eSports
Fnatic’s equal opportunity Fnatic Network is fostering new streaming talent, more than doubling their viewership in the past year
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Fnatic Network celebrates successful first year as programme participants see average CCU growth rise by 56%
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UK’s top esports org leads the industry’s diversity and inclusion efforts after achieving a 50/50 gender split across Fnatic Network participants
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Fnatic Network provides education and tools for up-and-coming content creators to help boost their performance through a career progression programme that can help them secure a contract with the organization
Fnatic, the London-based global esports performance brand, is doubling down on its efforts to champion diversity among its content creators after successfully managing a 50/50 gender split in its grassroots programme, Fnatic Network.
The multinational esports organisation revealed new stats that show a booming first year for their content creator programme, with over 50 participants experiencing a major boost in their average stream viewership. New data also showed that:
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Creators involved in the programme saw an average increase of 150% in their Twitch following since the programme’s inception
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The entire Fnatic Network’s collective follow count increased by 80 times
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Fnatic Network now boasts an impressive total social reach of over 6,900,000 across their entire talent pool.
Launched in April 2020, Fnatic Network offers budding and full-time content creators the opportunity to elevate their streaming capabilities. Starting July 2021 Fnatic Network will offer diverse brand building workshops, monthly Q&A sessions with Fnatic staff and coaches, as well as inclusion in Fnatic and partner campaigns (previous campaigns included brands such as Monster Energy and AMD).
Those who reach Fnatic Network’s Gold Tier, may be invited to join the Platinum Programme, a six-month accelerator programme with an emphasis on education and performance development. Platinum creators also receive a monthly salary and a chance to be signed as a Fnatic content creator at the end of the programme.
Fnatic Network alumni includes Twitch superstars Moonryde and Rhobalas, with Moonryde’s experience proving to be a success story. When he joined Fnatic Network, Moonryde averaged between 800 viewers per stream. However, since joining the programme and subsequently joining the main Fnatic roster, his average viewership has exploded to 6,000 per stream, with the Warzone player’s CCU peaking at just over 82,000 earlier this year.
Soraya Sobh, Head of Creator Management, wants to see more diversity in the esports industry and is hoping the progress made within the Fnatic Network can be replicated across the industry:
“Our ambitions for the esports and gaming industry is to see a more diverse and inclusive audience on and off the screen. I believe this change must start from within, and education and development are key to creating this change. A key goal of Fnatic Network is to seek out and level up the very best talent regardless of gender, race or ethnicity and give them equal opportunity to succeed.”
“Whilst Fnatic is only at the start of this journey, we want to make a difference at every level of the creator pool. If we can’t find enough creators at a top tier level which represent as diverse an audience as we know gaming attracts, then we have to build those talents from the ground up.”
“Our message to underrepresented, up and coming talent is clear: your career starts at Fnatic. Regardless of where creators end up, we’re here to give them the tools, training and development they need to succeed. We want to provide opportunities which in turn make the industry a more diverse and better represented place.”
Asia
IESF x MOONTON – WEC24 MLBB Success
The 16th World Esports Championship (WEC), held from November 11 to 19, once again proved Mobile Legends: Bang Bang (MLBB) as one of the standout titles of IESF competitions. Both the Open and Women’s categories delivered exceptional competition; with live audiences and online viewership worldwide, this year’s tournaments stood as one of the most-watched MLBB tournaments of the year.
The MLBB Open tournament delivered one of the most exciting playoffs in WEC history. For the third consecutive year, a new champion was crowned, as Malaysia triumphed in dominant fashion. In a great run, Malaysia stunned the MLBB giants by defeating Indonesia, the 2022 champion, in the semifinals and then the Philippines, the 2023 champion, in a thrilling final.
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Gold: Malaysia
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Silver: Philippines
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Bronze: Indonesia
The tournament reached a peak viewership of 613k, making it one of the most-watched MLBB Open tournaments in WEC history.
A Historic Year for Women in Esports
The debut of the MLBB Women’s Tournament marked a new milestone for the World Esports Championship. Teams from across the world displayed extraordinary talent and competitiveness, with Indonesia, the pre-tournament favorite, securing the first-ever MLBB Women’s World Esports Championship title.
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Gold: Indonesia
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Silver: Cambodia
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Bronze: Egypt
The Women’s tournament reached a peak viewership of 258k, presenting the growing interest in women’s Esports. This debut exceeded all expectations and set the stage for more successful tournaments in the future, proving the Women’s category deserves its rightful place on the biggest stage.
