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Gaming Innovation Group Capital Markets Day – Summary of presentation

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Gaming Innovation Group Capital Markets Day - Summary of presentation
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Gaming Innovation Group (GiG) hosted its first Capital Markets Day in Stockholm on 4 December as the Company prepares to move the listing from the Oslo Børs to Nasdaq Stockholm in Q1 2019.

You can watch the full recording here.

 

GiG was founded six years ago and since then CEO and co-founder Robin Reed has developed a strategy to become a full service provider for every company serious about iGaming. The company’s vision is to “open up iGaming making it fair and fun for all”, teamed with the mission “to have a stake in every fair online bet”. Digital transformation and regulation across the world are the main drivers behind the potential in GiG’s strategy and goals.

In 2018, GiG has reached a platform where it now offers a competitive solution covering all verticals in iGaming. The company has grown rapidly and now employs approximately 750 people in Malta, Spain, Gibraltar, Denmark, Norway and the US.

GiG is always seeking operational excellence and has now reached a level where it has several sources of revenues, scale advantage, sound profitability, and has a solid cash position. There is a significant market potential for the Company to leverage on its unique solution to support the growth of a company with ambitions to perform in all verticals in iGaming.

GiG offers iGaming solutions based on innovative technology and looks at its target market across four industry clusters:

  • Big brands new entrant: This is GiG’s primary growth driver and sales focus going forward, where GiG is able to offer new market entrants a complete B2B iGaming solution. With more markets regulating, big media and entertainment brands are expected to move into iGaming to leverage their brands and expand their customer reach.
  • Locals: Typically state monopolies or strong incumbent operators. When markets regulate, it allows monopolies to move into new verticals and land-based operators to move online.
  • Challengers: Small to mid-sized online operators which have a mix of regulated and unregulated revenues. As more markets regulate, profits are being squeezed and these operators will be looking to cut costs, either through consolidation or cheaper operations via outsourcing.
  • Emerging superstars: The big global online brands.

GiG can support the growth of a ‘green fielder’ in providing a turnkey solution throughout the whole iGaming value chain. We can do this with an omnichannel platform (retail in offline environments and online offerings combined), or with sports and casino content plus a range of managed services. The unique advantages are based on a full service solution, access to scale advantage, and the vast expertise, knowledge and experience found within GiG. These products, services and solutions are also sold individually.

GiG’s recent deal with Hard Rock in New Jersey was signed in October 2017. Hard Rock online casino was the first outcome from the partnership and launched its casino offering in New Jersey in July this year. According to Hard Rock, it is the “fastest growing online casino in New Jersey history, reaching more than $1m in Gross Gaming Revenue, ‘without any’ marketing spend.”

In November 2018 the partnership was expanded to include GiG’s sportsbook solution, which we expect to launch in Q1 2019 for both over-the-counter betting and self-service betting terminals. For exceptional user experience we offer a one wallet solution, which means customers have seamless use between online and offline play, and we have a revenue share in both.

Casino games, developed in-house, is a recent addition to GiG’s B2B product portfolio, and the last piece of the puzzle to cover the whole iGaming value chain. GiG builds games on its own remote game server, which is also provided on a commercial basis to external games studios to build their games. GiG is currently certifying its games in a number of European markets, New Jersey and Colombia.

The inhouse B2C brand Rizk.com has shown a great growth story and is the strongest performing brand. While the B2C business is not GiG’s key strategic focus, it brings scale to the platform and is used as a testbed for innovative iGaming solutions. The other six in-house brands are focusing on market solutions such as Pay N Play and a more digitally focused marketing strategy.

The business vertical GiG Media focuses on digital marketing and drives traffic and attention to iGaming operators. In 2017, GiG acquired the Copenhagen based company Rebel Penguin, which strengthened its position in paid media channels. Re-regulation is foreseen to create new opportunities in global markets for data acquisition channels such as paid media services.

It’s taken six years to get GiG into this unique market position. All verticals have been created, all solutions have been sold, and the Company’s position in the industry is strengthening daily.

 

 

About Gaming Innovation Group (GiG):

Gaming Innovation Group Inc. is a technology company providing products and services throughout the entire value chain in the iGaming industry. Founded in 2012, Gaming Innovation Group’s vision is ‘To open up iGaming and make it fair and fun for all’. Through its ecosystem of products and services, it is connecting operators, suppliers and users, to create the best iGaming experiences in the world. Gaming Innovation Group operates out of Malta and is listed on the Oslo Stock Exchange under the ticker symbol GIG.

 

 

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SKS365 keeps investing in people: GROW People Management Program took the next level

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11 experienced people managers from the SKS365 group’s 4 locations gathered last week in Belgrade for the new GROW People Management Program. From 15 th to 19 th of April, through trainings, discussions, and social connections, people had the opportunity to further grow individually and as a team, while enjoying Belgrade’s city center and rivers.

