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Spinberry makes online debut on Pariplay’s Fusion™ platform with Drop the Wilds

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NeoGames S.A (Nasdaq: NGMS) subsidiary Pariplay, the leading aggregator and content provider, has released Drop the Wilds, the first game produced by Ignite partner Spinberry, exclusively through its Fusion™ platform.

The debut online release from Spinberry, which boasts a proud history of land-based success in the UK and other markets, combines the world of bagatelle, pinball and slots to entertaining effect.

Packed with compelling features, the slot has a special Drop the Wilds feature whereby a Free Spins symbol that lands in view has a chance of activating the delivery mechanic. When the arrow lands in the green, the ball transitions around and down the table before landing on a specific number that represents a number of Wilds. Wilds randomly then transfer to the reels, wins are paid and then wilds lock in place for a free re-spin.

The game also has a Free Spins mode, with five awarded when three Free Spins symbols appear and the Drop the Wilds feature becomes active on each of those spins, meaning 10 spins of the reels in total. The game offers a Buy Feature tool that is available to players in certain markets.

A Bet Chance feature is also incorporated, which is activated when a player’s credit becomes less than the last spin stake amount.

Drop the Wilds is the first of six new games planned for release this year by Spinberry, who joined the Ignite programme earlier this year in order to create its content via Pariplay’s flexible turnkey development framework and distribute its games globally through the Fusion™ aggregation platform. The studio also has access to Pariplay’s suite of engagement tools that offer the opportunity to significantly enhance game performance.

Spinberry’s mission is to utilise its vast knowledge of the land-based sector to introduce a mix of proven concepts and innovation to online players, including immersive mechanics, constant base game engagement, and features such as Bet Chance and Feature Play Mode.

Ignite supports any coding language and allows for games to be built much quicker and with substantially lower costs, empowering game developers to reach global markets.

Callum Harris, Director of Partnerships at Pariplay, said: “Having welcomed Spinberry to the Ignite programme, we have seen first-hand how they operate and it’s no surprise to us that they have experienced such success in the land-based sector.

“To be able to exclusively launch their first-ever online slot – one of such high quality as Drop the Wilds – is a privilege. It’s a delight to be able to give studios like Spinberry a proven path to market and to support their continuing growth.”

Bill Zycinsky, Spinberry’s founder, said: “I am both thrilled and thankful to have our first online game launched and so well received. Pariplay has been a great partner and their support has been outstanding.

“With its bagatelle and classic pinball theme, Drop the Wilds has made a very strong impression with players. I have personally seen their excitement discovering all the action-packed features.

“My biggest thanks, however, go to all the people in our company. Without their hard word and dedication, Drop the Wilds would not have been the success it is.”

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NGDC Season VI: Special Qualifier announced for Game Wave Festival

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We’re thrilled to announce a special qualification round of the Nordic Game Discovery Contest Season VI, giving Baltic-based developers a unique chance for a seat in the NGDC Grand Finals.

All studios attending the upcoming Game Wave Festival in Tallinn (www.gamewave .eu) can submit their game to the NGDC when they register for the festival. A board of experts will then select the game which deserves the most to be discovered, and it will get status as NGDC Grand Finalist and be among the studios battling for the three seats at the live and hybrid NGDC Final 3 on 28 November.

“We’re very excited to announce this special qualifier”, says NGDC host and Nordic Game Program Director Jacob Riis. “The Baltic region has a great amount of talented developers, and it will be very exciting to see who will be selected as the finalist for the NGDC Grand Finals.” 

We are very happy to welcome NGDC to our event and to have such an important game-related event in the Baltics region. It will draw top game studio attention to our region and inspire new studio development and capacity building of experienced ones.” adds Ints Viksna, head of the Game Wave Festival.

The selected game will win a seat in the NGDC Grand Finals throughout November, as well as prizes from Tencent Games, Nordic Game, and PR specialists Games Branding.

Apply now! 

Are you developing or have you already developed a game that deserves more attention than it’s received so far? And are you attending the Game Wave Festival? If so, submit your game and prepare to participate in the special qualifying round of NGDC Season VI – and maybe go all the way to the Grand Final 3 Final on 28 November.

