Asia
ZITRO IMPRESSED VISITORS AT G2E ASIA AND REINFORCED ITS COMMITMENT TO THE ASIAN GAMING MARKET
Zitro showcased its latest innovations at this year’s Global Gaming Expo (G2E) Asia, held at Marina Bay Sands in Singapore. The event served as a stage to highlight Zitro’s new range of products and increased notably its presence in the Asian gaming market.
“Over the past years, we have established a strong presence in the Philippines, and we are determined to expand our reach in other countries within the region as well”, expressed Nadège Teyssedre, Zitro’s EMEA Director. “Asia is a key market for us, and we understand the importance of adapting our offering to the local culture. To that end, we have invested significant efforts into developing a wide range of games that cater to the tastes and preferences of this dynamic market”.
The Altius Glare cabinet featured the spectacular brand-new games Fú Shòu Link and Epic Kingdom. Fú Shòu Link is a 4-level multi-game inspired by oriental mythology, with an impressive Bonus Link and enhanced Boost feature. Epic Kingdom showcased a 3-level Bonus link, where players can win the MEGA with just 1 mega symbol at the final level.
The IIlusion Glare cabinet featured games such as Colossus Fire, with 2 scalable and independent progressive levels that vary based on the player’s denomination. Also on display was the popular Asian-themed title, Bashiba Link.
Among the slot highlights for the Allure Glare cabinet was Fu Pots, offering up to 7 different bonus links. This exciting lineup also included Mighty Hammer, and the award-winning 88 Link.
The company’s online division, Zitro Digital, showcased its product portfolio for online casinos such as the recently launched Bashiba Link series with its Emperor game, in addition to the 88 Link series featuring Kokeshi Dolls, Maneki Neko, Daruma Mystery, and Koinobori Party. These titles are now part of a wide range of video slots, including popular products such as Link King, Link Me, and the Pick & Win Series, as well as the most extensive collection of video bingo games in the market.
In the words of Zitro’s International President, Sebastián Salat: “We are truly humbled and deeply grateful for the overwhelming response and resonance our products received at G2E Asia. Our goal is to approach the Asian market in a broader sense, by developing a range of products thoughtfully adapted to the unique tastes and requirements of players in this market. The extraordinary level of positive feedback of our products is proof that we are moving in the right direction. We are inspired by this success to continue pushing boundaries and expanding our offering and ensuring that our products provide the best gaming experiences for players across the region”.
Asia
Nazara announces five investments totalling INR 196 Crores to drive growth across Gaming and Entertainment
Nazara Technologies Limited (BSE: 543280 | NSE: NAZARA), India’s only listed diversified gaming and sports media company, has unveiled a series of strategic investments aimed at solidifying its position in the gaming and entertainment ecosystems.
Nazara has announced new Investments in Funky Monkeys & Learntube.ai
Nazara has expanded into physical entertainment with the acquisition of a 60% stake in Funky Monkeys Play Centers Private Limited, a leader in indoor soft play centers for children, for INR 43.7 crores. Funky Monkeys operates 11 centers across India, offering interactive play experiences for children.
Co-founders of Funky Monkeys, Binita Putcha and Sanjay Ghadiali, said: “We are excited to join hands with Nazara, whose vision for digital and hybrid entertainment aligns closely with ours. With Nazara’s expertise and resources, we are confident we can scale Funky Monkeys and bring even more joy to children and families across India. We also see synergies with digital IP’s owned by Nazara such as Kiddopia and will work to maximise these opportunities”
Nazara will also invest INR 4.2 crores for a 4.7% stake in Learntube.ai, an AI-powered platform revolutionizing education with 1:1 interactive and gamified learning. Catering to over 20 lakh learners, LearnTube is the world largest personalised learning platform that offers affordable, interactive gamified learning experiences for professional skilling.
“LearnTube’s collaboration with Nazara is a bold step forward in reshaping professional learning and interactive media. We are excited to combine forces to lead innovation on a global scale,” said Shronit Ladhani, Co-founder, LearnTube.
