Gaming
Global Video Games Market Report, 2022 and 2023-2030: With “Speed Being the King” in Gaming, Growing Fiber to Home (FTTH) Connections Bolster Growth
The “Video Games – Global Strategic Business Report” report has been added to ResearchAndMarkets .com’s offering.
Global Video Games Market to Reach $254.6 Billion by 2030
The global market for Video Games estimated at US$184 Billion in the year 2022, is projected to reach a revised size of US$254.6 Billion by 2030, growing at a CAGR of 4.1% over the analysis period 2022-2030.
Mobile Games, one of the segments analyzed in the report, is projected to record 4.9% CAGR and reach US$123.8 Billion by the end of the analysis period. Growth in the Console Games segment is estimated at 4.2% CAGR for the next 8-year period.
The U.S. Market is Estimated at $42.8 Billion, While China is Forecast to Grow at 4.7% CAGR
The Video Games market in the U.S. is estimated at US$42.8 Billion in the year 2022. China, the world’s second largest economy, is forecast to reach a projected market size of US$71.4 Billion by the year 2030 trailing a CAGR of 4.7% over the analysis period 2022 to 2030.
Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 2.9% and 4.1% respectively over the 2022-2030 period. Within Europe, Germany is forecast to grow at approximately 3.5% CAGR.
What`s New?
- Special discussions on the global economic climate and market sentiment
- Coverage on global competitiveness and key competitor percentage market shares
- Market presence analysis across multiple geographies – Strong/Active/Niche/Trivial
- Online interactive peer-to-peer collaborative bespoke updates
- Access to digital archives and trademarked research platform
- Complimentary updates for one year
- Access to curated YouTube video transcripts of market sentiments shared by CEOs, domain experts and market influencers via interviews, podcasts, press statements and event keynotes
Select Competitors (Total 521 Featured)
- Activision Blizzard, Inc.
- Blizzard Entertainment, Inc.
- King Digital Entertainment plc
- Apple Inc
- Atari SA
- BANDAI NAMCO Holdings Inc.
- Bluestack Systems, Inc
- Capcom Co., Ltd.
- Electronic Arts, Inc.
- EA Sports
- PopCap Games, Inc.
- Facebook, Inc
- Google LLC
- iWin, Inc.
- Konami Group Corporation
- Konami Digital Entertainment Co. Ltd.
- Konami Gaming Inc.
- Nintendo Co. Ltd.
- Riot Games, Inc
- Roblox Corporation
- Rovio Entertainment Corporation
- Sega Holdings Co., Ltd.
- Sony Interactive Entertainment Inc.
- Supercell Oy
- Square Enix Holdings Co. Ltd.
- Square Enix Limited
- Take 2 Interactive Software, Inc.
- Tencent Holdings Ltd
- Tetris Holding, LLC
- The Walt Disney Company
- Twitch
- Ubisoft Entertainment SA
- Unity Technologies
- Valve Corporation
- Xbox Game Studios
Key Attributes:
Report Attribute | Details |
No. of Pages | 1025 |
Forecast Period | 2022 – 2030 |
Estimated Market Value (USD) in 2022 | $184 Billion |
Forecasted Market Value (USD) by 2030 | $254.6 Billion |
Compound Annual Growth Rate | 4.1% |
Regions Covered | Global |
MARKET OVERVIEW
- Current State of the Video Games Industry: A Review
- Gaming as a Form of Entertainment is Here to Stay: Global Number of Active Gamers (In Billion) Years 2020, 2022, 2024 and 2026
- Competition
- Video Games – Global Key Competitors Percentage Market Share in 2023 (E)
- Competitive Market Presence – Strong/Active/Niche/Trivial for Players Worldwide in 2023 (E)
- Video Games: Introduction/Overview & Types
- Recent Market Activity
- Innovations
MARKET TRENDS & DRIVERS
- With “Speed Being the King” in Gaming, Growing Fiber to Home (FTTH) Connections Bodes Well for the Higher Consumer Engagement With Video Games
- Since Gaming Experiences Are Only as Good as the Network, Growing Number of Homes With High Speed Fiber Optic Internet Means More Households Will be Hooked Onto More Graphically Demanding Video Games: Global Market for Fiber-to-the-Home (FTTH) (In US$ Million) for Years 2021, 2023, 2025 and 2027
- Ubiquity of Smartphones Drives the Popularity of Mobile Gaming, Particularly on the Android OS. Here’s Why
- Healthy Demand for Smartphones Creates a Parallel Opportunity for Mobile Gaming: Global Shipments of Smartphones (in Million Units) for 2020 through 2025
- Preference for Immersive Gaming Drives Demand for Visualization & 3D Rendering Software
- Here’s Why Console Gaming Still Remains Popular
- “The More the Merrier”. Social Gaming Storms Into the Spotlight as a Major Trend in 2023
- Social Presence Will Continue to Play a Central Role in the Adoption of Social Gaming: Global Number of Social Media Users (In Billion) for the Years 2022, 2024, 2026, 2028
- In the Era of On-Demand Gaming as a Service (GaaS), Cloud Gaming Storms Into the Spotlight
- Convergence of Gaming and Gambling, a Key Trend in the Market
- As Gambling Addiction Takes on a Deeper Hue, Gamification of Physical Gambling Brings Opportunities for the Video Games Market: Global Number of Gamblers (In Million) for the Years 2018, 2020, 2022 and 2024
