Gaming
Game Development World Championship announces The Brainwave Award!
Game Development World Championship (GDWC) announces a brand new category to its already ongoing World Championship, The Brainwave Award, which highlights new technologies for game development and improves player experience. The category winner is selected by measuring player experience with brainwave scanning technology developed by Brainamics. The Brainwave Award is presented in collaboration with Brainamics and The Game Development World Championship.
The Brainwave Award category is open for all games participating in the GDWC 2022. GDWC will nominate five games to compete for the prize.
“We are really excited about introducing the Brainwave Award to the GDWC! All competing games will be analyzed using Brainamics‘ proprietary neurotechnology based testing methodology and the game that induces the greatest user experience for the players will receive the first prize.” – Philipp Zent, CEO, Brainamics
Rewards
In Brainwave Award One winner will be picked by Brainamics by using brainwave scans to measure playtesters’ experience playing nominated games. The Brainwave Award Jury Choice will have one Winner. All five nominees will also receive a report for the playtesting brainscan data from their game.
Brainamics will Reward the Winning team with:
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Brainwave scan analysis playtesting session worth 2000 USD.
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Report from the game’s brainscan analysis & testing used to determine the winner.
The GDWC will Reward the Winning team with:
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GDWC 2022 Trophy and Digital Winner Certificate.
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GDWC Swag!
Nominees
Brainamics will Reward the Runner-ups with a full report from the game’s brainscan analysis & testing used to determine winner
“We’re excited to work with Brainamics and utilize this new technology to measure player experience and find the best game in the Brainwave Award category” – Olli Mäntylä, Director of GDWC
When does GDWC happen?
GDWC is basically constantly running. 2022 season submission period runs from March 7th, 2022 for the whole year, ending on February 28th, 2023. During this period we take submissions for GDWC 2022 and conduct various activities to highlight participating games and developers. GDWC 2022 will culminate in the Awards Show during Spring 2023. Location and date to be announced later.
Where is GDWC taking place?
GDWC is fully Online competition and no travel is required. This is to allow anyone interested from anywhere in the world to join.
How do I participate in the GDWC?
It’s super easy! Just create an account by clicking here, and then submit your game. There’s multiple categories to participate in. Check them out!
Why is GDWC organized?
To celebrate games and game developers from all over the world! We believe in new game developers and want to offer as many as possible a chance to showcase their games for a larger audience. To ensure everyone can participate in the Championship, the submissions are completely free. Our goal has been to form GDWC into a great opportunity for Game Developers to get visibility for their games and projects, and to motivate themselves to finish their games.
Gaming
New SuperScale eBook Launched to Help Mobile Game Developers Maximise Organic Success
SuperScale has released its latest ebook “From organic success to long-term revenue,” which addresses the concerns and opportunities identified in SuperScale’s landmark study, “Good Games Don’t Die”. The new SuperScale ebook builds on the signature whitepaper, providing mobile game developers with actionable insights and strategies to implement when a game gains organic traction.
Organic strategies such as celebrity endorsement, streamer coverage and TikTok virality can quickly catapult a game to the top of the charts, but it can be a challenge to maintain popularity. As discovered in the Good Games Don’t Die Report, 76% of launched games hit peak revenue and 47% of games die in year 1. The ebook provides developers with advice to further maximize the long-term revenue of games that have generated organic successes to date.
Previous findings also revealed that over a quarter (26%) of developers do not measure the lifetime value (LTV) and return on ad spend (ROAS) for their games. The ebook offers insights for developers exploring LTV and ROAS for the first time, alongside the significance of factors such as seasonality and marketing to seasoned game-makers. As discovered in the Good Games Don’t Die report, only 41% of developers use Ad mediation platforms. Inside the ebook, SuperScale specialists explain this process, offering advice about picking the right network, and the bidding and waterfall optimisation processes.
Ivan Trancik, CEO and Founder of SuperScale, said: “The findings from the Good Games Don’t Die white paper have been read far and wide by the industry. We’ve delved into the data to deliver an ebook that addresses the opportunities some developers are not currently exploring. In today’s mobile gaming landscape, every revenue-making opportunity counts, so we’re giving developers the insights to take their organic success to the next level.”
Gaming
Gaming Corps boosts Smash4Cash™ offering with release of RAMPAGE!
Gaming Corps – a publicly-listed game development company based in Sweden – is giving players the chance to swing wildly and bring the riches home in new game RAMPAGE!
Players can put their luck to the test and crack open ball after ball, revealing marvellous prizes hidden within.
RAMPAGE! is the second game in Gaming Corps’ Smash4Cash™ series, following the release of Piggy Smash in January. The Smah4Cash™ mechanic is designed to make the game experience even more unique and bring an even greater chance for players to make the most of bonus rounds.
Each time a player wagers on RAMPAGE! they make an attempt to smash a single active ball laid out in the middle of the game screen. There are two racks, with one on each side of the active ball, each holding four balls.
If the ball is smashed, the player will be rewarded with an instant prize, and one of several features may also be awarded. After a ball is smashed, it will be replaced with a new ball that drops from the rack, becoming active.
A ball being smashed may activate the MULTIPLIER feature, which will apply to the payout of the next ball that will be smashed. The next ball is automatically made active and is a guaranteed smash.
What’s more for players is the RAMPAGE feature could also be activated. The game will enter RAMPAGE MODE, where the Hammer automatically attempts to smash balls until it fails. A minimum of two balls will be smashed in this feature.
Even more winnings can be claimed if the MULTIPLIER RAMPAGE feature is triggered, combining both the MULTIPLIER and RAMPAGE features. During this feature, all smashed balls will have their payouts multiplied by the awarded multiplier at the start of the feature.
That’s not all, as players can also win a random prize if the INSTANT WIN feature is triggered. The game will award a random prize of 10x, 25x, 100x or 1000x the bet.
Connor Blinman, Head of Games at Gaming Corps said: “Our Smash4Cash™ mechanic is giving players even more opportunities to make the most of our thrilling games, and following the successful release of Piggy Smash, I’m very thankful to our team for smashing it out the park with our latest game to use the mechanic, RAMPAGE!
“This won’t be the last you will be hearing from us with releases like this, and I really look forward to seeing how we can make our games even stronger through the use of this mechanic in the coming months.”
Gaming
THE BATTLE OF POLYTOPIA ARRIVES ON APPLE ARCADE
The award-winning 4x strategy game The Battle of Polytopia has joined Apple Arcade as a ‘plus’ version with all tribes and skins unlocked.
In The Battle of Polytopia, tribes offer new units, technology, and buildings for players to enjoy as they seek to gain the highest score or defeat their opponent in the turn-based game. Apple Arcade users can have instant access to all 16 Polytopia tribes without needing to buy them separately as DLC.
The game has already been enjoyed by more than 20 million users on mobile, Steam and Switch and has a string of high-profile fans including Deepmind´s CEO Demis Hassabis and MrBeast. The standard version of the game will remain available on the App Store.
Christian Lövstedt, General Manager for The Battle of Polytopia, commented:
“The Apple Arcade release of The Battle of Polytopia will make the game available for even more players to enjoy. Whether it’s the unique insect abilities of the Cymanti, or the icy powers of the Polaris, the special tribes of Polytopia each offer a new spin on gameplay. By making all 16 tribes available, players can enjoy everything Polytopia has to offer from the very start.”
As initially announced by Apple Arcade, The Battle of Polytopia joins Bloons TD Battles 2+ and Crayola Adventures as new additions to the subscription service.
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