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WePlay! Clutch Island is a new Regional Major Ranking tournament

George Miller

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WePlay! Clutch Island is a new Regional Major Ranking tournament
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WePlay! Esports is hosting a CS:GO event.

WePlay! Esports is thrilled to announce a new Counter-Strike: Global Offensive tournament called WePlay! Clutch Island.

The event will take place on June 16 – 28, 2020. The event sports a $50,000 prize pool and a quota of points needed to go to ESL One: Rio 2020. The new event sports uninhabited island of dangers laying under the scorching sun with hot sand and palm trees. Can the best CIS teams survive in such extreme conditions?

Open Qualifiers

Three slots in Closed Qualifiers will be determined through the Open Qualifiers that will be taking place over these three days:

  • 06.08.2020
  • 06.09.2020
  • 06.10.2020

Any team from the CIS-region will be able to participate in the open qualifiers. Each qualifier takes off at 16:00 CEST, registration will be open until 15:00 for each corresponding qualifier. Each qualifier will be played in a single elimination bracket. All matches up to the finals will be BO1. The finals are BO3.

Registration to qualifiers will be open soon.

Closed Qualifiers

The winners of Open Qualifiers will be joined by five invited teams to play in Closed Qualifiers. The participants will be divided into two GSL-style groups. The best teams from each group advance to the main event. The winners of divider-matches play in the Final Group (GSL-style).

Three best teams from the Final Group advance to the main event. All the rest teams are eliminated.

A tiebreaker match will be held between the teams that hold the third place in each group to determine the 10-place finisher.

Main event

The main event consists of the Group Stage and Playoff. In the Group Stage, the Closed Qualifier winners and invited teams are divided into two GSL-style groups. The four winners advance to the Playoffs, which will be played in a double-elimination bracket format.

Additional tiebreaker matches will be held between the teams that don’t make it to the Playoffs. The third place finisher from group A will face a third place finisher from group B. Same thing will happen between the fourth place finishers from both groups.

All tournament matches including the Grand Finals are best of 3 series.

Prize pool allocation

The prize pool of $50,00 and 14,375‬ RMR-points will be divided as follows:

  • 1st place – $15,000 & 2 000 RMR-points
  • 2nd place – $10,000 & 1 875 RMR-points
  • 3rd place – $6,000 & 1 750 RMR-points
  • 4th place – $5,000 & 1 625 RMR-points
  • 5th place – $4,500 & 1 500 RMR-points
  • 6th place – $3,500 & 1 375 RMR-points
  • 7th place – $3,000 & 1 250 RMR-points
  • 8th place – $3,000 & 1 125 RMR-points
  • 9th place – 1 000 RMR-points
  • 10th place – 875 RMR-points

The list of teams, invited to the main event and Closed Qualifiers, will be announced soon.

eSports

Riot Games Signs Bose as League of Legends Sponsor

Niji Narayan

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Riot Games Signs Bose as League of Legends Sponsor
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Audio equipment manufacturer Bose has entered into a multi-year sponsorship deal with Riot Games and become an official partner of League of Legends global events – including the World Championship, Mid-Season Invitational and All-Star Event.

Bose will provide headsets for players and staff at the 2020 World Championship, taking place in Shanghai, China, later this month. Additionally, Riot will name the Bose headset brand QuietComfort 35 as the official gaming headset of LoL Esports global events.

Bose joins a growing list of global partners for LoL Esports including Spotify, Cisco, Mastercard, Louis Vuitton, Alienware, AXE, Red Bull, OPPO, State Farm and Secretlab.

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eSports

Bayes Secures $6 Million Investment to Solidify Its Position as The Leading Global Esports Data Provider

George Miller

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Bayes Secures $6 Million Investment to Solidify Its Position as The Leading Global Esports Data Provider
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Bayes announced the closing of a $6M USD funding round today, which included participation from the Pohlad Family investment group, Fertitta Capital, Sony Innovation Fund, and other influential sports and media investors. The funding will be used to further expand the data and content offering on its platform and to develop new platform features that benefit both data suppliers and consumers.

Bayes, formerly DOJO Madness, turned profitable in 2020 driven by significant continued revenue growth year over year. In the previous year, Bayes cemented significant data partnerships, including marquee deals with ESL and Riot Games. The substance of the company’s activities is formed by Bayes Esports, founded in 2019 in partnership with Sportradar, and Shadow.GG, the leading Professional Esports Analytics and Visualization Suite.

“With our two business units, we are able to provide a never-seen-before depth of data when it comes to professional esports tournaments and matches globally. This provides a great starting point for the creation of new services and products leading to greater entertainment offerings for the esports fans and community,” said Jens Hilgers, Co-Founder and Managing Director of Bayes.

“The collection, refinement and distribution of esports leagues’ data, combined with the provision of products on top of it, is necessary to further professionalize the esports ecosystem and grow the overall market. We have high conviction in the Bayes team, and believe that Bayes’ technology and esports data platform represent the best solution for all stakeholders to advance the industry at large,” Bayes investor Charlie Pohlad explains.

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eSports

G2 Esports Enters into Partnership with Domino’s Pizza

Niji Narayan

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G2 Esports Enters into Partnership with Domino’s Pizza
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Berlin-based G2 Esports has entered into a partnership with Domino’s Pizza Deutschland ahead of the 2020 League of Legends World Championship.

The deal will see them co-create unique experiences and opportunities for fans, with Domino’s Pizza being named the official quick service restaurant partner of G2 Esports in Germany.

“We are super excited to add Domino’s to our roster of partners. Domino’s have long been fuelling our League of Legends team with fresh hot pizza as they compete, so we are delighted to take our relationship to the next level and propel our team through back-to-back Worlds runs. Our League of Legends team love a victory pizza after a game so it’s perfect fit for us,” Lindsey Eckhouse, Commercial Director at G2 Esports, said.

“We look forward to working with our friends of Domino’s to deliver a range of unique content and experiences to the G2 fanbase and the wider esports community,” Lindsey Eckhouse added.

They first worked together in October 2019 for last year’s World Championship. This renewed partnership between the two for the League of Legends Worlds Championship will culminate in a ‘series of experiential activations’ around major G2 Esports matches.

“We are very pleased to continue our cooperation with G2, with which we can optimally reach our target group in the esports field. Above all, we are happy to accompany the G2 League of Legends team once again on their journey through the Worlds and to provide them with fresh, hot pizza. Pizza and esports, a simply perfect combination,” Matthias Maier, Head of Marketing at Domino’s Germany, said.

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