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Opera GX adds TikTok to the browser sidebar, making content discovery even easier

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Opera GX adds TikTok to the browser sidebar, making content discovery even easier
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The browser for gamers boasts even deeper integration for users doing anything game-related online, whether that’s catching up with creators or connecting with community

Opera GX, the world’s first and only browser built specifically for gamers, has responded to user demand and integrated TikTok into its sidebar. This means that the browser’s growing fan base of more than 20 million monthly active gamers can now enjoy and engage with the entertainment platform right from the comfort of their big displays. The integration follows insights from TikTok that found that the majority of TikTok users watch gaming-related content every day.

Opera GX not only has features that leave more resources for gaming, it also now provides direct access to TikTok where gamers can go to discover, create and share the memes, moments, and movements that shape their culture today. From tutorials to high stakes moves as well as cosplay, the TikTok community is made up of diverse gaming users and content, creating a space for gamers to find and engage with each other. While gameplay and live moments are part of the experience, the gaming community uses TikTok as a place where they can connect through shared interest, humor, and behind the scenes moments. Accessing TikTok directly from within the browser means users can instantly take a break from blasting noobs or watching live streams to access the TikTok content that best reflects their particular communities and subcultures.

“Customization, especially when it comes to how you browse your favorite content, is a priority for us,” said Maciej Kocemba, Product Director, Opera GX. “This integration reflects that as a product, we are always listening to our community of fans.”

Opera GX and TikTok have previously teamed up for the #GamingForAll challenge that benefitted Able Gamers, a non-profit organization dedicated to using gaming to foster inclusive communities and improve the quality of life of gamers with disabilities. Headlined by the visually-impaired Street Fighter champion Sven van de Wege, aka Blind Warrior Sven, gamers were challenged to overcome their personal obstacles. The response to the campaign was overwhelmingly positive, with $25k raised for Able Gamers and over 282 million views of the #GamingForAll hashtag on TikTok.

Gaming

CyberKart Unveils the Future of Multiplayer Crypto Gaming: A Thrilling Fusion of Racing, Strategy and Blockchain Technology

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CyberKart, the highly anticipated multiplayer crypto racing game, has officially launched, offering gamers an adrenaline-fueled journey into a futuristic world where speed, strategy and style collide. With its cutting-edge technology, innovative gameplay mechanics and integration of blockchain elements, CyberKart promises to redefine the gaming landscape.

CyberKart is the game where the excitement of kart racing meets the allure of crypto technology. The game introduces players to a visually stunning cyberpunk universe, complete with neon-lit tracks, futuristic karts and vibrant cityscapes. Each race is an immersive experience, enhanced by high-quality graphics and meticulously designed assets, creating an unparalleled gaming adventure.

At the heart of CyberKart lies its innovative NFT marketplace, where players can trade and own exclusive in-game assets, adding a new dimension of rarity and collectibility to the gaming experience. With a diverse range of karts, customisable upgrades and tactical power-ups, players can craft their own unique racing strategy and style.

“We’re thrilled to unveil CyberKart to the world. Our team has worked tirelessly to create a game that pushes the boundaries of innovation and entertainment. With its blend of stunning visuals, engaging gameplay, and blockchain integration, CyberKart offers a truly immersive gaming experience unlike any other,” said a spokesperson for CyberKart.

In CyberKart, players will encounter a variety of power-ups strategically placed throughout the tracks, including Shield Protection, Rocket Launchers, Bombs, Turbo and Bullets. Each power-up offers unique advantages, allowing players to outmaneuver their opponents and secure victory.

The game’s tokenomics further enhance the player experience, with the $KARTS token offering various utilities within the game ecosystem. With a total supply of 100,000,000 tokens, allocated for liquidity provision, marketing purposes, seed and private sales, initial DEX offering, team allocation, reserves and in-game rewards, CyberKart ensures a fair and sustainable economy for all players.

As players dive into the world of CyberKart, they’ll discover a dynamic and evolving universe filled with endless possibilities. Whether competing against friends in multiplayer races or exploring the depths of the NFT marketplace, CyberKart offers something for every type of gamer.

