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Decentral Games Emerges As The Front-Runner In The Growing Play-To-Earn Model Revolution

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Decentral Games Emerges As The Front-Runner In The Growing Play-To-Earn Model Revolution
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Decentral Games, the premier social gaming Metaverse where players can play-to-earn cryptocurrency, continues to disrupt, expand, and improve its ground-breaking product suite.

Decentral Games’ next level of play-to-earn sophistication involves the launch of in-game ICE Poker, a new way for players to earn real money by completing daily challenges and competing against each other in a free-to-play poker game.

In order to participate, players will need to obtain at least one exclusive iced NFT wearable either through purchase or delegation. When holding a one-of-a-kind Iced NFT, players will be allocated a set amount of Chips which are used to play ICE Poker. Completing daily in-game challenges will earn ICE rewards for users, who will in turn be able to burn ICE to upgrade their wearable NFTs for even greater prestige.

NFT wearable upgrades will inherently create upward mobility for players investing in wearable NFT assets and players who engage with the DG platform the most frequently. Decentral Games believes this is the most promising path forward towards actualizing the full potential of the play-to-earn narrative and creating the most loyal and far-reaching community in the blockchain gaming sector.

The growth of the NFT wearables economy will also be met with further developments from DG as the platform is looking to foster this demand with the creation of a native DG NFT marketplace. The marketplace is aimed at incentivising players to trade their DG NFTs by not requiring buyers to activate their NFTs ($DG fee) for play-to-earn following a purchase on this marketplace. The DG NFT Marketplace will charge a 4% transaction fee that will accrue to the DG Treasury.

The Launch of $DG

Decentral Games launched its native $DG governance token in December 2020 which has since enabled the platform’s investors to share in the fractionalized, collective ownership of the DG DAO and its assets. Today, the DG treasury, which consists of virtual lands, token reserves, and NFT’s commands over $12 million in total asset value.

“The launch of $DG has been foundational to building our strong community and implementing the foundational building blocks of our play-to-earn model,” CEO and founder of Decentral Games, Miles Anthony said. “It’s clear that play-to-earn will play a massive role in the future of crypto and gaming, and Decentral Games is now a first-mover in the nascent space.”

Despite DG’s exponential increase in earnings over the last nine months $DG’s current P/E ratio of 6 suggests the market is undervaluing its future earnings potential, which is creating an opportunity for value investors.

Decentral Games’ market cap currently sits at $131M, with its valuation increasing substantially over the last 9 months and is well positioned to achieve new heights of price discovery in the months ahead.

Expanded its value proposition

Since the launch of its native $DG token last year, Decentral Games has substantially expanded the value proposition of its immersive metaverse environments. The platform has launched a handful of popular virtual games including slots, roulette, blackjack, and poker, expanded its partnerships, and become a front-runner in driving the wildly successful play-to-earn narrative.

As the blockchain-based gaming sector continues its tremendous growth trajectory, Decentral Games’ play-to-earn model is becoming an increasingly important pillar in the project’s promising future. To that end, Decentral Games is continuing to innovate upon the game-changing dynamic with the launch of a dedicated play-to-earn disinflationary token and a series of premium NFT upgrades, which will ultimately yield premium incentives for the platform’s most loyal users.

 

Metaverse Play-to-Earn Gaming 

Win or lose, players engaging in games of poker, blackjack, roulette, and slots, can recoup up to 50% of the house edge back in $DG. This dynamic seeks to align the financial interests of both the players and the investors.

The decentralised play-to-earn model is also unique in that it allows players and employees to acquire shared ownership in the platform the more they interact with the DG metaverse, which incentivizes continued player participation over the long-term. The system has become a primary driver of user acquisition and community-building within the increasingly expansive DG metaverse.

Decentral Games currently offers free blackjack, poker, backgammon, roulette, and slots games in a never-before-seen metaverse that allows players to “be the house” and people to become gaming platform employees on a remote basis.

 

Play-to-Earn: What Is It and What Is Its Potential?

Play-to-earn games are the latest innovation in the blockchain gaming industry, explains a Cointelegraph article. “It will revolutionise how people interact with the economies of their favourite games. It has ensured and embraced the concept of an open economy, making sure players who bring value to the gaming world are rewarded financially.” This is the basic premise driving adoption of the GameFi movement, which is defined by gaming technologies that have the ability to create consistent financial incentives for their players.

