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Max Quest: Wrath of Ra Shortlisted for Exclusive Spinnovator of the Year Award

George Miller

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Max Quest: Wrath of Ra Shortlisted for Exclusive Spinnovator of the Year Award
Reading Time: 2 minutes

 

After redefining RNG gaming in late 2018, the revolutionary Max Quest: Wrath of Ra, from Betsoft Gaming, has been shortlisted for the exclusive Spinnovator of the Year award.

Alongside 11 other games, Max Quest: Wrath of Ra (hereafter “Max Quest”) has been recognised as embodying the kind of “unique ideas” and “innovative concepts” that the organisers of the upcoming Spinnovation Summit believe will be essential for slots and skill-based games to appeal to the next generation of players.

Taking place on 30th April at a luxurious venue in Prague, Czech Republic, the Spinnovation Summit is dedicated to highlighting true innovation in iGaming.  The Summit will feature high-profile keynote speakers from key market segments, and a showcase of the industry’s most innovative games from the last calendar year.  The spotlight will be on the Spinnovator of the Year awards – the finalists for which have been selected by an expert panel to reflect the most inventive game mechanics, themes, and ideas the industry had to offer in 2018.  An overall winner will be named at the Summit by the judging panel.

A truly game-changing experience, Max Quest reinvents the traditional RNG slot as an interactive, all-action shooting and looting adventure.  Set in a sunken tomb beneath the sands of Egypt, the game replaces reels and symbols with maze-like levels, special weapons, and supernatural enemies.  Blending the best of social and home console gaming, Max Quest places players in parties of up to six and encourages a unique mix of cooperation and competition; players customise their avatars, earn XP (experience points) as they progress, secure treasure for their personal showcases, embark on quests and even participate in seasonal leaderboards for cash prizes.

“Max Quest is a milestone game – both for Betsoft and for the iGaming industry as a whole, so we are thrilled that it’s earning such high-profile recognition” explains Betsoft’s Marketing Director, Annamaria Anastasi.  “With the first entry in what may become a multi-game series, we were able to build a truly unique iGaming experience, and to create a true crossover game to attract entirely new demographics that have not been converted by traditional slots.  The judging panel believe that Max Quest demonstrates real innovation in its presentation, player interface, and game mechanics, so we’re honoured to have been recognized for nomination.”

 

About Betsoft Gaming:

Betsoft Gaming develops innovative casino games for desktop and mobile.  Its portfolio of more than 190 RNG titles reaches players through partnerships with many of the iGaming industry’s leading operators.  Under the SLOTS3TM banner, Betsoft is elevating players’ expectations; these cinematic slots blend rapid, gratifying gameplay with an audio-visual excellence more typical of movies and videogames.

An early entrant to mobile gaming, Betsoft launched the ToGoTM collection in 2012.  More recently, Betsoft revealed the ShiftTM environment, which supports truly cross-platform development at the same time as increasing performance, drastically reducing file size and streamlining integration.

Casino Manager, Betsoft’s comprehensive back-office platform, rolls reporting, management, marketing, promotion, and administration into a single compelling package.

Betsoft has held a Class 4 license with the Malta Gaming Authority since 2014.  The company’s games and RNG are both independently certified in more than 15 different regulated markets, including Italy, Germany, and Romania.

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Codere Appoints Luis Sánchez Serrano as Corporate Director of Technology and Digitalisation

Niji Narayan

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Codere Appoints Luis Sánchez Serrano as Corporate Director of Technology and Digitalisation
Photo Source: 1businessworld.com
Reading Time: 1 minute

 

Gambling group Codere has appointed Luis Sánchez Serrano as the Corporate Director of Technology and Digitalisation. Luis Sánchez will report directly to the Group’s general director, Vicente Di Loreto.

Luis Sánchez has more than 23 years of experience, mainly in the banking industry, in companies such as Liberbank, Bankinter, Banco Espirito Santo, has proven capabilities in the design and implementation of transformation projects, innovation and digitalisation of organisations , as well as a broad strategic and transversal vision of the main processes and technological solutions of the market.

“This incorporation strengthens our team and consolidates the strategy of change and transformation undertaken in our group to continue fulfilling our commitment to the client and creating value,” Vicente Di Loreto said.

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Pollard Banknote Adds GALAGA™ to its Portfolio of Licensed Brands

Niji Narayan

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Pollard Banknote Adds GALAGA™ to its Portfolio of Licensed Brands
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Pollard Banknote Limited has added the classic arcade game GALAGA™ to its portfolio of licensed brands. Under an agreement with BANDAI NAMCO Entertainment America Inc., Pollard Banknote will offer GALAGA™ branded instant tickets to its lottery clients. Pollard Banknote’s suite of licensed brands includes several powerhouse arcade games from the early 1980s.