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Gaming

Application Start for Gamecity Hamburg Prototype Funding on March 7 – 400,000 Euros for Games from Hamburg and New Diversity Checklist

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“In the context of paused federal funding, we are pleased to reliably support game developers in Hamburg once again with up to 400,000 euros with the Prototype Funding 2024. In this funding round, we’re adding a diversity checklist to our application documents to encourage our applicants to examine their own structures and processes while developing. Games are the leading medium of our time and can showcase diverse voices, perspectives, and stories,” comments Dennis Schoubye, Head of Gamecity Hamburg.

Starting this year, answering the diversity checklist is mandatory when applying for Prototype Funding. Applicants’ answers can optionally be used by the awarding committee when evaluating projects. Applicants whose team and/or project enriches the diversity of Hamburg’s games landscape can receive a bonus in the evaluation by the awarding committee. On the contrary, applicants are not disadvantaged in the evaluation process if that is not the case for their team and/or project. The awarding committee consists of Nina Müller (Head of Publishing, Goodgame Studios), Jonas Hüsges (Publishing Director, Daedalic Entertainment), Valentina Birke (Director, Indie Arena Booth), Jens Unrau (Head of the Media and Digital Economy Department of the Hamburg Ministry of Culture and Media) and Dennis Schoubye (Head of Gamecity Hamburg). They will decide on the granted funding after the end of the application phase on the basis of the submitted projects and a subsequent pitch by the applicants.

The Application Process

Eligible to apply for Prototype Funding are: 

  • developers and developer groups
  • or small and medium-sized enterprises (SMEs), 
  • who are based in Hamburg
  • or which relocate their registered office to Hamburg
  • or open a branch office/business location in Hamburg

 A consultation with Gamecity Hamburg is mandatory and is recommended at least two weeks before the submission deadline on April 8, to prepare applicants optimally for their submission. Interested parties please contact [email protected] to arrange an appointment.

Projects funded through the Prototype Funding program

Since the start of the first funding round in 2020, the Prototype Funding has so far supported 26 games projects with more than 1,450,000 euros. Among the funding recipients are, for example, the indie studio Tiny Roar, which received prototype funding in 2022 for its dreamlike world-builder game “Wanderful”. The serious game “Mambio” by neurodactics, an educational game to make arithmetic understandable for primary school children, received the Prototype Funding in 2021 and was able to secure over 1,100,000 million euros in additional federal computer games funding in 2022. The virtual reality game “Crumbling”, in which your own controller becomes an action figure, was part of the first prototype funding round as well and found a strong partner alongside investors in Meta. Crumbling celebrated its successful release in February 2024.

Further funding programs for Hamburg games industry by Gamecity Hamburg

Every year, the Games Lift Incubator supports five teams, developers and start-ups in the development of digital games and projects. In addition to 15,000 euros in start-up funding, the recipients receive a comprehensive coaching and mentoring program featuring international experts as well as workshops and subsequent individual support. The application phase for this year’s Games Lift runs from May 2 to June 10, 2024.

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Gaming

The 2024 BAFTA Games Nominations Host and Panel have been announced!

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BAFTA’s team of panellists will announce and discuss the nominations live, give their opinions on the outstanding games we’ve seen from the industry in 2023 and recognise the creative talent who made them.

Lucy James said: “I’m so excited to be returning to host the BAFTA Games Awards nominations stream for the 2024 Games Awards. BAFTA’s commitment to uplifting and celebrating the people who make the games we love is an incredibly important endeavour: now more than ever. 2023 will go down in history as one of the greatest years for video game releases ever, but also for being one of the worst for the industry. Sadly, 2024 looks to be continuing this trend with multiple project cancellations, studio closures, and mass layoffs. It’s important for us to take a moment to band together to recognise the contributions and achievements of our hard-working and talented peers.”

Luke Hebblethwaite, Head of Games at BAFTA, said: “We’re hugely excited to be revealing the nominees for this year’s BAFTA Games Awards and couldn’t be happier than to have five such energetic and knowledgeable voices to lead us through the big moment. I’m looking forward to their lively and insightful reactions and a great conversation as we celebrate the amazing talent, creativity and hard work behind the best games of the year.”

The world’s most prestigious annual celebration of excellence and creative achievement in games, the 20th BAFTA Games Awards, will take place on Thursday 11 April at the Queen Elizabeth Hall, Southbank Centre, London and will be livestreamed on BAFTA’s YouTube, Twitch and X channels at 19.00 BST / 14.00 ET / 11.00 PT.

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