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Blueprint Gaming integrates slots portfolio with SBTech

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Blueprint Gaming integrates slots portfolio with SBTech
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Sports betting supplier significantly enhances casino offering

 

Leading slots developer Blueprint Gaming has further expanded its global reach after integrating its portfolio of games with sports betting solutions specialists SBTech.

As part of this new partnership, SBTech’s fast-growing operator network will now have access to one of the industry’s most diverse range of games for the first time.

Popular Blueprint releases such as Fishin’ Frenzy, King Kong Cash and Wish Upon A Jackpot, as well as its increasingly sought-after range of Megaways™ titles, under license from Big Time Gaming, have all been seamlessly integrated onto the SBTech platform.

This latest deal marks another important step in Blueprint Gaming’s strategic ambitions to increase its international footprint across the global gaming industry.

Siôr Walbyoff, Head of Business Development at Blueprint Gaming, said: “Partnering with SBTech gives us reach into new territories and customers across Europe, further solidifying our position as a premier content supplier across the iGaming industry.

“We’re excited about launching our latest content across the SBTech customer network.” 

Andrew Cochrane, Chief Development Officer of SBTech, said: “We’re delighted to add yet more leading casino content to our platform with our partnership with Blueprint Gaming and look forward to launching its core product content across our network of platform partners.

“The addition of branded games, such as Ted and Thundercats, along with its top performing Megaways™ titles, will complement our existing product offering and drive further casino revenue growth for our partners.”

 

About Blueprint Gaming

Blueprint Gaming is a leading UK based game studio and part of Germany’s Gauselmann Group. It creates exciting slot games for the global online and mobile markets and its games are also available to be played on over 100,000 land-based gaming terminals across the UK, Germany and Italy.As well as its original content, which has become hugely popular, it has developed successful slots based on a broad range of third party brands, offering players familiarity and operators unique marketing opportunities. Blueprint Gaming design and development team strives to push creative boundaries in the creation of slots that are as successful for its operating partners as they are entertaining and engaging for its players.

Blueprint is licensed to develop and supply online games by the UK Gambling Commission and Alderney Gambling Control Commission. The company’s slot release The Goonies picked up the “Game of the Year” crown at the Gaming Intelligence Awards 2019.

 

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Digitain’s Fast Games Receive Go-ahead from MGA

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Digitain has been granted a licence by the Malta Gaming Authority (MGA) for its full range of Fast Games.

The MGA license is widely considered one of the most respected in the world. Holding this license is a vote of confidence that the operator is transparent, fair, honest and operating within EU rules. If an operator has been granted the Malta Gaming License, it is assumed and understood they have satisfied a series of intensive, tough and thorough tests.

Hayk Sargsyan, Gaming Product Manager of Digitain, said: “The MGA license opens new perspectives for our Company on the way to achieving our goals.

“In 2022, our Fast Games will benefit from dedicated promotional activity at ICE in London and we believe the MGA license will help us cement new business with potential partners for this suite of innovative games.”

Earlier this year, Hayk Sargsyan talked in an exclusive interview with Focus Gaming News over the growth of fast games. “Our aim is to deliver a stream of fresh, entertaining and engaging content to our partners and customers,” Sargsyan told Focus Gaming News.

One area where Digitain’s studio is taking strides is fast games, which Sargsyan sees as a major growth area due to customers’ desire for a quick escape.

“Based on our research fast games are gaining more popularity among players worldwide as people with the intention to enjoy their free time tend to enjoy games that don’t really need much skill,” he said.

Sargsyan sees a need to keep things as simple as possible for new players but has also decided to develop games such as blackjack and roulette in the near future.

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Industry News

Better Collective Appoints Pernille Holbøll as Senior Director of Group Media & Branding

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Better Collective AS has announced the appointment of Pernille Holbøll as Senior Director of Group Media & Branding.

Holbøll will join Better Collective senior management from 1 March 2022, as she finalises her duties as Editor-in-Chief of Danish tabloid newspaper Ekstra Bladet.

A figurehead in Danish media and journalism, Holbøll has formerly served as Head of News Publishing for MetroXpress and Managing Editor of TV2 Denmark.

Better Collective disclosed that it had created a new position for Holbøll, that will see her charged with spearheading the global media profile and brand coverage of the publisher’s multi-brand portfolio.

Holbøll will take leadership of Better Collective’s media development, as the company seeks to aggressively expand its US sports profile and enhance its standing within the new vertical of esports.

“Better Collective’s story is simply impressive. It is a very ambitious Danish listed company with a global presence and their biggest victories ahead of them. At the same time, they have a progressive strategy, which I strongly believe in,” Holbøll said.

“I’m really looking forward to being part of the team. It is also a conscious industry change for me, so it is also with great humility that I now have to test my skills in a new industry, where my experience with management, digitization and media must be used to build on the company’s ambition to make igaming entertaining, transparent and fair,” she added.

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Industry News

Scout Gaming Publishes Q3 2021 Results

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Scout Gaming has published its results for the third quarter of 2021 (Q3 2021).

Extract from CEO Andreas Ternstrom’s commentary to the Interim Report.

“During the quarter, we have worked intensively to launch our tier 1 clients. An example is Norsk Tipping, which now has launched Fantasy Sports games for real money. After the end of the quarter, we launched Fantasy e-sports with Razer and we will launch with ATG before year-end. These tier 1 clients will generate growth during 2022 and beyond. Launching tier 1 customers is the most important cornerstone of our strategy.

“The operator index was unchanged compared with the previous year, which is primarily due to a very strong development during the third quarter of 2020 when the Group benefited from the condensed calendar of sporting events after Covid-related disruptions – there have not been as many fantasy-related, playable events in the third quarter. Compared with the third quarter of 2019, the index increased by 168 percent.

“Revenues were negatively affected in relation to last year for the reasons mentioned above. As a result, however, we had lower marketing costs during the quarter, which in turn resulted in an improved EBITDA compared to the previous year. This in turn shows the flexibility of our underlying business and that the work of optimizing our marketing costs is functioning.”

Highlights

Quarter July – September 2021

  • Revenues were mSEK 12.2 (15.0), a decrease with 19% compared to corresponding year.
  • EBITDA improved to mSEK -6.3 (-11.6).
  • Net result was mSEK -11.9 (-13.4)
  • Earnings per share amounted to SEK -0.6 (-0.7)
  • Operator trading index (which illustrates the underlying client activity) was 2,410 (2,421).
  • Scout Gaming conducted a directed share issue of approximately 2 million shares on a subscription price of 27 SEK, amounting to mSEK 54.
  • Subscribers were Ellerston Capital Limited, Topline Capital Partners LP, Lupus alpha Investment GmbH, Scobie Ward (SWIM Capital), Knutsson Holdings AB and Provobis Holding AB.
  • Scout Gaming has launched its fantasy software in a “social gaming” version.
  • Regarding the above platform, Scout Gaming has signed 3 agreements in the US market, Masters Cup Series, a billiard tour in the US, Skylands Events and University Sports & Entertainment regarding the baseball league “Frontier League” and “eFangage” with Backal Hospitality Group, where the product will be used as a gaming platform for the relationship between sport bars / restaurants and their visitors.

Interim period January – September 2021

  • Revenues amounted to mSEK 39.5 (30.0)
  • EBITDA amounted to mSEK -34.6 (-33.4)
  • Net result amounted to mSEK -38.1 (-40.7)
  • Earnings per share amounted to SEK -1.7 (-2.3)
  • Events after the period ended
  • Scout Gaming has launched Betano (part of Kaizen Gaming) in Brazil.
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