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Singtel Group pushes ahead on gaming and esports

George Miller

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Singtel Group pushes ahead on gaming and esports
Photo Source: johancruyffinstitute.com
Reading Time: 2 minutes

 

Singtel, wholly-owned subsidiary Optus and regional associates Airtel, AIS, Globe and Telkomsel, signed a Memorandum of Understanding (MOU) to cooperate and jointly leverage their strengths to grow the gaming and esports ecosystem in Southeast Asia, Australia and India.

The MOU brings together the six members of the Singtel Group to partner across the gaming space, including scaling up esports, content creation and distribution, and collaboration with the broader gaming ecosystem. This was announced at the Singtel Group’s inaugural multi-title and regional esports league, PVP Esports Championship, which took place from 5 to 7 October and featured some of the biggest international names in gaming.

The Singtel Group will tap on its telco assets, strong knowledge of its local markets in Asia and mobile customer base of more than 700 million to explore opportunities to enable esports enthusiasts and gamers in their passion. As more than 200 million customers across the Group play games on a regular basis, Singtel, Optus, Airtel, AIS, Globe and Telkomsel intend to work together to develop solutions and services for gamers and fans in the region. This includes access to high quality local, regional, and global esports competitions, as well as original content and exclusive programming.

Mr Arthur Lang, CEO of Singtel’s International Group, said, “Gaming is part of a digital world without borders, where fast network speeds, connectivity and local market knowledge are critical. It is a natural and perfect fit for Singtel and our partners. We are committed to working as a group to better serve the gamers in our networks, and in the region. We hope to play a major regional role as an enabler of esports, to collectively grow the gaming ecosystem, and give gamers the support and recognition they deserve.”

The number of gamers in the region is projected to surge from 400 million in 2017 to more than 700 million by 2021, with esports viewership numbers expected to double and reach over 40 million by 2019.

Singtel is the organiser and owner of the PVP Esports Championship and the content related to this event, which enables Singtel to distribute the event content globally. The event attracted over 3,600 teams competing in both Dota 2 and Arena of Valor for a US$300,000 prize pool, and was broadcast in seven languages – English, Bahasa Indonesia, Chinese, Korean, Russian, Tagalog and Thai.

Singtel is collaborating with Optus and regional associates Airtel, AIS, Globe and Telkomsel to build an ecosystem of digital services such as mobile payments and gaming for customers. Earlier this month, the Singtel Group extended Singtel Dash, its mobile wallet, to be used overseas and announced the launch of VIA, its cross-border mobile payment alliance, with AIS and Kasikornbank, Thailand’s largest digital bank. This payment alliance will be progressively expanded to include other regional associates and non-telcos.

 

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Asia

China declares eSports as a profession

Niji Ng

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China declares eSports as a profession
Photo Source: esportsobserver.com
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China’s Ministry of Human Resources and Social Security (CMHRSS) has officially recognised esports as a profession. The new professions “esports operator” and “esports professional” are included in the 15 new professions approved by the government.
The other professions in the list include AI engineer, big data engineer and drone pilot.

CMHRSS defines “esports operators” as those who organise esports events or produce esports content, as well as those who increase the commercial value of esports through promotion and marketing.

“Esports professionals” are considered those who compete in tournaments, perform in events, or train with other professionals. It can also refer to those who analyse games or assist with training.

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Asia

MGM China Reports 2018 Annual Results

George Miller

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MGM China Reports 2018 Annual Results
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Group Revenue Grew 33% Year-on-Year MGM COTAI Opened and Ramping Up

 

MGM China Holdings Limited announced the selected financial data of the Company and its subsidiaries for the three months (the “Quarter”) and 12 months ended December 31, 2018 (the “Year”).