Record-Breaking Prize Pool
This year’s tournaments also had the largest prize pool in MLBB history throughout WEC, totaling $280,000 across both categories:
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$160,000 for the MLBB Open Tournament
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$120,000 for the MLBB Women’s Tournament
The success of this year’s MLBB tournaments is a result of the strong partnership between IESF and MOONTON Games. Together, we have elevated MLBB into one of the most iconic and recognizable elements of the World Esports Championship.
“We are proud to have delivered such an impactful and pleasant MLBB experience for our fans and athletes. The incredible performances and viewership this year reaffirm our goal to growing MLBB’s presence on the international Esports stage,” said Igor Nedeski, IESF’s Esports Manager.
Ray Ng, Head of Ecosystem at MOONTON Games, said: “Congratulations to the whole IESF team for another great event that achieves a new milestone together with MLBB. We share the same beliefs of excellence and inclusion and are excited to build on this momentum to create even more unforgettable moments for MLBB fans around the world.”
Australia
PandaScore signs landmark deal with Tabcorp
Australian wagering giant Tabcorp selects French supplier PandaScore as its dedicated esports data and odds provider
One of Australia’s biggest operators, Tabcorp, has partnered with specialist esports supplier PandaScore to expand its esports offering in Australia.
Tabcorp will initially incorporate PandaScore’s esports data and odds services for the Big 3 esports titles: Counter-Strike, League of Legends and Dota 2. Tabcorp is keen on integrating the full suite of PandaScore titles, markets and products to drive future expansion in esports.
The agreement will see Tabcorp offer an expanded range of markets and market lines, including PandaScore’s lucrative player markets.
Powered by PandaScore’s market-leading esports products, Tabcorp’s multichannel distribution will see its levelled up esports offering available over digital and physical options, including web, mobile app, betting shops and terminals in licensed venues.
For Tabcorp Trading General Manager, David Beirne, “this partnership with PandaScore is invaluable to our investment in esports. It gives us access to dedicated esports trading and odds creation services for the most popular titles, with eyes to build out a full esports offering fit for the next generation of bettors. This partnership is another step in creating the ultimate sports entertainment experience for our customers.”
Oliver Niner, Head of B2B at PandaScore stated that he’s “very excited about working with one of the biggest operators in Australia. Tabcorp is an Australian institution with outstanding visibility and market penetration and a pedigree for success. Rolling out our best-in-class esports products to a market leader in Australia builds on our existing successes in this market, and it’s one we’re confident we can continue fostering growth in.”
eSports
GIANTX announces its Valorant team for 2025
Westside, Runner, and Tomaszy join Purp0 and Cloud to aim for a return to the top of one of the most prestigious international esports competitions
The global esports organization GIANTX has unveiled its new Valorant team for the 2025 Valorant Champions Tour (VCT). The primary goal is to qualify for the Valorant Champions, the world championship that will take place in Paris, after an uneven 2024 season.
The roster includes Cloud, Purp0, Westside, Runner, and Tomaszy. Cloud and Purp0 remain with the organization, while Westside, Runner, and Tomaszy are new additions.
- Cloud will take on the role of in-game leader (IGL).
- Purp0 will continue to bring his ability to perform in key situations.
- Westside joins from Diamant Esports and makes his debut at the highest level.
- Runner, previously with Team Vitality, played in the 2024 world championship.
- Tomaszy, formerly of Rebels Gaming and Karmine Corp, also joins the project.
The coaching staff will be led by Pipson, with Waylander as assistant coach. Both bring extensive experience from the competitive scenes of Valorant and Counter-Strike.
The EMEA region will feature 12 teams in the 2025 VCT:
- GIANTX,
- Fnatic,
- Natus Vincere,
- Team Liquid,
- KOI,
- Team Heretics,
- Apeks,
- BBL Esports,
- FUT Esports,
- Gentle Mates,
- Karmine Corp,
- and Team Vitality.
The official competition kicks off in January with the Kickoff Tournament, where teams will compete for a spot at the first international event of the year: Masters Bangkok.
This weekend, GIANTX will participate in the preseason tournament Intel Monsters Reloaded 2024 in Istanbul.
Their first opponent will be Team Liquid on Saturday at 6:00 PM. If they win, they will face the winner of the match between BBL Esports and SuperMassive in the final.
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