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mod.io reaches 100 million mod downloads served since opening its UGC platform to games on consoles

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mod.io reaches 100 million mod downloads served since opening its UGC platform to games on consoles
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mod.io, a cross-platform pioneering mod support service has surpassed the impressive milestone of 100 million UGC downloads on consoles following the launch of mod support for Skater XL and SnowRunner on Xbox and PlayStation in December. The first of its kind, catering to developers, modders and players alike, mod.io expands where UGC can be supported and makes it easy for game developers to seamlessly adopt, and interact with their creators in a brand safe and positive manner. The launch day of both games shattered expectations with 1.6 million downloads and 300,000 players participating. Skater XL is a skateboarding simulation game from Easy Day Studios, that aims to give players unparalleled control of the skating experience in iconic real-world locations. More than 250 unique pieces of modded content including decks, clothing, and new locations are now available through an in-game mod menu, across PC, Xbox and PlayStation platforms.

SnowRunner is a popular off-roading simulation game, developed by Saber Interactive, and is a sequel to the hugely successful MudRunner. Mods have been available on the PC since its release in April 2020, and have recently become available to enjoy on consoles for the first time.

“SnowRunner’s modding community has greatly expanded the game’s experience for dedicated players. The constant influx of fresh content is certainly a key driver of the title’s long-term success,” said Tim Willits, Chief Creative Officer of Saber Interactive. “We could not have achieved this without mod.io – their tech and support are unmatched.”

Console players already consume as much UGC content as PC gamers on mod.io, which is incredible given it’s still early days. Making support more accessible, giving studios greater control to launch their own UGC community beyond just PC where mods have traditionally thrived, will remain a core focus of mod.io.

“If studios aren’t thinking of games as a place for players to hang out, create and express themselves they’re missing the direction the whole industry is moving in. Since launching our mod.io integration in one month, we’ve had 6.5 million mod downloads, this is a huge part of what drives the life and vibrancy of the Skater XL world.” said Dain Hedgpeth, CEO of Easy Day Studios.

UGC is fast becoming the latest video-game trend, as a viable and cost-effective alternative to traditional in-house content creation such as DLC. mod.io believes these launches have proven that mods and UGC on consoles are a clear path for growth – and that this will only continue as more titles bring their UGC communities to console over the next few years.

“UGC has the potential to become a major positive disruption in the ways games are made and consumed in the gaming industry,” says Scott Reismanis, co-founder of mod.io. “But it needs to be accessible, cross-platform, and moderated, with detailed metrics, creator events, and marketplaces attached. We’re here to push the boundaries with UGC, and enable game developers to do the same across every platform.”

Gaming

Gamecity Hamburg boosts its team

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Gamecity Hamburg boosts its team
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The location initiative Gamecity Hamburg expands its team with project manager Daniel Hericks. In addition to the Prototype Funding and the Games Lift Incubator, Gamecity Hamburg organizes a variety of activities to promote the games industry as well as events and networking activities. Daniel Hericks will support the Games Lift Incubator and its further development with immediate effect. The incubator offers aspiring game developers, start-ups, and studios an extensive workshop and mentoring program, and financial support of 15,000 euros per team.

Daniel Hericks joins the Gamecity Hamburg team as a project manager with many years of experience in the games industry. As Publishing Manager at the Hamburg publisher and indie studio CRATR.games, he organized the scouting and evaluation of studios. Hericks also dealt with risk management and sustainability issues for indie teams. At the Hamburg-based studio Deep Silver FISHLABS, he supported the development of a publishing department and managed the collaboration with external teams. In other job positions, Daniel Hericks was responsible for building up teams of developers and project planning for various games projects and was actively involved in the Hamburg University of Applied Sciences (HAW) as a lecturer for the Games Master’s program.

In his role at the Games Lift Incubator, he will primarily be managing and supporting up-and-coming teams and young indie studios, as well as using his experience in producing and publishing to implement and further develop the program in its current edition:

“I am very excited to guide and support the teams from the Games Lift Incubator on their way into the games industry. With our incubator program and other activities of Gamecity Hamburg, we will actively contribute to bringing more good games projects from Hamburg to the market in the coming years.”

The Games Lift Incubator 2021 started for the five participating teams in September with a three-month intensive phase. In addition to start-up funding of 15,000 euros, the teams will receive coaching, mentoring, and workshop programs, as well as places in a co-working space.

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Gaming

The Sandbox Partners with Snoop Dogg to Bring the Legendary Icon into the Metaverse

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The Sandbox Partners with Snoop Dogg to Bring the Legendary Icon into the Metaverse
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The Doggfather is recreating his mansion in The Sandbox virtual gaming world, allowing players to experience concerts and parties and even play as Snoop Dogg

The Sandbox, a leading decentralized gaming virtual world and a subsidiary of Animoca Brands, announced that it has partnered with Snoop Dogg to bring the legendary rapper, actor, songwriter, entrepreneur and entertainer to The Sandbox gaming metaverse.

Snoop Dogg will enter the metaverse by owning his own virtual land in The Sandbox, where he will set up his mansion. Snoop Dogg will also launch his NFT collection including player avatars and a limited ‘Snoop Dogg Private Party Pass’ that gives users VIP access to concerts, events, Q&As, and dedicated NFT drops. Snoop Dogg will also launch a 3D avatar collection inside The Sandbox and players will be able to create games using virtual “Doggfather” items such as Snoop Dogg’s personal car collection, dogs, statues, memorabilia, and more. All info on Snoop Dogg entering The Sandbox, as well as the Private Party Pass can be found on https://sandbox.game/snoopdogg/

Snoop Dogg has always been on the cutting edge of new technologies, investing in telemedicine and launching his own esports tournament series, the Gangsta Gaming League, in 2019. In April of this year, he dropped “A Journey with the Dogg,” a select set of NFTs designed to offer a look into his life that included the exclusive track NFT. His next step into the NFT world is The Sandbox, the fast-growing decentralized gaming platform where Snoop Dogg can share his NFT collection and lifestyle with players around the world.