Created in 2023 with the purpose of building foundation people management skills across the organization, GROW initiative evolved this year by including a new, advanced program for experienced people managers to further consolidate their skills and prepare for future opportunities.

Building and fostering connections, sharing experiences, and enjoying team building experiences – all these activities have been part of the GROWpmp agenda for the 11 people managers coming from Commercial, Product and Development, Finance, and Sportsbook departments of the group’s 4 locations – Malta, Italy, Austria, Serbia.

GROWpmp included a variety of topics that people managers in SKS365 recognized as the key areas for management development. Topics such as influence through communication, team effectiveness, DEI, through to presentation skills and business topics like understanding finance and management reporting, were delivered with the support of external professionals and internal experts, while designed and organized by the SKS365 People & Culture team.

 

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Kindred’s Share of Revenue from High-risk Players Shows Slight Increase

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Kindred Group plc’s (Kindred) share of revenue from high-risk players showed a slight increase to 3.2% (Q4 2023 3.1%) in the first quarter of 2024. Compared to the first quarter of 2023, the high-risk revenue share decreased marginally. The percentage of detected customers who exhibited improved behaviour after interventions came in at 87.1% (compared to 87.4% in Q4 2023 and 83.0% in Q1 2023). This sustained trajectory in the improvement effect after interventions, observed over an extended period, serves as a testament to the strong dedication and collective efforts throughout the company. It reflects Kindred’s ongoing commitment to fostering positive change within the industry.

“We continue to see our share of revenue from high-risk players fluctuate quarter to quarter, and we are working closely with all teams across the company to support customers towards a more sustainable gambling experience. However, it is encouraging to see that our Journey towards Zero data has steadily decreased since 2020. A similar trend can be seen across the healthier gambling behaviour effect after interventions. This tells us two things: our work is paying off, but we need to continue to push ourselves to propel a sustainable progression,” Alexander Westrell, Director of Communications at Kindred Group, said.

“It was very encouraging to witness the open and transparent discussions at the Sustainable Gambling Conference in London on 20 March, where those with lived experience shared their important stories. Also, it is evident that technology is moving forward, and will provide greater opportunities to detect and intervene in the future. We hope to see more regulators engage with the industry and with experts to secure a more sustainable industry for everyone,” Alexander Westrell added.

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PENN Entertainment Names Aaron LaBerge as Chief Technology Officer

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PENN Entertainment announced that Aaron LaBerge has been named Chief Technology Officer (CTO) effective July 1, 2024, subject to customary regulatory approvals. Mr. LaBerge will report directly to PENN CEO & President Jay Snowden.

In his new role, Mr. LaBerge will be responsible for driving the technology strategy and execution for PENN, while leading the multinational team of technologists and serving as the key business leader for the company’s Interactive division.

Mr. LaBerge spent more than 20 years at The Walt Disney Company, in two stints separated by five and a half years as a technology entrepreneur. He was most recently President & Chief Technology Officer for Disney Entertainment and ESPN where he was responsible for driving all technology and product development in support of The Walt Disney Company’s two media divisions. In that role, he helped set the vision and strategic leadership for how Disney uses technology to enable storytelling and innovation, drive its business, and create unparalleled consumer experiences with entertainment and sports content.

“We are thrilled to have someone of Aaron’s caliber join our PENN executive team. Having overseen a global organization of thousands of engineers, product developers, designers, technologists, and data scientists that created some of the largest scale and most successful media properties in the world, there is no better candidate to lead our Technology and Interactive division into its future. I know Aaron is looking forward to working with Todd George, our head of operations, and our entire Executive Team to continue growing our position as a leader in online gaming, sports betting, and digital sports media,” Mr. Snowden said.

“I’m excited to join another talented team at PENN Interactive and lead our technology strategy. PENN Entertainment is at the forefront of the fast-changing gaming and sports media industry. I plan to use my experience from Disney and ESPN to help make ESPN BET an essential piece of the sports fan experience. Together, we’ll push the limits and redefine how fans interact with sports and gaming,” Mr. LaBerge said.

Prior to his most recent role at the Walt Disney Company, Mr. LaBerge was Executive Vice President and Chief Technology Officer at ESPN from 2015 to 2018. At ESPN he played an instrumental role in the growth of ESPN’s consumer-facing digital media products and services – leading many of ESPN’s most ambitious and challenging projects and helping establish ESPN’s position as the leader in digital sports and innovative sports technology development. He was a key architect in the design, development, and engineering of ESPN’s state-of-the-art facilities in Bristol, CT; Los Angeles, CA; Charlotte, NC; and Austin, TX, as well as data centers and infrastructure that connect those facilities around the world, as well as the technology design and development to support the launch of the multi-platform SEC Network.

Between 2007 and 2012, LaBerge was co-founder and CEO of Fanzter, Inc. – a venture-funded consumer software and digital product development company. At Fanzter, he directed all day-to-day operations and led the development and launch of a variety of consumer-focused internet and mobile products, ground-breaking social and commerce technologies and more.

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