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Gamestream rolls out cloud gaming in the emergent market of Indonesia

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Gamestream strengthens global publisher partnerships - 30+ games added
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Global B2B cloud gaming company Gamestream proudly announces an expansion of its partnership with market-leading South-East Asian telco Telkom Indonesia, that will see the GameQoo cloud gaming service extend across Indonesia for the first time.

GameQoo – which uses Gamestream’s world-leading cloud technology and games catalogue – was launched in April 2019 for millions of Telkom Indonesia customers in Java (including the capital, Jakarta), Bali, and Madura. Available on PC and IPTV, GameQoo and its selection of over 100 popular games from world-renowned game publishers such as Disney, Codemasters and Deep Silver, has proved immensely popular and is now being rolled out on those platforms throughout Indonesia to more than nine million customers. The games on offer will be expanded each month, with customers enjoying unlimited access to a catalogue worth thousands of dollars for a monthly subscription of around $7 USD.

As the only cloud gaming service available on IPTV in Indonesia, GameQoo has joined with Sharp to make its catalogue of cloud games available on all Sharp Android Smart TVs nationwide. GameQoo will now be pre-installed on new Sharp Android Smart TVs, and existing owners can download the service from the Play Store. Sharp will also be giving out 10,000 3-month subscriptions to GameQoo, allowing customers to experience an iconic catalogue of cloud games for free.

While GameQoo will now be available to Telkom Indonesia customers nationwide on PC, smart TV and set top box, the Gamestream platform makes high-quality cloud gaming a reality at bandwidth speeds as low as 4Mb/s. This makes it ideal for 4G mobile network infrastructure and, with a population of 280 million in Indonesia which does not have widespread access to expensive gaming hardware and 5G connections, the potential for 4G mobile cloud gaming in the country is vast.

Ivan Lebeau, CEO of Gamestream, commented:

“We’re proud to say that no other global cloud gaming company can match Gamestream’s ability to deliver high-performance cloud gaming experiences on any device and with lower bandwidth connections. The Indonesian video gaming market has exploded over the past 18 months, and the pioneering technology that we’re deploying with Telkom Indonesia enables console-quality gaming for everyone on any platform, with the potential to reach hundreds of millions of 4G and 5G enabled Indonesians. The partnership is a brilliant example of how we want to bring the very best gaming experiences to emerging markets, without the prohibitive costs usually associated with them. The next phase of our exciting collaboration with Telkom Indonesia will see Gamestream deploy its cloud gaming service across their mobile telecom infrastructure in Q4 2021, fuelling the explosion of mobile gaming across this hyper-growth emergent market.”

 

E. Kurniawan, VP Marketing Management at Telkom Indonesia, commented:

“We’re delighted to be expanding the very popular GameQoo platform. By integrating Gamestream servers directly into our local data centres and processing the graphics there rather than on individual devices, GameQoo customers can enjoy responsive, low-latency gaming experiences. GameQoo doesn’t require an expensive gaming PC or ultra fast connection, with games played in console-quality on the devices our customers already own, including PC, smart TV and set-top box. We look forward to working with Gamestream to grow GameQoo further in the near future.”

Gamestream offers a platform agnostic cloud gaming solution powered by industry leading proprietary technology, delivering cloud gaming at any time, anywhere and for anyone. Gamestream is accessible on all devices and platforms, including  smartphones (iOS and Android), Smart TVs, PCs, and tablets. Gamestream features an extensive video games catalogue for family and casual gamers, having acquired the rights for over 300+ titles from leading global publishing partners including Disney, Capcom, Codemasters and Focus Home Interactive.

Asia

Japneet Singh Sethi, Country Manager, Khelraja wins the prestigious Rising Star Award at the 2nd Edition of The Business Leadership Awards

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Owing to his contribution to the iGaming landscape in Asia, Japneet Singh Sethi, Country Manager, Khelraja has been awarded with the prestigious Rising Star Award in the Gaming category at the 2nd Edition of The Business Leadership Awards. The award ceremony was held on 29th September at Courtyard by Marriott, Mumbai. Actress Udita Goswami was the celebrity guest on the occasion.

Speaking on the felicitation, Japneet Singh Sethi said, “It is always an honor to be recognized for your work. I was always focused towards building a thriving iGaming ecosystem for the vast community of iGaming enthusiasts and to be recognized for my efforts in this respect is a great boost to the entire industry. I have always wanted to contribute to my country’s economy and I think iGaming is one of the ways I can give back to the nation. I would also want to congratulate all the other nominees and winners who are working towards the development of their respective sectors”.

Khelraja is Asia’s renowned real-money gaming brand that offers sports betting, casino and esports among other categories. Japneet has been instrumental in expanding the brand’s reach in Asia.

Also, speaking on the occasion Ankit Joshi, Founder & CEO, Feather Touch Business Solutions said, “The Business Leadership Award is initiated with the objective of felicitating the innovative businesses who are ensuring that the world becomes a better place with their efforts for growth of the community and society. It is always an honor to meet the entrepreneurs who are helping the country grow through their vision.”

