung Digitale Spielekultur) and the Entertainment Software Self-Regulation Body (USK), as have gamescom and the German Computer Games Awards (Deutscher Computerspielpreis). As a result, the ‘Annual report of the German games industry 2022’ succeeds in providing an in-depth look at the latest developments in Germany as a games location.
The annual report of the German games industry is published in German and English and is available free of charge on the game website.
game – the German Games Industry Association
We are the association of the German games industry. Our members include developers, publishers and many other games industry actors such as esports event organisers, educational establishments and service providers. As a joint organiser of gamescom, we are responsible for the world’s biggest event for computer and video games. We are an expert partner for media and for political and social institutions, and answer questions relating to market development, games culture and media literacy. Our mission is to make Germany the best games location.
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