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5 Rewarding Career Opportunities to Pursue in the Gaming Industry

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There’s a wide range of career opportunities in the burgeoning video gaming industry. Any of these job positions makes for an excellent career choice if you decide to pursue them. The world of gaming can be quite a competitive region, where there are tons of professional gamers all looking to pursue a career in the gaming industry. Creativity and the passion for gaming are the very crucial things to have in order to work in this industry.

With the plethora of career opportunities within the gaming industry, spending time with your Nintendo consoles, following your favorite wrestlers, or previewing NBA bets won’t be your only way to be passionate about gaming – you could help create an actual video game and turn that into a career that you find rewarding. Listed below are five rewarding career opportunities in the gaming industry.

Quality Assurance Tester For Games

Okay, first things first. Game testing doesn’t mean someone spends their work hours playing video games like an end-user would. It’s serious work. The game tester would play games while under construction, way before they become finished products. They would test the unfinished games to see whether they have certain bugs that needs to be fixed.

The tester’s main responsibility is to play the most recent version or ‘build’ of the game and check if everything in the game is working as it is tended to. They’d have to report any defect found while ‘playing’ the build version. Those functions are referred to as quality assurance – ensuring that a game comes out with the highest quality.

A daily routine in a QA tester’s work schedule involves testing games and correspondence with the game production team. Some QA testers function alone with the games build (called ‘black box’ testers), while other testers may be able to access the source code and assist the developers with debugging (also called the white box or grey box).

The QA tester serves an important role in the gaming industry because they’re the final defense line of the production chain before the games get to the players. Failure on the tester’s part could mean that lots of gamers will be disappointed when they find their game is filled with bugs and crashes.

Video Game Programmer

Video game programmers use programming languages like C++ and Java to pre-inform the computer on how to turn all the content and artwork inputs into a working game. In the most technical role in the industry, most programmers either have a degree in computer science or learn programming at a game company.

A typical day for a video game programmer involves coding, running the codes, receiving correspondence from QA testers, and implementing game features. Programmers usually have different sub-specialization teams that concentrate on predefined areas. For instance, while one team deals with the AI and characters, another deals with the server code, and another oversees graphics.

Video game programmers need a thorough technical knowledge of their field, but they also need much focus and patience while in the studio. Generally, programmers are the highest-earning professionals in the gaming industry.

Video Game Concept Artist

The role of a video game artist requires a strong artistic talent. It’s one of the most challenging roles in the gaming industry. The ideal artist is good with different art tools which help in creating digital content, like Autodesk Maya or Photoshop.

The concept artist  envisions and plans the ambiance and look of the game’s scenes and characters. They’re responsible for the game’s style and look. They also are the first to draw the environments, enemies and player characters. These professionals work with a brief from the producer, while their sketches help 3D artists, producers, programmers and publishers have a better overview of the game.

Voice Acting For Games

Voice acting is increasingly becoming an important part of game development, raising the bar on many games into memorable experiences. Video game actors work with voice directors and game developers to enliven engaging narratives, while working at their homes or in recording studios. Video game voice artists could get employed through auditions and outreach, before delivering high-quality performances in longer voice recording sessions.

Video game voice acting is an intensely collaborative process which usually requires a fundamental knowledge of sound editing and sound engineering for those operating outside a home studio.

Gaming Content Creator

To become a video game content creator, you’ll need a gaming machine where you’ll play games. It’s easy if you’re working with a PC. Simply opt for OBS and play games that way. If you prefer working with a console, then you might need a dedicated capture card.

Then you’ll need a top-quality microphone and webcam so your online followers can see your face. Asides streaming their gaming contents to followers, gaming content creators also network with other content creators to access new audiences or environments. Of course, content creators need social media, because that’s where the followers are. It definitely pays to have a presence on platforms like Facebook, Instagram, and Snapchat as a video game content creator.

Conclusion

The above listed are some of the most rewarding career opportunities in the gaming industry. With the rate of increase in the industry’s market capitalization, the number of jobs is potentially on the rise. If you’re considering a career in this industry, you may want to look at any of the careers above.

Gaming

4Players and ODIN deliver cutting-edge voice chat for Gray Zone Warfare

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The globally operating software company 4Players GmbH announces its partnership with MADFINGER Games, the developer behind the highly anticipated tactical first-person shooter Gray Zone Warfare. The collaboration aims to level up in-game communication by integrating 4Players’ next generation Voice Chat SDK, ODIN, into MADFINGER Games’ upcoming title.

MADFINGER Games’ goal is to create a complex and realistic gaming experience that allows players to embark on an adventure alone or in a team. To ensure excellent communication during tactical approaches, ODIN was the best choice for MADFINGER Games’ Technical Director Johanny Clerc-Renaud:

“Selecting ODIN as the voice chat in our upcoming title, Gray Zone Warfare, was a pivotal decision driven by both technical and business considerations. Technically, ODIN ticks a lot of our criteria with its support for spatial audio, a ready-to-deploy Unreal Engine 5 plugin and the ability to meet any player load thanks to their cloud hosting.

From a business perspective, the agility and openness of partnering with a company like 4Players meant we could work hand-in-hand to tailor the solution to our specific needs. This includes a seamless integration with Wwise, allowing us to modulate voice data for a more immersive and engaging player experience. Together, these factors made ODIN the undeniable choice for Gray Zone Warfare, enabling us to make our game even more memorable.”

