Connect with us
SIS

Industry News

EGT Interactive’s Virtual Roulette prepares to set London event into a spin

Zoltan Tundik

Published

on

In this photo: Ognyan Lekov, Marketing Manager at EGT Interactive
Reading Time: 3 minutes

 

Following on from one of the company’s most successful years yet Ognyan Lekov, Marketing Manager at EGT Interactive has confirmed it will debut a number of new titles at this year’s ICE London, including a ground-breaking Virtual Roulette game, as the company continues its global expansion and recruitment focus into 2019. Exploring the developing online trends ahead for the industry, Lekov discusses the growing importance on the Latin American mobile market, the potential of social games and why ICE London is THE exhibition to make key deals for the year ahead.

What genius products/services will you be showing at ICE London and how will they improve your customers’ business?

Throughout the last 12 months, we have been implementing а strict and consistent expansion strategy of our portfolio, particularly across our classical online casino games. This focus on a diverse range of themes, but in the classical casino category, has allowed us to strengthen our performance whilst also providing variety to our customers. In 2019 we will continue in the same direction by adding some key new additions, from the graphics and strategy to how we interact with our players. At ICE London visitors to our stands (S4-330, S4-350) will have the pleasure of getting acquainted with some of our most innovative latest titles, including the brand new Virtual Roulette game set for release in 2019. We’re very excited about this interesting product and I’d love to tell you more but I’ll keep the details for the exhibition!

How important is ICE London for the iGaming sector and the industry as a whole?

ICE London is definitely one of the most important, or maybe the most important, gatherings in the gambling industry. Since we take every exhibition we exhibit at or attend very seriously, especially ICE London, we begin preparing our stand and the communication of what we’re going to bring to the exhibition three or four months prior to the event. As with every year, we are extremely pleased with the result – a brand new contemporary and interactive booth based on the concept of some of our top performing HOT games created in a very attractive design. The competition in this industry is huge, everyone puts a great deal of investment and effort into their performance, so we did our homework and hope to once again surprise the audience with variety of unique activities at our stand and on the showfloor.

ICE London is a tradition and plays a huge part for every big player in the industry. Whether land based or in the online business, everybody is there. It really is the first big show-off of the year for the industry and most of the key deals are made here so everybody knows the importance of this exhibition.

Where do you see the big growth opportunities taking place in 2019 and how are you addressing those opportunities?

I’m sure it will surprise nobody but we believe the online business will continue to grow rapidly as it has continued to do in recent years. This is inevitable as mobile devices and mobile internet become ever more accessible and easy to handle. In addition, more and more territories are beginning to allow online gaming and for us, one of the freshest markets is Brazil. Now is the time for Brazil’s potential to be tapped as a hotbed for online gaming. At present, Latin America represents a tiny share of the global online gaming marketplace at just 4%, but it is the second fastest growing region in the industry, experiencing a rapid 20% growth rate and we will be looking to continue our investment and expansion in the region for years to come.

As a company we entered a number of key new territories in 2018, and of course we’ll try to capitalize on that expansion in 2019. At this stage, we are enhancing our focus on Bosnia and Herzegovina, Hungary, Denmark, Sweden and a few more which we are keen to develop as the year progresses.

In your opinion what will be the key trends of 2019?

Online is the key so basically everything which is connected with internet technology. Whether that’s VR or the expansion of social games, we believe the iGaming trend is going to continue. Alongside our new titles we see development in the entertainment category and if I’m being bold, then maybe holograms will start to trend in the year ahead. Watch this space and stay tuned for the upcoming headlines in our portfolio as we continue to make people play in 2019!

EGT Interactive will be debuting its new Virtual Roulette game alongside a full portfolio of new titles and online casino software solutions from Stands S4-330 and S4-350 at this year’s ICE London. For more information about the company’s complete showcase, visit: egt-interactive.com

Source: GB Media

Industry News

ODJ Survey Reveals France’s Gambling Activity Declines, Problem Gambling Rises

Niji Narayan

Published

on

ODJ Survey Reveals France’s Gambling Activity Declines, Problem Gambling Rises
Reading Time: < 1 minute

 

The latest survey by Observatoire des jeux (ODJ), the regulating body that monitors the gambling activity of France, has revealed that gambling activity in the country is declining, but the cases of problem gambling rise.

Problem gambling is one of the biggest setbacks of the gambling industry. Protocols that ensure that players are protected from themselves are required for every company before approval of their licenses.

The decline in gambling activity for a country could mean two things. First, the country gets lesser revenue from the industry. And it also means that fewer people are attracted to gambling which means more money for their families.

ODJ reported that 47.2% of the ten thousand respondents are engaged in some gambling last year, a decline from the 2014 survey’s 57.2%.