  • During the Year, MGM China recorded revenue of HK$19.2 billion (2017: HK$14.5 billion), growth of approximately 33% year on year. Adjusted EBITDA reached HK$4.8 billion, compared to HK$4.6 billion a year ago.
  • MGM China recorded a growth of approximately 34% year-on-year for mass table win, 59% growth for slot win; and 13% growth for VIP table game win.
  • For the Quarter, MGM China recorded sequential revenue growth of approximately 13% to HK$5.4 billion. Adjusted EBITDA grew by approximately 26% to HK$1.4 billion from the previous quarter.
  • Main floor gross table game win for the Quarter was up 13% sequentially, compared to market growth of approximately 9%. VIP gross table games win was up 19%, compared to market growth of approximately 4%.
  • Adjusted EBITDA margin for the Quarter improved to 26.3%, up by 280 basis points sequentially.
  • MGM Cotai continued to ramp since the property opened in February 2018. All gaming segments recorded impressive sequential growth in both volume and win. Fourth-quarter revenue was up approximately 67% to HK$2.2 billion while adjusted EBITDA grew more than triple to HK$462.9 million. Margin rose to 20.6% for the quarter compared to 9.6% in the previous quarter.
  • Targeting a broader market segment, MGM Cotai is equipped with expanded non-gaming offerings. The food and beverage outlets, especially Chinese dining, have been well received. Customers are also impressed by the one-of-the-kind experiences brought by MGM Cotai Theater. The Space had hosted various kinds of events and concerts with top artists including Sam Smith where both the audience and artists are fond of its design and quality. We have filled up the Theater’s entertainment calendar for 2019 in collaboration of effort with both the MGM Resorts International entertainment team and our Macau team. We hope to deliver multisensory theatre experiences unlike any others in Macau.

Grant Bowie, Chief Executive Officer and Executive Director of MGM China said: “We are building the momentum at MGM Cotai. We are also very excited about the launch of Mansion villas which aim to provide unique and exclusive experiences for our high-quality customers. Our focus is on getting all the elements at MGM Cotai fully open and continue to take market share. We believe MGM COTAI will drive greater product diversification and bring more advanced and innovative forms of entertainment to Macau as it grows as a global tourism destination.”

 

About MGM China Holdings Limited:

MGM China Holdings Limited (HKEx: 2282) is a leading developer, owner and operator of gaming and lodging resorts in the Greater China region. We are the holding company of MGM Grand Paradise, SA which holds one of the six gaming concessions/subconcessions to run casino games in Macau. MGM Grand Paradise, SA owns and operates MGM MACAU, the award-winning premium integrated resort located on the Macau Peninsula and MGM COTAI, a contemporary luxury integrated resort in Cotai, which opened in early 2018 and more than doubles our presence in Macau.

MGM China is majority owned by MGM Resorts International (NYSE: MGM) one of the world’s leading global hospitality companies, operating a portfolio of destination resort brands including Bellagio, MGM Grand, Mandalay Bay and The Mirage. For more information about MGM Resorts International, visit the Company’s website at www.mgmresorts.com.

 

Source: MGM China

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Asia

India’s parliament seeks answer on fantasy sports legality

Niji Ng

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India's parliament seeks answer on fantasy sports legality
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The central government of India did not give a clear-cut response to the question on the legality of fantasy sports and proposal to regulate it. The question was raised in the Indian parliament by Telangana Rashtriya Samiti (TRS) MP AP Jithender Reddy.

Reddy, in an unstarred question dated 8 February 2019 asked whether the central government has any plans to regulate fantasy sports; the number of cases pending in consumer courts relating to fantasy sports and whether fantasy sports is a “game of skill” or gambling/betting as per Supreme Court’s decision.

Reddy also sought to know whether the activity falls within the ambit of “gambling and betting” under the state list (List II of the Seventh Schedule) of the Indian constitution and also if the central government intends to enact laws to govern financial transactions relating to the fantasy sports industry.

Union Minister of State for Finance, Pon Radhakrishnan, said betting and gambling comes under Entry 34 of List II of the Seventh Schedule of the Indian constitution and that the state governments are competent to enact laws on the issue.

The central government did not provide exact data on the cases pending in consumer courts relating to fantasy gaming. The finance ministry also did not state whether it intends to bring any law to regulate financial transactions relating to fantasy sports or gaming.

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