Here’s the submission form for the NGDC Season VI qualifier: https://forms.gle/bjpURRjV8pMgVAsk7Deadline is 14 October 2022

NGDC Season VI is sponsored by Tencent Games, and Nordic Game Ventures, in partnership with Games Branding.

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Africa

Selecting esports titles to be played in MSSA Provincial and National Championships

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Selecting esports titles is always an emotive issue.

All esports athletes have strong likes and dislikes, gamers always want their favourite esports titles to be given preferential treatment.

In order to make the process more objective and reduce the influence of any one member club and/or individual, Mind Sports South Africa (MSSA) has a policy in place in order to ensure that there is a due process as well as a fair system in place in order to ensure that the correct titles are selected.

However, it should be noted that MSSA currently only selects 10 titles to be played at Provincial and National Championships.

Priority is given to the esports titles that are played at IESF’s World Championships and Global Esports Federation’s Global Esports Games (GEG) in order to assist MSSA deliver a national team.

Even though only 10 titles are so selected, that does not mean that the other titles cannot be held at MSSA events.

However, it should be noted that any approved title may be played at an official MSSA Regional Championships. In fact, it is at such Regional Championships that the popularity of various esports titles is tested in order to evaluate whether such titles should, in future, be included in MSSA’s Provincial and National Championships.

The full rules on how titles are selected are as follows:

Schedule 3: SELECTION OF TITLES FOR PROVINCIAL AND NATIONAL CHAMPIONSHIPS
  1. The periods (titles) selected shall be decided upon by the Annual General Meeting.
  2. Not more than ten (10) titles shall be selected every year from nominations received.
  3. The titles played at the most recent IESF World Championships shall automatically be selected.
  4. The remaining titles may then be selected.
  5. Should IESF introduce new titles into its World Championships which have not been selected by MSSA, then the least popular game in its genre (excluding titles that are being played at IESF’s World Championships) shall immediately fall away in favour of the new title.
  6. The popularity of a period (title) shall be based on attendance at MSSA events.
  7. Should IESF introduce new titles into its World Championships which have not been selected by MSSA, and no MSSA event have been held in such period (title) then the Board of Control shall decide which period (title) falls away in such genre (excluding titles that are being played at IESF’s World Championships).
  8. Should IESF introduce new titles into its World Championships which have not been selected by MSSA, and there are no other periods (titles) within its genre, then the least popular game (excluding titles that are being played at IESF’s World Championships) shall immediately fall away in favour of the new title.
  9. For any period to be nominated, such period (title) shall have been played at any two Regional Events at which there were at least three teams per event.

All proposals for titles must be submitted to MSSA by 1 November 2022 for inclusion in the Agenda for the 2022 Annual General Meeting (AGM).

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Asia

PAGCOR extends cash aid to kin of five fallen Bulacan rescuers

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THE Philippine Amusement and Gaming Corporation (PAGCOR) on September 30, 2022 extended financial assistance worth P100,000 to each of the families of the five rescue workers in Malolos, Bulacan who perished recently in the line of duty at the height of Super Typhoon Karding.

PAGCOR provided the cash aid in recognition of the heroism of Narciso Calayag, Jr., Jerson Resurreccion, Marby Bartolome, George Agustin and Troy Justin Agustin. The victims drowned in floodwater when a wall collapsed on them while performing rescue duties last September 25, 2022.

Apart from providing financial assistance to the families of the five fallen rescue workers, the state-run gaming firm joined hands with the Bridges of Benevolent Initiative Foundation, Inc. (BBFI), the charitable arm of The Midori Clark Casino operated by BB International Leisure and Resort Development Corp. (BBI), in conducting relief operations for the typhoon victims in the provinces of Bulacan and Pampanga.

The recipients in the towns of San Miguel and Sto. Nino, Pampanga received 400 and 150 food relief packs, respectively, while a total of 300 families in Hagonoy, Bulacan, were also provided relief items. Each relief pack contained rice, instant noodles, coffee, and canned goods.

As of September 30, 2022, PAGCOR and its licensees have distributed 4,700 relief packs in different areas in Luzon affected by the recent typhoon and are set to conduct more distributions in the upcoming days.

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