By natively integrating ODIN Voice Chat into Unreal Engine 5, MADFINGER Games’ developers could focus on creating ultra-realistic game content instead of managing complex data sets. By leveraging ODIN’s scalable cloud hosting, MADFINGER Games can also ensure seamless service delivery to players worldwide, improving accessibility and the gaming experience.

With features such as real-time 3D spatial audio – including audio occlusion and ambient effects – for the global voice chat as well as full-volume radio communication, ODIN sets a new standard for multiplayer engagement and promotes immersive and crystal-clear interactions between players. This level of immersive communication not only enhances gameplay, but also strengthens the social fabric in the gaming community.

“ODIN represents the future of in-game communication. We combine cutting-edge technology with decades of expertise in the gaming industry to create a product that is fun and designed to improve gamers’ communication,” says Phillip Schuster, CEO at 4Players GmbH. “We are excited to be working with MADFINGER Games to further optimize the immersion of Gray Zone Warfare. The partnership highlights our shared goal of driving social interaction and creating a unique gaming experience.”With the release of Gray Zone Warfare for Early Access on 30th April 2024, players will experience unparalleled realistic gaming communication with ODIN.

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Gaming

Phoenix Games acquires PopReach Games along with its impressive games portfolio and over 100 employees

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Phoenix Games, a global gaming enterprise specializing in the acquisition and enhancement of game studios, is thrilled to announce the acquisition of PopReach Games, a live operations studio based in Bengaluru, India, from Ionik for a total aggregate purchase price of up to US$9.8 million, financed from cash reserves. Together with the studio, Phoenix takes over a broad portfolio of free-to-play games that boasts more than 420 million lifetime downloads.

This transaction substantially diversifies the Phoenix portfolio by including globally recognized IPs and beloved free-to-play titles on different platforms, such as Smurf’s Village, Smurf’s Magic Match, Gardens of Time, Kitchen Scramble games, Kingdoms of Camelot, and War of Nations as well as the Brain Training app Peak..

The acquisition of PopReach Games India strengthens Phoenix Games’ global presence and adds a dedicated workforce of more than 100 employees from the Indian studio.

“The acquisition of PopReach Games signifies a remarkable enhancement of our portfolio, introducing not just a team of 100 passionate professionals but also a suite of globally acclaimed IPs and games that continue to captivate millions,” states Klaas Kersting, CEO of Phoenix Games. “We look forward to elevating these games to new heights with our proprietary Uplift platform and exciting new game experiences that we can craft around them.

Echoing this sentiment, Jairaj NS, General Manager at PopReach Games India, shares, “I am excited about joining forces with the stellar team at Phoenix Games. This marks the beginning of an exciting journey we can’t wait to embark on with Phoenix as our new home. This is great news for all the stakeholders, especially for the millions of our loyal players across the globe. I am happy we have found a new ideal home for our globally acclaimed games. This partnership enables us to continue pouring our hearts and souls into creating unforgettable experiences for our players worldwide and create value for stakeholders.”

Ted Hastings, CEO of Ionik, adds: “It’s truly remarkable that we’ve discovered the perfect home for our former games division, PopReach Games India, with Phoenix Games, ensuring a promising and successful path ahead. This strategic move enables us to turn our full attention to our core responsibilities”.

Based in Karlsruhe, Germany, Phoenix Games boasts an impressive lineup of studios, including Upright Games, Sixteen Tons Entertainment, Well Played Games, Smileygamer, and the recent addition of Canadian developer Sad Panda Studios in November 2023.

Utilizing its proprietary Uplift platform, Phoenix Games enhances the financial performance and reach of the titles of acquired game studios, providing their expertise in user acquisition, ad monetization, and live operations to ensure an economic upswing.

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Gaming

Midjiwan Supports Reforestation Efforts With New Elyrion Tribe Skin In The Battle Of Polytopia

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Midjiwan, the award-winning independent studio behind The Battle of Polytopia, is celebrating Elyrion (∑∫ỹriȱŋ) Tribe Week with a brand-new Midnight (₼idŋighţ) skin and donations to support reforestation.

Tapping into the Elyrion Tribe’s nature magic abilities, every purchase of an Elyrion item in the game will plant one real-world tree from April 22-28 2024. Midjiwan has teamed up with The Canopy Project, an organisation that works with global partners to reforest areas in urgent need of rehabilitation, combining The Battle Of Polytopia’s themes with a desire to make real change in the world. Previous years of Elyrion Tribe Week have resulted in the planting of over 12,000 trees.

The Elyrion Tribe is a mysterious group of elves, dedicated to defending their woodland home with their unique magic and connection with nature. Players using the Elyrion tribe have the ability to enchant animals into Polytaurs and summon powerful Fire Dragons.

Christian Lövstedt, General Manager at Midjiwan, commented:

“This is a hugely exciting partnership, allowing players to support the planet and contribute to reforestation whilst also accessing brilliant new content to use in The Battle Of Polytopia.”

Alongside donating to The Canopy Project, The Battle Of Polytopia also boasts a brand-new skin for the Elyrion Tribe! The Midnight skin allows players to create graves, build crypts, and summon demons in dark forests, all in service of the mysterious Shard of D’Naeh.

The Midnight skin re-skins the entire Elyrion Tribe as the Midnight Cult. Everything the Elyrion Tribe is all about – nature, enchantment, and sanctuary – is turned on its head, corrupted into a dark, twisted dystopia of itself.

Midjiwan has already invested €250,000 in solar power projects in rural areas around Africa, and other charitable projects. The studio continues to seek opportunities to combine its in-game creativity with real-world benefits. The Battle of Polytopia is available on Nintendo Switch, the App Store, Google Play, PC, and Tesla cars.

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