Nazara has Increased its shareholding of existing companies
Nazara will invest INR 148 crores in its existing subsidiaries including Sportskeeda, Nodwin Gaming, and Datawrkz to increase its ownership in them and support their growth.
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Nodwin Gaming: Nazara will invest INR 64 crores through subscription of Optionally Convertible Preference Shares to bolster Nodwin’s growth. The funds will support Nodwins expansion, enhance its intellectual properties (IPs), and strengthen its footprint in emerging markets.
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Absolute Sports (Sportskeeda): Nazara will invest INR 69 crores to purchase shares arising from exercise of ESOPs from the Sportskeeda management to increase its stake to 100% in the company making it a wholly owned subsidiary.
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Datawrkz: Nazara granted in-principle approval for an investment of INR 15 crores in Datawrkz through the subscription of Compulsorily Convertible Cumulative Preference Shares to support ongoing growth of Datawrkz
Speaking on these investments, Nitish Mittersain said: “Nazara is committed to building the largest diversified gaming and entertainment platform out of India and many of our initiatives announced today are geared towards propelling profitable growth in these strategic areas of our interest.”
Asia
India Investigates Google Over Policies for Real-money Games
India’s competition oversight body has ordered a probe into Google over its policies for real-money games on its platform
The investigation comes after a complaint by online gaming group WinZO that called Google’s policies restrictive.
WinZO contacted India’s Competition Commission (CCI) back in 2022, after it was excluded from Google’s Play Store, despite some of its competitors being allowed.
Google’s policy had allowed for real-money games which include rummy and fantasy sports but the company was rejected for carrying games in other categories that Google did not accept – including car racing, puzzles and Indian carrom.
“By granting preferential treatment to select app categories, Google effectively creates a two-tier market where some developers are accorded superior access and visibility while others are discriminated against and thus, left with a competitive disadvantage,” indicates a letter from the CCI.
Asia
SuperGaming’s Indus Battle Royale surpasses 5 million downloads; concludes first international playtest in Manila
SuperGaming’s highly anticipated Indo-futuristic Battle Royale game, Indus, has achieved a significant milestone, surpassing 5 million downloads on the Google Play Store and over 100,000 installs on the iOS App Store. This remarkable feat solidifies its position as one of India’s fastest-growing games. The title has also been recognized as the Best Made in India Game by Google Play in their prestigious Best of 2024 awards.
Indus has captivated players with its distinctive Indo-futuristic world setting that seamlessly blends Indian culture with futuristic aesthetics, immersive gameplay, and community-driven innovation. Key gameplay features like the Cosmium Clutch, Grudge Mechanic, and culturally inspired avatars and weapons have particularly resonated with players, offering strategic depth and adrenaline-filled matches.
Building upon this momentum, SuperGaming recently hosted its first international community playtest at the YGG Play Summit in Manila, Philippines. The event featured some of the region’s top esports talent, with Kadiliman Esports emerging victorious. This successful international debut aligns with SuperGaming’s vision to expand its player base while maintaining a deep-rooted connection to its community.
“Surpassing 5 million downloads is more than a milestone—it’s a reflection of the enthusiasm our players have for Indus,” said Roby John, Co-Founder and CEO of SuperGaming. “Hosting our first international playtest at the YGG Play Summit was another defining moment for us, and a reminder of what gaming can achieve—bridging cultures and bringing people together. We’re driven to keep breaking new ground and taking Indus to even greater heights, reaching newer players across the world,” he adds.
Furthermore, in a move to strengthen India’s esports ecosystem, SuperGaming has also announced its year-long Clutch India Movement. The initiative kicks off with the Indus International Tournament, running from October 2024 to February 2025, featuring a massive prize pool of INR 2.5 crores. The tournament will bring together top Indian and international teams across four competitive phases.
SuperGaming remains committed to keeping Indus fresh with regular updates based on player feedback, ensuring the game continually improves. These efforts demonstrate the studio’s commitment to creating a gaming experience that reflects its players’ needs and aspirations while redefining the global perception of Indian gaming.
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