To mark the occasion, The Sandbox will hold a LAND sale on September 30th, 2021 at 1 p.m. (UTC), which will allow fans to buy LANDS adjacent to the property of Snoop Dogg’s, thus becoming the Doggfather’s virtual neighbors in the metaverse.

“I’m always on the look-out for new ways of connecting with fans and what we’ve created in The Sandbox is the future of virtual hangouts, NFT drops and exclusive concerts,” said Snoop Dogg. “We’ll have a fresh set of Dogg style NFTs that players can integrate into the game experiences to take this online experience to the next level for sure.”
“The idea of having hip-hop legend Snoop Dogg as your next-door neighbor in The Sandbox metaverse is mind blowing – and being able to have a unique Snoop NFT as your in-game avatar is even cooler,” said Sebastien Borget, COO and Co-Founder of The Sandbox. “By entering the next generation of entertainment where fans, creators, and players can connect and play-to-earn in a gaming virtual world, the Doggfather continues to be a pioneer. I can’t wait to attend the first Snoop Dogg live concert in the metaverse alongside our players!”

“We are building the future of entertainment where everyone will enjoy creating and sharing their very own virtual experiences,” said Arthur Madrid, CEO and Co-Founder of The Sandbox. “The Sandbox is bringing iconic culture with Snoop Dogg and enhancing it through innovation with NFTs and virtual experiences. Snoop’s LAND is decentralized; 100% owned by him to develop through his creative genius. I can’t wait to join his first private party in The Sandbox!”

“We are entering into a new age of creative potential that was never possible bound by the laws of the physical world and are excited to help Snoop continue to provide innovative entertainment for his millions of fans all across the globe,” said Alex Livian, Founder of Cultivate Studios, and representative of The Sandbox & Snoop Dogg collaboration.

As with all The Sandbox partnerships, the collaboration will include carefully curated and designed experiences and specific assets that players can purchase and use in their original creations. This will allow players to step into Snoop’s virtual mansion to join an exclusive pool party experience, enjoy Snoop Dogg’s extensive collection of NFT art, or explore Snoop Dogg’s car collection. Players will also be able to insert voxel versions of Snoop Dogg’s dogs, cars, and other items in their virtual experiences.

Part virtual real-estate, part amusement park, The Sandbox fully embraces the idea of the metaverse as a continuous shared digital space where worlds and heroes collide to make rainbow-colored magic (think Ready Player One). Snoop Dogg joins over 165 existing partnerships including The Walking Dead, deadmau5, Richie Hawtin, The Smurfs, Care Bears, Atari, ZEPETO, and CryptoKitties, all following The Sandbox team’s vision of empowering players to create their own experiences using both original and well-known characters and worlds.

The Sandbox is scheduled to launch its first public Alpha for players in Q4 2021, enabling anyone to experience a social hub and gain the power to build a fantastic collection of fantasy and role-playing adventures that can be traded with other players, creators, and artists on the platform.

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Gaming

SPACE INVADERS FOREVER is getting a Special Edition!

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SPACE INVADERS FOREVER is getting a Special Edition!
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TAITO and ININ Games are proud to announce SPACE INVADERS FOREVER will receive an awesome Nintendo Switch exclusive boxed Special Edition, coming with some amazing extras. The SPACE INVADERS FOREVER Special Edition will be released in North America and Europe later this year and can now be pre-ordered!

An Iconic Experience Young or old, novice or hardened gamer, everyone knows the name SPACE INVADERS. Some say it launched the video gaming scene into a new era. Its simple, but revolutionary game design was so addictive, it was mimicked in many other forms over the years, but the original SPACE INVADERS is still the benchmark for all that followed.

For all those who share the enthusiasm for this brand, the ININ Games team has put together some carefully selected items that will be included in the Special Edition:

● Special Edition Box ● Rubber Keychain ● A3 Poster ● Invader Pin ● 4x Outdoor Stickers ● Invader Card ● Notepad ●  Postcard Set ● Mini Art Plate

Of course, the Special Edition also features SPACE INVADERS FOREVER for Nintendo Switch, which comes with three awesome games from the SPACE INVADERS universe:

SPACE INVADERS EXTREME – 16 stages, full of devious Invaders and thrilling boss fights. Featuring greatly improved graphics and interactive sound for a new immersive SPACE INVADERS experience! Practice individual stages in Free Play, then boost your high score in Arcade Mode! Can you find all the countless, hidden bonuses?

SPACE INVADERS GIGAMAX 4 SE – The 4-player-coop-experience offers new stages, gimmicks and new music from TAITO’s awesome in-house sound team ‘ZUNTATA’. Players can team up with up to 3 friends to fight the Invaders and to clear the stages as fast as possible.

ARKANOID vs SPACE INVADERS – A perfect union of two of TAITO’s most iconic and beloved Arcade Kings. Players are controlling the Arkanoid Vaus paddle ship to defeat waves of Space Invaders in 150 stages. Including 40 different characters from the TAITO legacy to unlock – each coming with unique abilities. Are you ready to defeat the huge 3D Invader bosses and save the galaxy?

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