The crypto news outlet’s article also says that this revolutionary gaming model has experienced a domino effect of sorts on the crypto markets as an increasing number of people are playing these games in a bid to make an extra earning while having fun. It adds that the markets are on an upward trajectory because major institutions and retail investors are increasingly investing in the games. “This really is the DeFi season,” the article says, adding the trend will continue as these metaverse games attract more players and mainstream attention.

In fact, metaverse has already become a major tech buzzword. Facebook CEO Mark Zuckerberg, for example, mentioned the word at least 20 times while explaining how it has impacted the social media giant’s future. “I think over the next five years or so,” he said during a recent company conference call. Facebook will “effectively transition from people seeing us as primarily being a social media company to being a metaverse company,” he added. While his comments came as a surprise to traditional investment markets, $DG investors have been acutely aware of the metaverse’s potential to completely revolutionize e-commerce, entertainment, and of course, gaming for quite some time. Fans of Decentral Games’ technology have been encouraged by the fact that the project has also taken an outsized role in onboarding traditional companies into the metaverse in an incredible demonstration of thought leadership, which has greatly aided their reputation as a premier metaverse project.

Gaming

4Players and ODIN deliver cutting-edge voice chat for Gray Zone Warfare

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The globally operating software company 4Players GmbH announces its partnership with MADFINGER Games, the developer behind the highly anticipated tactical first-person shooter Gray Zone Warfare. The collaboration aims to level up in-game communication by integrating 4Players’ next generation Voice Chat SDK, ODIN, into MADFINGER Games’ upcoming title.

MADFINGER Games’ goal is to create a complex and realistic gaming experience that allows players to embark on an adventure alone or in a team. To ensure excellent communication during tactical approaches, ODIN was the best choice for MADFINGER Games’ Technical Director Johanny Clerc-Renaud:

“Selecting ODIN as the voice chat in our upcoming title, Gray Zone Warfare, was a pivotal decision driven by both technical and business considerations. Technically, ODIN ticks a lot of our criteria with its support for spatial audio, a ready-to-deploy Unreal Engine 5 plugin and the ability to meet any player load thanks to their cloud hosting.

From a business perspective, the agility and openness of partnering with a company like 4Players meant we could work hand-in-hand to tailor the solution to our specific needs. This includes a seamless integration with Wwise, allowing us to modulate voice data for a more immersive and engaging player experience. Together, these factors made ODIN the undeniable choice for Gray Zone Warfare, enabling us to make our game even more memorable.”

By natively integrating ODIN Voice Chat into Unreal Engine 5, MADFINGER Games’ developers could focus on creating ultra-realistic game content instead of managing complex data sets. By leveraging ODIN’s scalable cloud hosting, MADFINGER Games can also ensure seamless service delivery to players worldwide, improving accessibility and the gaming experience.

With features such as real-time 3D spatial audio – including audio occlusion and ambient effects – for the global voice chat as well as full-volume radio communication, ODIN sets a new standard for multiplayer engagement and promotes immersive and crystal-clear interactions between players. This level of immersive communication not only enhances gameplay, but also strengthens the social fabric in the gaming community.

“ODIN represents the future of in-game communication. We combine cutting-edge technology with decades of expertise in the gaming industry to create a product that is fun and designed to improve gamers’ communication,” says Phillip Schuster, CEO at 4Players GmbH. “We are excited to be working with MADFINGER Games to further optimize the immersion of Gray Zone Warfare. The partnership highlights our shared goal of driving social interaction and creating a unique gaming experience.”With the release of Gray Zone Warfare for Early Access on 30th April 2024, players will experience unparalleled realistic gaming communication with ODIN.

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Gaming

Phoenix Games acquires PopReach Games along with its impressive games portfolio and over 100 employees

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Phoenix Games, a global gaming enterprise specializing in the acquisition and enhancement of game studios, is thrilled to announce the acquisition of PopReach Games, a live operations studio based in Bengaluru, India, from Ionik for a total aggregate purchase price of up to US$9.8 million, financed from cash reserves. Together with the studio, Phoenix takes over a broad portfolio of free-to-play games that boasts more than 420 million lifetime downloads.