As per the agreement, Pollard Banknote will leverage the GALAGA™ signature logo and colourful pixilated icons for eye-catching ticket designs and promotional merchandise. The ticket artwork will utilise distinctive GALAGA™ imagery to mimic the game’s acclaimed playstyle. GALAGA™ branded merchandise, including full-sized vintage arcade games, will be available to lotteries for social media contests and second chance draws.

“Pollard Banknote’s retro arcade brands have captivated lottery players around the globe, and we are confident that GALAGA™ will give players more of the classic arcade look and feel they love. We look forward to helping lotteries bring GALAGA™ to market, supported by our 360˚ approach to marketing and promotional programs that promote player excitement and engagement,” Brad Thompson, VP of Sales and Marketing at Pollard Banknote said.

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Evolution Gaming: Interim report January-June 2019

George Miller

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Evolution Gaming: Interim report January-June 2019
Reading Time: 3 minutes

 

Evolution released today its Interim Report for January-June 2019.

 

Second quarter of 2019 (Q2 2018)

  • Operating revenues increased by 45% to EUR 85.7 million (59.3)
  • EBITDA increased by 63% to EUR 42.7 million (26.2), corresponding to a margin of 49.8% (44.2)
  • Profit for the period amounted to EUR 34.5 million (20.1)
  • Earnings per share amounted to EUR 0.19 (0.11)

January-June 2019 (1H 2018)

  • Operating revenues increased by 49% to EUR 165.0 million (110.8)
  • EBITDA increased by 63% to EUR 78.6 million (48.1), corresponding to a margin of 47.7% (43.4)
  • Profit for the period amounted to EUR 63.1 million (36.7)
  • Earnings per share amounted to EUR 0.35 (0.20)

Comments from CEO Martin Carlesund:

“Evolution’s strong development continues, and we can report continued high growth and further improved margin in the second quarter. 2019 is a year of product and innovation, and during the period, we have launched all this year’s new games. The response has been instant, and we are overwhelmed by the positive reception among both players and operators. Our aim in the development has been to create games that attract new player types and to expand the Live vertical into new segments, and so far, we are very happy with the outcome. All games, from the new titles within the Game Show category to the dice games, find their audiences and we see a significant increase in the number of players. The new games are not as staff intensive as the traditional table games, which in combination with a generally high efficiency in all studios contribute to the margin development. The extended portfolio also contributes to the revenue growth, but it is important to note that most of our revenues continue to derive from our core games and that the new games are still in an early stage post-launch. However, all new titles contribute to a generally higher interest in Live Casino and we believe that the Live vertical will continue to grow its share of the total online casino market. When the Live vertical grows, we take market shares – as do our customers with access to the new games.

Revenues amounted to EUR 85.7 million, which is 45 percent higher than the corresponding quarter last year. EBITDA amounted to EUR 42.7 million with a margin of 49.8 percent, which is the highest margin recorded so far in a single quarter. In the first half of the year, the margin was 47.7 percent, and we expect to be able to sustain this level in the second half as well which is why we increase our expected margin range to 47-49 percent for the 2019 full year.

The positive market development continues. The Nordics are growing, however at a somewhat slower pace as the Swedish market now is normalising following the intense start to the year as a result of the new gaming legislation. The UK continues to stabilise and is growing compared to the corresponding quarter last year. Both Rest of Europe and Rest of World also exhibit favourable growth.

Going forward, we will continue to invest in the development of both additional game shows and other innovative product types, as well as table games to meet the overall demand for Live. We also continue to invest in our studios. During the quarter, we have transferred the first tables to the new Malta studio, while also expanding the studio in Georgia. In addition, we have initiated a doubling of the capacity in New Jersey. We will also strengthen our presence in the US further and have started the planning for the construction of a studio in Pennsylvania. All in all, investments for the 2019 full year in absolute numbers will be somewhat higher than in 2018. It is imperative for us to meet the demand for Live, to continue to enable innovation within the company and to constantly increase the gap to competition. Connected to this, it is important to remember that in a case where we must prioritise, we will always put growth before margins.

During the first half of the year, we have laid the foundation for Evolution’s continued leadership in Live Casino. A proof of this was when we received the award as Live Casino Supplier of the Year for the tenth consecutive year at the EGR B2B Awards in June. The award goes straight to all our employees. I am immensely proud of everyone’s achievements so far this year, and the innovation power they possess creates confidence for the future.

Since Evolution’s inception, we have had a paranoid approach to our development, and given all achievements so far in 2019 I would like to conclude these comments by pointing out that we are never fully satisfied, we never sit back and each day, we fight to become a little bit better.”

 

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