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FACEIT hires new Commercial Strategy Lead from Formula 1

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FACEIT hires new Commercial Strategy Lead from Formula 1
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Leading competitive platform for online multiplayer games, FACEIT, are pleased to announce the appointment of Giulia Zecchini as Commercial Strategy Lead. Giulia makes her move into the esports and gaming industry joining FACEIT from Formula 1, where she was the manager of the Commercial Business Intelligence team and Nielsen Sports. Giulia’s new role within the Commercial Strategy team will focus on developing FACEIT’s unique sponsorship and advertising offerings, both from a Platform and Content integration side, to create engaging partnerships for brands and community members alike.

Giulia will bring her extensive experience in Behavioural Science within the sports industry, including researching and analysing consumer behaviour trends as well as advancing grassroots level participation in brand activations through the use of big data and fan knowledge to FACEIT. By using her research and data analytics background, she is also able to tell stories through data, to show the potential of the FACEIT fanbase, and how effectively they could work with a brand.

Prior to her role at FACEIT, Giulia managed the Commercial Business Intelligence team at Formula 1, working with some of the biggest brands in sports including Rolex, Heinken and DHL. This entailed conducting research on different industries, brands and opportunities that are out there for potential global partnerships within the sport.

At Nielsen Sports, she managed football clubs with the likes of Manchester City, Arsenal and Chelsea as well as the Premier League, delivering sponsorship strategy insights and asset valuations across TV, Digital and Social. Through these processes, Giulia is well equipped to give context to the values and develop trends globally as well as in discrete media markets.

Giulia will be pivotal in connecting brands with the unique FACEIT product offering. With 20 million users spending an average of 40 million hours a month on the competitive gaming platform, FACEIT provides access to some of the most comprehensive and valuable data in the industry. The depth and volume of data FACEIT offers is unique within esports, and means partners have a clear understanding of the impact their campaigns are having and a clearly measurable return on investment on any budget spent.

Giulia Zecchini, newly appointed Commercial Strategy Lead at FACEIT comments: “I am thrilled to be joining the FACEIT team as Commercial Strategy Lead. I’m excited to be transitioning from the traditional sports world to the booming esports and gaming space, especially as we are constantly seeing huge mainstream brands and incredible partnerships being explored within the industry.

“As the general consumer and fan base for esports and gaming is continuing to grow and expand at an exponential rate, developing the perfect sponsorships and creating engaging partnerships is essential to FACEIT’s ongoing excellence within their platform and throughout the pro level competitions.”

Michele Attisani, Co-Founder and CBO of FACEIT comments: “We are very excited and proud to announce Giulia as FACEIT’s new Commercial Strategy Lead. Her experience and background within the sports and entertainment world will be invaluable in exploring our current and new sponsorship and advertising offerings as well as helping to connect and create engaging partnerships for brands and our community members alike.

“At FACEIT, we are constantly looking and thinking about how we can expand our commercial offerings to both our community and partners. It’s very important for us to find the perfect balance between both worlds and with Giulia’s impressive background in sports and mainstream brands, we believe she will be able to bring the best practices from the sports industry to the company.  We are looking forward to her being able to help support us in all aspects of the business in terms of the platform and various tournaments FACEIT operates.”

 

Gaming

“The Biggest Community in the World” Gathers at Gamescom

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When the grand kick-off show “gamescom Opening Night Live” begins on the evening of 20 August 2024, thousands of visitors on-site in the gamescom event arena in Cologne, Germany and millions of video game players online worldwide will once again witness the highlights of this year’s gamescom first-hand. Just how strongly games connect people across all continents will be made clear not only in the opening show, but everywhere at the world’s largest games event – which is why gamescom 2024 is taking place under the banner “The biggest community in the world”. Along with the trends being spotlighted at this year’s gamescom, this theme was presented at a press conference jointly organised by game – The German Games Industry Association and Koelnmesse.

Games are the most social medium of our time. Whether enthusiasts are playing them together or engaging in active exchange about them, computer and video games connect over 3 billion people worldwide – a number that is steadily growing. Together, players build entire worlds, put their skills to the test and overcome great dangers. Lifelong friendships take root and grow, across all borders. This makes games the best antidote to loneliness and isolation. Nowhere else do people work together as intensively, exchange ideas with such excitement or celebrate with such enthusiasm. The games community is especially open, creative and passionate, and this is nowhere more evident than at gamescom – the biggest event for “The biggest community in the world”. From esports tournaments in the event arena, to the cosplay village and old games in the retro area, to such new highlights as the cards & boards area and the artist area – everywhere at gamescom, people from all over the world celebrate game culture together. All of which demonstrates what a strong and unique community games create around the globe.

“Anyone who has ever been to gamescom themselves knows the unique feeling. You immediately recognise the joy, curiosity and passion in people’s faces. Long-standing friendships are celebrated and new friends are made – because games connect people in an incomparable way, creating the biggest community in the world. This social component of games is still overlooked far too often, yet it’s so valuable. In times when isolation has become a serious societal challenge and there’s more and more focus on what divides rather than unites us – in these times, games connect billions of people around the world every day in a special way. At gamescom this year, we therefore decided on a theme that highlights this unique community – the players of video games,” said Felix Falk, Managing Director of game – The German Games Industry Association, a co-organizer of gamescom.

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Central Europe

Gamescom 2024: Germany’s Vice Chancellor and Economic Minister Robert Habeck to Again Open World’s Largest Games Event

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Germany’s Vice Chancellor and Federal Minister for Economic Affairs and Climate Action Robert Habeck will attend the official opening of gamescom 2024. Koelnmesse and game – The German Games Industry Association announced that Germany’s cabinet member responsible for computer and video games will be present when the world’s biggest games event officially opens its doors on 21 August in Cologne. Habeck took part in the opening ceremony of gamescom last year as well, and on the following day viewed current developments and trends in the game industry during a guided tour of the event.

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Gaming

Flexion signs Top Grossing game Zombie Waves

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Flexion signs Top Grossing game Zombie Waves
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Flexion, the games marketing company has signed an agreement with Fun Formula, a global developer and publisher of cutting-edge casual games, to publish the developer’s successful game Zombie Waves on the alternative app stores.

Flexion will distribute the game on the following platforms: Amazon Appstore, Huawei AppGallery, Samsung Galaxy Store, Xiaomi GetApps, DT Hub and ONE store. Zombie Waves is expected to launch on these platforms in September 2024.

Flexion is adding an average of 10% to a game’s Google Play revenue by taking it to the alternative app stores.

“We look forward to bringing our expertise, experience and technology to build revenue and audiences for Zombie Waves and making it fly in a broad range of markets,” says Jens Lauritzson, CEO of Flexion.

Zombie Waves is a 3D shooter game set in a post-apocalyptic world overrun by zombies. Players need to master shooting, upgrade their weapons and learn survival skills to defeat the relentless undead.

Fun Formula is just the latest top developer to see the benefits of using Flexion to expand its markets. In the last 12 months alone, Flexion has partnered with King, Kabam, Vizor, Big Fish and Jam City to market games through alternative channels.

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