This transaction substantially diversifies the Phoenix portfolio by including globally recognized IPs and beloved free-to-play titles on different platforms, such as Smurf’s Village, Smurf’s Magic Match, Gardens of Time, Kitchen Scramble games, Kingdoms of Camelot, and War of Nations as well as the Brain Training app Peak..

The acquisition of PopReach Games India strengthens Phoenix Games’ global presence and adds a dedicated workforce of more than 100 employees from the Indian studio.

“The acquisition of PopReach Games signifies a remarkable enhancement of our portfolio, introducing not just a team of 100 passionate professionals but also a suite of globally acclaimed IPs and games that continue to captivate millions,” states Klaas Kersting, CEO of Phoenix Games. “We look forward to elevating these games to new heights with our proprietary Uplift platform and exciting new game experiences that we can craft around them.

Echoing this sentiment, Jairaj NS, General Manager at PopReach Games India, shares, “I am excited about joining forces with the stellar team at Phoenix Games. This marks the beginning of an exciting journey we can’t wait to embark on with Phoenix as our new home. This is great news for all the stakeholders, especially for the millions of our loyal players across the globe. I am happy we have found a new ideal home for our globally acclaimed games. This partnership enables us to continue pouring our hearts and souls into creating unforgettable experiences for our players worldwide and create value for stakeholders.”

Ted Hastings, CEO of Ionik, adds: “It’s truly remarkable that we’ve discovered the perfect home for our former games division, PopReach Games India, with Phoenix Games, ensuring a promising and successful path ahead. This strategic move enables us to turn our full attention to our core responsibilities”.

Based in Karlsruhe, Germany, Phoenix Games boasts an impressive lineup of studios, including Upright Games, Sixteen Tons Entertainment, Well Played Games, Smileygamer, and the recent addition of Canadian developer Sad Panda Studios in November 2023.

Utilizing its proprietary Uplift platform, Phoenix Games enhances the financial performance and reach of the titles of acquired game studios, providing their expertise in user acquisition, ad monetization, and live operations to ensure an economic upswing.

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Gaming

Midjiwan Supports Reforestation Efforts With New Elyrion Tribe Skin In The Battle Of Polytopia

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Midjiwan, the award-winning independent studio behind The Battle of Polytopia, is celebrating Elyrion (∑∫ỹriȱŋ) Tribe Week with a brand-new Midnight (₼idŋighţ) skin and donations to support reforestation.

Tapping into the Elyrion Tribe’s nature magic abilities, every purchase of an Elyrion item in the game will plant one real-world tree from April 22-28 2024. Midjiwan has teamed up with The Canopy Project, an organisation that works with global partners to reforest areas in urgent need of rehabilitation, combining The Battle Of Polytopia’s themes with a desire to make real change in the world. Previous years of Elyrion Tribe Week have resulted in the planting of over 12,000 trees.

The Elyrion Tribe is a mysterious group of elves, dedicated to defending their woodland home with their unique magic and connection with nature. Players using the Elyrion tribe have the ability to enchant animals into Polytaurs and summon powerful Fire Dragons.

Christian Lövstedt, General Manager at Midjiwan, commented:

“This is a hugely exciting partnership, allowing players to support the planet and contribute to reforestation whilst also accessing brilliant new content to use in The Battle Of Polytopia.”

Alongside donating to The Canopy Project, The Battle Of Polytopia also boasts a brand-new skin for the Elyrion Tribe! The Midnight skin allows players to create graves, build crypts, and summon demons in dark forests, all in service of the mysterious Shard of D’Naeh.

The Midnight skin re-skins the entire Elyrion Tribe as the Midnight Cult. Everything the Elyrion Tribe is all about – nature, enchantment, and sanctuary – is turned on its head, corrupted into a dark, twisted dystopia of itself.

Midjiwan has already invested €250,000 in solar power projects in rural areas around Africa, and other charitable projects. The studio continues to seek opportunities to combine its in-game creativity with real-world benefits. The Battle of Polytopia is available on Nintendo Switch, the App Store, Google Play, PC, and Tesla cars.

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