- Make Way! Here Comes Metaverse Gaming
- Gaming to the Remain the Largest Application Area for Metaverse: Global Metaverse Market Share Breakdown (In %) by Application for Years 2020 and 2027
- Roblox, an Online Gaming Company that Offers Metaverse like Experiences, Witnesses Steady Rise in the Number of Users: Roblox Active Daily Users (In Million) by Quarter for Years 2019, 2020, 2021 and 2022
- Roblox, an Online Gaming Company that Offers Metaverse like Experiences, Witnesses Steady Rise in the Number of Users: Roblox Active Daily Users (In Million) by Quarter for Years 2019, 2020, 2021 and 2022
- Changing Demographics of Modern Gamers Sets Stage for Increased Consumption of Video Games
- Percentage Breakdown of Global Number of Gamers by Age Group for the Year 2022
- Percentage Breakdown of Global Number of Gamers by Gender for the Year 2022
- Gamification in Education on the Rise as Perceived Educative Value of Video Games Increases
- AR/VR Games Get a Boost from the Expanding App Ecosystem & Android OS Support for AR Technology
- Artificial Intelligence (AI) Innovations Transform Video Games
- With the Ability to Self-Learn, Evolve, Interpret & Respond to Player’s Actions, AI is Poised to Take Realism in Games to the Next Level: Global Spending on AI in the Advertising & Media Industry (In US$ Million) for Years 2021, 2023, 2025 and 2027
- Blockchain Emerges to Change the Gaming Landscape
- From Securing In-Game Transactions to Enhancing the Gaming Experience, Blockchain is Here to Revolutionize the Gaming Industry: Global Spending on Blockchain in the Media & Entertainment Industry (In US$ Million) for Years 2021, 2023, 2025 and 2027
- Here’s How 5G Will Transform Gaming
- The Future of 5G is Unquestioned & So is Its Potential for Changing the Rules of the Game in Today’s Experience Economy: 5G Contribution to GDP in Select Countries by 2030 (In US$ Billion)
- Developments at Hardware & Content Level Boosts Opportunities for Video Games
- Holographic Games Hit the Spotlight
- What are Challenges in Store for the Market in the Coming Years?
Asia
SuperGaming announces official launch date for Made-in-India-for-the-world battle royale Indus; epic cinematic trailer also unveiled
SuperGaming, India’s leading game development studio, has officially announced the launch date of its highly anticipated Made-in-India-for-the-world battle royale, Indus. Set to release on October 16th, Indus will be available for download on both Android and iOS platforms, via the Google Play Store and iOS App Store respectively offering players an exciting new battle royale experience.
After recently entering open beta, mass testing amongst players across the world coupled with their invaluable feedback has been instrumental in shaping the game’s development. The immensely successful beta phase attracted players into the action-packed world of Indus, building significant momentum ahead of its release. With over 12.5 million pre-registrations on Android alone, Indus is ready to deliver a fresh, thrilling & immersive battle royale experience, setting the stage for one of the biggest game launches out of India this year.
Speaking on the announcement of the much-anticipated launch, Roby John, Co-founder and CEO of SuperGaming, said, “With the launch of Indus, we’re not just introducing a game—we’re presenting a unique take on the battle royale genre to the world. Our vision with Indus has always been to showcase Indian Art and Culture through unique characters, weapons and stories rooted in Indian heritage while also bringing our dual win condition with Cosmium and a never done before “Grudge” feature to a popular game genre. The overwhelming support from our community during the beta phase has helped us fine-tune key aspects of Indus, and we’re excited for the world to experience Indus and see what the SuperGaming team has built”
Alongside the release date announcement, SuperGaming has also unveiled an epic cinematic trailer. It offers an exciting look where players engage in high-stakes combat across a vast and dynamic battleground.
Centered around Adi, the trailer highlights his journey within the world of Virlok. As the leader of his squad, Adi enters Virlok with two goals: to collect the rare resource Cosmium and to settle a personal score with his nemesis, Pokhran. Viewers can witness Adi’s evolution—starting from a novice, training and sharpening his skills, and culminating in an epic showdown where he finally takes down Pokhran, settling his grudge.
Indus brings a fresh twist to the battle royale genre with its dual victory condition. Players can win by either being the last person standing or by strategically collecting Cosmium which spawn in the last circle of Nirvana, adding a new layer of complexity and depth to traditional gameplay.
