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The Networking Group You’ve Never Heard of Celebrates Remarkable Milestone with 100 Members, Showcasing the Growing Influence of Female Leaders in the Industry

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SheEOs in Gaming, a networking group for female CEOs, Managing Directors, Executive Directors, Board Members, General Managers, Presidents and women entrepreneurs across the global gaming industry, proudly announces the achievement of a significant milestone with 100 members. This remarkable accomplishment underscores the rising prominence of women in leadership roles within the gaming sector.

Formed during the COVID-19 pandemic as a virtual network, SheEOs in Gaming is a network for female leaders that continues to grow with members from Asia, Africa, Europe, the US, Canada and Latin America and now meets at industry events and online.

The group was founded by industry veterans Kelly Kehn, Co-founder of All-in Diversity Project and Partner, Industry Relations at Happyhour.io, and Sue Schneider, VP of Growth for Americas at SBC and former founder/CEO of River City Group. With a shared vision of fostering a supportive and collaborative network for female leaders in gaming, the group has cultivated an environment that encourages mentorship, knowledge sharing, and the advancement of women within the industry.

“We started the group in 2020 to offer the opportunity to connect during a very isolating time,” said Kelly Kehn. “We started with about 30 members from our personal networks and didn’t even have a name. Since then, the group has grown to 100 CEOs and leaders from around the world and from all industry sectors. We don’t advertise the group, we grow through member referrals. It’s a pretty special place.”

Sue Schneider, Co-founder of SheEOs, added, “In the early days of the industry, there were very few women in top positions in gaming companies or founding new businesses. “Lady bosses” were few and far between.  In the past few years, we began to see more women achieve those titles or found gaming companies so it made sense to martial their collective strength.  This opportunity to share experiences and insights that support each other and move the industry forward is critical.”

Other members of She.E.Os in Gaming have shared their thoughts on the group’s impact:

  • Emily Micallef, CEO of SiGMA Group, said, “I really do love the idea of this group. Having such camaraderie without judgment is lovely, and the acceptance and reaction to new ideas are so supportive.”
  • Karolina Pelc, CEO of Beyondplay, added, “This is a fantastic initiative and it is inspiring to see the group growing in strength and actively sharing knowledge, advice, and personal experience in the context of the industry in general. It’s also addressing challenges specific to women in leadership roles which, whether you like it or not, still exist.”
  • Claudia Heiling, Founder of Golden Whale, remarked, “There’s something special about a room full of women sharing experiences, interests, and business ideas. I always appreciate the ease in discussions with like-minded female founders and leaders – this group provides that opportunity and brings us closer together.”
SheEOs in Gaming is poised to continue elevating female leaders in the gaming industry and hopes this announcement will entice other CEOs to connect and join. Any females who hold the top title within their business (or sit on a board) including Founders, Managing Directors, Executive Directors, General Managers, Presidents, CEOs, or Chairs interested in joining can contact Kelly or Sue on LinkedIn for more information.

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Tequity agrees RGS licensing deal with Fantasma Games

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Listed Swedish studio to benefit from increased speed to market
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Listed Swedish studio to benefit from increased speed to market

Tequity, the up-and-coming iGaming software pioneer, has agreed an integration deal with innovative studio Fantasma Games.

The integration of Tequity’s agile, licensed modular platform is expected to boost the speed-to-market capabilities of Fantasma, as the studio aims to grow its presence in key markets including North America.

Tequity’s platform incorporates a Remote Gaming Server (RGS) that increases operational efficiencies. Once live, Fantasma will be able to reach the next level by adding partners at a quicker rate, as it looks to meet operator demand for fresh types of content including increasingly popular sweepstakes.

The latest deal, with a studio listed on the Swedish stock market, follows on from successful launches of Tequity technology with sports betting-focused Parlaybay, multiplayer specialist BeyondPlay and slots supplier AvatarUX.

Tequity offers founders, start-ups, scale-ups and established companies across the iGaming sector a wide range of software modules that can be hand-picked to meet the needs of specific projects.

Krzysztof Opałka, Chief Technology Officer at Tequity, said: “We are excited to be working with Fantasma Gaming, to help further their growth in key markets worldwide.

“This partnership illustrates the power of our platform in delivering an efficient RGS solution that speeds up the launch process of their top-quality content. The Tequity platform offers a strong foundation for licensees wishing to create and deliver unique content to operators.”