The report also showed that the country’s excessive gambling activity doubled from 0.8% in 2014 to 1.6% in 2019. Gamblers at risk of becoming problem gamblers rose from 3.8% in 2014 to 4.4% last year.

The regulating body concluded that around 370 thousand French adults are problem gamblers, while about 1 million are at risk of becoming one. ODJ also claimed that 6% of spending on problem gamblers and those at risk of becoming one contributed 38.3% of all gambling spending in 2019.

The survey also revealed that lottery games lead France’s gambling activity, but problem gambling among lottery players remained low at nearly 1%. The report revealed that lottery scratch games are twice more addictive than traditional draw games. Poker and casino players are four times more prone to problem gambling compared to lotteries, while sports and race betting is six times more addictive.

Continue Reading

Industry News

Holland Casino Reopens to Public

Niji Narayan

Published

on

Holland Casino Reopens to Public
Reading Time: < 1 minute

 

Holland Casino has reopened the doors of all 14 of its facilities on July 1. The opening act was performed in the atmospheric dome hall of Holland Casino Amsterdam Centre by singer Tino Martin and CEO Erwin van Lambaart.

Under the supervision of croupier Sharize, the first spin on the roulette table was symbolically given. This ended the closure of almost four months.

“We are very happy that we are open again and that we can fulfill our social task. As of today, our valued guests can safely and responsibly enjoy our hospitality and our exciting range of games during a pleasant afternoon or evening. We have fully furnished all branches in accordance with the 1.5 meter guidelines, while retaining the atmospheric ambiance that the Netherlands is used to from us. Not only the latest slot machines, but also the familiar table games such as Black Jack and Roulette are available again today. Our restaurants and bars are also open. We do ask everyone to make a reservation and adhere to the known guidelines. Our 4,000 employees are ready for our guests with special instructions,” Erwin van Lambaart, said.

“I love this beautiful location in the middle of our capital. A few weeks ago I recorded a number of acoustic sessions in this intimate dome room for my fans and for the employees and guests of Holland Casino. That was of course very special to be allowed to do and it produced beautiful images, but at the same time it was also very unreal. I am very happy for all the people at Holland Casino that they can get back to work and that everyone can return here for a relaxing afternoon or evening,” Tino Martin said.

Continue Reading

Industry News

Dutch Legal Protection Minister Seeks to Ease Tensions Over Gaming Addiction

Niji Narayan

Published

on

Dutch Legal Protection Minister Seeks to Ease Tensions Over Gaming Addiction
Reading Time: 2 minutes

 

Sander Dekker, the Netherlands’ Minister for Legal Protection, has spoken out against a ban on online games over the potential risk for addiction among young people. Instead, he explained that the Dutch authorities will focus on prevention and treatment.

Responding to a question from Socialist Party politician Michael van Nipsen on how gambling legislation is enforced in relation to video games, Dekker looked to highlight the distinction between video games and games of chance.

He explained that gaming was a popular and generally accepted leisure activity for young people, pointing out that players used games to socialise online, and noted the products could even help minors develop skills. However, Dekker acknowledged that these games, especially free-to-play online titles, could be designed in a way that encouraged continuous play.

He said a changing revenue model meant that rather than purchasing the titles outright, online games were often offered for free, with players purchasing in-game items to enhance the gameplay. Microtransactions could build up, meaning users spent significantly more than they intended, and some elements where blind boxed items such as loot boxes were purchased for cash could – and have – been classed as gambling.

He admitted that some young people developed problems, to the point that it could be classed as an addiction.

This was not enough to justify a total ban on these games, Dekker said, noting there was no “one size fits all” approach to preventing gaming addiction.

“Prevention and education are, in the case of (online) gaming, a task shared by the national government and the gaming industry itself,” he explained.

Dekker pointed out that he has asked the Ministry of Justice and Security’s research centre, the Wetenschappelijk Onderzoek- en Documentatiecentrum (WODC) to investigate links between gaming and gambling addiction, as well as identifying gaps in current and incoming regulations.

Continue Reading
Advertisement
NSoft

Global Gaming Industry Newsletter – Weekly Digest (sent every Wednesday)

Please select all the ways you would like to hear from European Gaming Media and Events:

You can unsubscribe at any time by clicking the link in the footer of our emails. For information about our privacy practices, please visit our website.

We use Mailchimp as our marketing platform. By clicking below to subscribe, you acknowledge that your information will be transferred to Mailchimp for processing. Learn more about Mailchimp's privacy practices here. Read more about European Gaming Media and Event's Privacy Policy and Terms of Service.

Subscribe to our News via Email

Enter your email address to subscribe to our news and receive notifications of new posts by email.

Trending

Notice for AdBlock users

We are constantly showing banners about important news regarding events and product launches. Please turn AdBlock off in order to see these areas.