The event witnessed over 120 attendees. Some of the popular categories in which the awards were given included Brand Marketing, CSR, Real Estate, Social Media, Digital Marketing, Startups, Innovation and Strategy, Healthcare and Information Technology.

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Asia

“MPL launches India’s first multi-game Loss Protection initiative for a risk-free gaming experience”

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"MPL launches India’s first multi-game Loss Protection initiative for a risk-free gaming experience"
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MPL, one of the world’s largest mobile and skill gaming platforms, has announced India’s first ever multi-game Loss Protection policy that is aimed at safeguarding the interest of the players. With this policy, gamers can claim a refund of up to 100% of the net loss that they may have incurred after playing 10 gameplay sessions with specified thresholds. This initiative is a great step in enabling users to play some of the most popular titles on the platform while keeping their financial security in mind. The loss protection initiative will be available for activation during MPL’s marquee gaming festival, Diwali Lakhpati Party, and will help users enjoy a great  gaming experience during the festive season.

This first of its kind initiative in the gaming industry is aligned with MPL’s player-first approach that shows the company’s commitment towards offering  a safe and secure gaming experience. This will also enable the players to concentrate on the gameplay without having to worry about the probability of losing money.

Through this program, once a user activates this policy, they can avail the option of claiming a refund of their net loss, if incurred, after 10 gameplay sessions. The policy covers select titles which are some of the top games like Poker, Ludo, Fantasy, Carrom, Block Puzzle, etc. The procedure for activating the insurance entails a successful KYC verification and the amount is directly refunded to the users’ MPL wallet. Gamers need to submit their claims on the app to avail the offer.

Commenting on the launch, Namratha Swamy, Country Head – India, MPL, said, “At MPL, we are committed to offering best-in-class gaming experience to our users always. We feel the Loss Protection policy is a great initiative that can foster safe and risk-free gameplay and is aligned with our player- first approach. With this, we hope our users can enjoy a great festive season and play their favorite games on the platform without having to worry about losing money”.

The MPL Diwali Lakhpati Party, which will run from today until October 31, presents many opportunities for players to try their hand at skill gaming and claim grand cash rewards.  The marquee gaming gala, with a total value of Rs 40 crore, will see more than six million gamers with 10,000 users expected to win every hour.

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India thrashes Pakistan and Bangladesh to qualify for 14th World Esports Championships in CS:GO

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India’s CS:GO team produced vigorous performances in the South Asian Regional Qualifiers of the 14th World Esports Championships after hammering Pakistan and Bangladesh in the South Asian regional qualifiers.

The team, comprising of skipper Ritesh Sarda (Defaulter), Shuvajyoti Chakraborty (Mcg1LLzZz), Anshul Adardkar (KiiLSwitCh), Hrishikesh Shenoy (Crazy_Gamer) and Harsh Jain (lynX), recorded identical 2-0 victories over Pakistan and Bangladesh in the semi-finals and final respectively.

Besides CS:GO team, prominent Tekken 7 athlete Hitesh Khorwal (rcool) and well renowned eFootball professional Hemanth Kommu (peshemak7) will also represent India at the World Esports Championships, scheduled to take place in Bali from Nov 29 – December 12, 2022. Hitesh and Hemanth secured their berths by winning the National Esports Championships (NESC) 2022, conducted by Esports Federation of India (ESFI) earlier this year.

Organised by International Esports Federation, the prestigious event will witness participation of top athletes from over 120 countries, competing in six different Esports titles—CS:GO, Dota 2, Tekken 7, eFootball, as well as PUBG mobile and Mobile Legends: Bang Bang which will be making its debut at the championships. The 14th WEC has a prize pool of USD 500K (~INR 4 Crores).

“The team was simply too good for the opposition in terms of their skills, strategies and coordination. They won comfortably against Pakistan and Bangladesh shows the confidence they have in their gameplay. We are extremely proud of their performances and are now looking forward to seeing them compete with the best teams from all over the world in Bali. Everyone at ESFI wishes them the best of luck for the grand tournament,” said Lokesh Suji, Director of Esports Federation of India and Vice President of the Asian Esports Federation.

Led by Sarda, the dominant Indian team hardly had to break a sweat in their matches as they comprehensively defeated Pakistan in two different maps by 16-6 and 16-4 and then displayed a similar aggressive performance to outperform Bangladesh in both maps of the final by 16-7 and 16-5.

“It feels amazing to represent India again at the World Esports Championships in back-to-back years. We definitely want to improve on our performances from last year and have been working very hard to do so. The team has done very well in showcasing its qualities in game while prevailing in all these qualifiers but the WEC final will be a stern test on a much higher level and we want to match that. I have high hopes from the tournament and we want to bring some glory from it back home,” said Sarda, captain of the Indian CS:GO team.

The same CS:GO team had participated in the last edition of World Esports Championships, held in Eilat, and finished eighth in the final.

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