The trailer also offers a sneak peek into the dynamics of Cosmium collection and Grudge, a unique in-game feature that allows players to settle scores with their opponents. Additionally, the Grudge system allows players to track down and face off against the opponents who defeated them.
Gaming
LORGAR unveils gaming revolution at “Ready to Play” EMEA launch
LORGAR, the innovative gaming solutions provider, hosted its “Ready to Play” Launch EMEA event on September 27, 2024, at the KCC Event Hall in Prague. The exclusive B2B conference brought together over 150 participants from 25 countries.
LORGAR has established itself as a brand dedicated to building highly functional solutions for both gaming hobbyists and advanced gamers. Their unique approach focuses on improving gaming performance and quality of gameplay through statistical analysis and personalized device configurations, setting them apart in the competitive gaming market.
Attendees experienced firsthand LORGAR’s three unique complete solutions that embody the brand’s “Ready to Play” slogan: Gaming, Streaming, and the newly released Sim Racing direction. These all-in-one solutions showcase LORGAR’s commitment to providing gamers with everything they need to start playing immediately.
The event showcased LORGAR’s extensive product line, which spans across multiple categories essential for a complete Gaming, Racing and Streaming setups. Their offerings include cutting-edge PCs, crystal-clear monitors, professional-grade racing cockpits, ergonomic furniture, immersive headsets, high-performance keyboards, precision mice, and specialized gaming surfaces. The brand further impressed participants by unveiling more than 30 new SKUs across 9 diverse product categories, reinforcing their ability to offer comprehensive gaming solutions.
This expansive product reveal demonstrates LORGAR’s commitment to catering to every aspect of a gamer’s needs, from casual play to professional setups.
The event also featured exciting eSports experiences, allowing visitors to compete in 5v5 CS2 matches on a professional stage with live commentary, or race F1 in one of six high-tech cockpits. These activities showcased LORGAR’s products in action and sparked friendly competition. Top performers in both CS2 and F1 contests won premium LORGAR gear, including complete gaming setups for first place, with the F1 winner also receiving a racing cockpit. Runners-up received other LORGAR prizes, such as the Azar 514 TKL keyboards, Kaya 460 headsets etc.
A major highlight of the event was the announcement of a distribution contract with Simagic, strengthening LORGAR’s position in the sim racing market. This strategic partnership is set to expand Simagic’s presence across multiple countries, further enhancing LORGAR’s racing simulation offerings.
The “Ready to Play” Launch EMEA event also introduced the LORGAR Platform, a unique statistical analysis tool designed to enhance gameplay and optimize product settings for individual users. This innovative approach to personalized gaming experiences captured the attention of more than 20 media representatives and influencers from 12 countries in attendance.
LORGAR’s “Ready to Play” event marks a new chapter in gaming technology, showcasing the brand’s dedication to revolutionizing how gamers interact with their equipment and each other. The overwhelmingly positive response from partners and media confirms LORGAR’s trajectory towards becoming a leading force in the gaming industry, offering a truly integrated and optimized gaming experience.
For more information about LORGAR and its products, visit lorgar.com/.
eSports
Max Verstappen to attend GAMERGY, the world’s largest esports, gaming and entertainment event
In an exciting announcement for motorsports and gaming fans alike, three-time Formula 1 World Champion Max Verstappen will be making a special appearance at the GAMERGY event for the exciting Heineken Player 0.0 Global Final in Madrid this December. This immersive entertainment and gaming Experience promises to bring together the worlds of motorsport and gaming, offering fans a unique experience.
GAMERGY, one of the largest global gaming and esports events, will take place in Madrid this December from the 13th-15th, 2024. The 10th edition of the event will host exhilarating activities featuring cutting-edge technology, live competitions, traditional sports activations and phygital interactive experiences that cater to a wide audience.
“In the past few years, we have seen how the traditional sports and gaming ecosystems have come closer together in innovative and immersive ways. At our most recent GAMERGY México edition, we saw our tennis, football, boxing, skateboarding and paddle activations being amongst the most popular gaming fair attractions. We are very excited to partner with Heineken in adding Player 0.0 to the digital fandom,” said Cristina Carranza, Global Head of Sales at GGTech.
Heineken® Player 0.0 Global Final featuring Max Verstappen
23 finalists from all around the world will be joining us in Madrid for a simulated racing competition with the aim of winning the title of Player 0.0 Global Champion. Expect a high-octane race where the finalists will demonstrate their skills, speed and agility. During the Player 0.0 Global Final, festival goers will also have the once-in-a-lifetime opportunity to see Max Verstappen on stage. This unique experience is expected to draw immense crowds and therefore fans are encouraged to arrive early.
Exclusive Merchandise and Memorabilia
Fans attending the event will have the opportunity to purchase exclusive GAMERGY merchandise. Limited-edition collectibles will be available for purchase. Don’t miss the chance to take home a piece of history!
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