Fredrik Johansson, CEO and Founder of Fantasma Games, added: “Thanks to the Tequity platform, Fantasma Games is working faster and smarter across a number of areas, allowing us to bring innovative content to our partners at speed.

“This integration significantly boosts our growth potential, as we look to increase the number of operator partners we work with around the world and deliver them relevant, localised and exciting games.”

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Realistic Games introduces endless spins in Maxiplier

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Realistic Games has unveiled its latest slot release, Maxiplier.
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Maxiplier combines a retro-inspired theme with revolutionary gameplay. Speedometer-style icons, on reels two and four, act as both wilds and multipliers that can increase wins up to 20x. Land two of these multipliers simultaneously for a potential max multiplier of 400x.

Maxiplier will launch with the highly anticipated 1-2-infinity ante bet mechanic. Land two scatters on the first two reels and trigger an infinite amount of respins. Collect wins until the third scatter lands, unlocking the thrilling free spins round.

The free spins round features enhanced multiplier wilds alongside the 1-2-Infinity respins, for even bigger wins. This exciting bonus builds upon the success of Realistic Games’ recent hits like Fortune Fortress and Chicken or the Egg? solidifying its position as an industry innovator.

Amy Brewis, Account Manager at Realistic Games, said: “We’re excited to be launching Maxiplier, a game with fresh mechanics that allows players the chance to win infinite respins. Multiplier wilds in both the base game and free spins keep things thrilling, and the 1-2-Infinity ante bet adds another layer of engagement.

“We expect players to love the chance for endless respins, a feature we’ve evolved from our popular Catch 22 slot. We can’t wait to see the response from players and operators alike!”

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Has mobile gaming continued to grow in 2024?

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By the time we reach 2025, experts have predicted that around 65 million of us here in the UK will be smartphone users.
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Here in the United Kingdom, it’s estimated that around 86% of us used a smartphone to go online and browse the internet last year. If you compare this to 2009, this is an increase of a staggering 58%. A study also found that 39% of people with smartphones use them for gaming. And so if you look at the trend year over year, it is certain that statistics in all areas of smartphone usage are going to keep increasing. By the time we reach 2025, experts have predicted that around 65 million of us here in the UK will be smartphone users. Today, we’re going to look at mobile gaming and how much that has grown last year and this year, as well as what the future holds.

Building momentum

From 2022 to 2023, the mobile gaming industry saw a year-on-year growth of 0.6%. There is no doubt that the demand for mobile gaming is continuing to grow. With millions being spent both on the games themselves, on in-app purchases, and also on nettcasino. The reason that we are seeing this growth is that smartphones and their capabilities are continuously growing. All of the tasks that we traditionally used to rely on a computer for are now able to be done mostly on a smartphone. This practicality and accessibility have meant that more people will now do most of their tasks on a smartphone.

Each year, it gets harder and harder for game developers to make the most of their latest inventions. Each day, new games get uploaded to the respective app markets, either on the Play Store or the App Store. This means that the marketplace gets more and more crowded, presenting more competition than ever before to developers. And it’s for this reason that consumers, more than ever before, are prioritising quality over quantity. They have more choice, but they don’t want to spend hours hunting through the apps. They will typically read reviews and go for a game that is highly rated and has top quality.

On the topic of developers, as they are seeing the increase in mobile gaming, including in 2024, they are starting to pivot their focus to cross-platform capability. Allowing those gaming on smartphones to play against their console- and PC-based counterparts. The reason this is such a big focus is that one thing that gamers love to do is play with their friends. But some of them may not have a console, for example. But if a game is available across multiple platforms, it then expands its player base.

A lot of people also drew to mobile gaming, as it gave them an opportunity to start gaming and playing at online casinos. It also meant that they could socialise either with their friends or with other players. This social aspect, for some, is hugely important. For those who don’t particularly go out, having a community and a shared interest and passion in a mobile game can be really great for their mental health and can help them grow as a person and in confidence.

In Summary

To conclude, it will be interesting to see what the rest of 2024 brings for the mobile gaming industry. Each previous year has brought along different trends. And this ever-changing and growing landscape also means that game developers are constantly having to change their strategies in order to stay competitive and keep growing their player bases. One thing we can guarantee for certain is that the number of people with smartphones and access to the internet on said smartphones will only continue to grow.

 

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